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Manhattan Modification General Topic

new york manhattan mod fdny nypd ems dyson rafael submod

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#7861 FInn Rescue 12

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Geschrieben 24 Juni 2013 - 02:32

Yeah I see what your saying for the game aspect. In Most case two lanes of traffic would be open for traffic and rest would be redirect around the incident. P/S would make full notes. Accident reconstruction team would be called in. It is a lot for one call but that how it go's down in most cases lol!

Whats up!  

 

 

 

 

 

 

 

 

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#7862 rafaelmfernandez

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Geschrieben 24 Juni 2013 - 04:19



#7863 n00bingtarget

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Geschrieben 24 Juni 2013 - 04:41

Oh the HORROR! WOW that was a VFD's NIGHTMARE COME ALIVE!
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Town of Menasha Fire Department 1998-1999

Once a Firefighter, ALWAYS a Firefighter. Boy do I miss it!

#7864 FInn Rescue 12

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Geschrieben 24 Juni 2013 - 05:11

Ouch!

Whats up!  

 

 

 

 

 

 

 

 

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#7865 ThePoliceGuy

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Geschrieben 24 Juni 2013 - 07:43

No. The extracted .exe won't launch. The little circle thing that shows it's loading comes up but nothing actually comes up.


Hey man, used to have this issue but its quite easily fixed if you do infact have the same problem. Because the files so large when the PC scans it for viruses etc (this is automatically done by windows with UAC [user account control]) it takes a LONG time. To get rid of this and hopefully fix the crash do the following, for windows 7:

1) Type in the start menu search bar for UAC.
2) Select 'Change User Account Control Settings'
3) Move the slider down to the very bottom. This has disabled UAC so it will not scan the .exe file.
4) Install as normal, hopefully this will work.
5) OPTIONAL: Reinstate UAC by moving the slider back up, this protects your PC So would reccomend this.

If you dont have W7 then just google disabling UAC. There should be a tutorial. Hope this helps mate!

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#7866 Handsup!

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Geschrieben 24 Juni 2013 - 03:58

Hey man, used to have this issue but its quite easily fixed if you do infact have the same problem. Because the files so large when the PC scans it for viruses etc (this is automatically done by windows with UAC [user account control]) it takes a LONG time. To get rid of this and hopefully fix the crash do the following, for windows 7:

1) Type in the start menu search bar for UAC.
2) Select 'Change User Account Control Settings'
3) Move the slider down to the very bottom. This has disabled UAC so it will not scan the .exe file.
4) Install as normal, hopefully this will work.
5) OPTIONAL: Reinstate UAC by moving the slider back up, this protects your PC So would reccomend this.

If you dont have W7 then just google disabling UAC. There should be a tutorial. Hope this helps mate!

ThePoliceGuy


Thanks a lot! I do have W7, and i'm installing Manhattan Mod right now :)!

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#7867 Thomasvista207

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Geschrieben 24 Juni 2013 - 11:30

Those EMS units look similar to the Wake County EMS units here.

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#7868 LAD23DER

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Geschrieben 25 Juni 2013 - 01:58

Sorry posted in the wrong topic.
This post may be deleted.

Dieser Beitrag wurde von firefighter23 bearbeitet: 25 Juni 2013 - 02:09

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#7869 Valadix

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Geschrieben 25 Juni 2013 - 02:48

Nice video guys.

Quick question though, that ladder looks a little European, is that the final ladder for the mod?
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#7870 TacticalRooster22

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Geschrieben 25 Juni 2013 - 03:19

Nice video guys.

Quick question though, that ladder looks a little European, is that the final ladder for the mod?


They're taking suggestions in the Stillwater topic I believe. I think it's just something they threw together really quick though, not the final truck.

And now I'm excited for the Manhattan Mod! I was playing it a few days ago and forgot about how cool it was. Something that caught my eye about v3 was the fact that I'll be able to park other trucks in the stations for station coverage. I wanted to do that when I was playing, but it wouldn't work haha. So I'm looking forward to the new version!

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#7871 Valadix

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Geschrieben 25 Juni 2013 - 04:29

Ya I just reread the stillwater thread xD.
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#7872 HDMods

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Geschrieben 25 Juni 2013 - 12:05

The script to redirect traffic from ers berlin is really a nice idea for this mod :)

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#7873 SuperStumpje

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Geschrieben 25 Juni 2013 - 01:16

The script to redirect traffic from ers berlin is really a nice idea for this mod :)


I think they never added that because then traffic would be one giant clusterf*** of cars trying to get past eachother while driving the wrong way on a four lane street.

The script to redirect traffic from ers berlin is really a nice idea for this mod :)


That would indeed be nice. That way you can direct traffic past an incident without a big jam up to where vehicles spawn.

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#7874 Dyson

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Geschrieben 25 Juni 2013 - 01:23

Will you be using the script from the Stillwater mod where you can open one door at a time? For example, if engine 54 is going out on a medical you don't have to open B9's garage door.


Yes but remember the difference in number of stations between stillwater and v3. Scripting each gate to its own command would be beyond tedious.

The script to redirect traffic from ers berlin is really a nice idea for this mod :)


Something we've tried to replicate. I've managed to get the vehicles to move to each point I specify but then re-connecting to their original path is beyond my current scripting ability.

We have however just managed to make it so that equipment disappears on the rigs when you get it. For example spineboards, hi rise packs, extinguishers and stretchers will disappear when they're being used and then re-appear as you leave the scene.

x

#7875 HDMods

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Geschrieben 25 Juni 2013 - 01:30

Yes but remember the difference in number of stations between stillwater and v3. Scripting each gate to its own command would be beyond tedious.



Something we've tried to replicate. I've managed to get the vehicles to move to each point I specify but then re-connecting to their original path is beyond my current scripting ability.

We have however just managed to make it so that equipment disappears on the rigs when you get it. For example spineboards, hi rise packs, extinguishers and stretchers will disappear when they're being used and then re-appear as you leave the scene.

x

Nice!!!

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#7876 LAD23DER

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Geschrieben 25 Juni 2013 - 02:10

Okay that makes sense, thanks Dyson.

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#7877 ThePoliceGuy

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Geschrieben 25 Juni 2013 - 02:43

Thanks a lot! I do have W7, and i'm installing Manhattan Mod right now :)!


No problem dude anytime!


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#7878 gunswat

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Geschrieben 25 Juni 2013 - 03:34

Yes but remember the difference in number of stations between stillwater and v3. Scripting each gate to its own command would be beyond tedious.



Something we've tried to replicate. I've managed to get the vehicles to move to each point I specify but then re-connecting to their original path is beyond my current scripting ability.

We have however just managed to make it so that equipment disappears on the rigs when you get it. For example spineboards, hi rise packs, extinguishers and stretchers will disappear when they're being used and then re-appear as you leave the scene.

x

wow awesome would it be possible for you to have to put stuff back in the trucks ect bit like the cones ? ;) ( instead of just dropping stuff)

#7879 Dyson

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Geschrieben 25 Juni 2013 - 03:42

wow awesome would it be possible for you to have to put stuff back in the trucks ect bit like the cones ? ;) ( instead of just dropping stuff)


I've dabbled trying to achieve this but so far no luck. My main attempt at the moment is a script that will see people move into positions to block traffic and peds before entering or leaving the station. Run into some syntax errors so I'm gonna have to start afresh with that. But there's definitely some new scripts included, some our own like the hose connection script. Some borrowed with credit like Copenhagen's Spineboard script or Queensland's taser script.

We're just hoping to make v3 as dynamic as possible

x

#7880 gunswat

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Geschrieben 25 Juni 2013 - 04:30

I've dabbled trying to achieve this but so far no luck. My main attempt at the moment is a script that will see people move into positions to block traffic and peds before entering or leaving the station. Run into some syntax errors so I'm gonna have to start afresh with that. But there's definitely some new scripts included, some our own like the hose connection script. Some borrowed with credit like Copenhagen's Spineboard script or Queensland's taser script.

We're just hoping to make v3 as dynamic as possible

x

With you on board it definitely will ;) :)





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