Manhattan Modification General Topic
#7681
Posted 29 April 2013 - 06:39 PM
x
@metpolice no idea, you tried reinstalling? It's a bit to vague to make any guesses so far
#7682
Posted 29 April 2013 - 07:20 PM
#7683
Posted 29 April 2013 - 07:39 PM
Welcome to America
#7684
Posted 29 April 2013 - 09:33 PM
Signature Removed due to size
#7685
Posted 29 April 2013 - 09:42 PM
It came as a .rar which opened up into the installer. Thank youI would imagine it would be C:/Program Files/Wizard Works/911 - First Responders/Mods for 911 responders, and for Em4 the same, but Wizard Works is called sixteen tons. Did the download come with multiple folders or as an .e4mod?
#7686
Posted 29 April 2013 - 11:16 PM
Yeah it is lol. I remember watching Backdraft and seeing them do the same thing an laughing. That just tells you, don't park infront of a hydrant if you don't want a 5" supply line through your window Anyway, great job so far Dyson and Raf and everyone else, waiting for the new versions and can't wait to see what new scripts and content you guys release with it!Is that a supply line?
#7687
Posted 29 April 2013 - 11:58 PM
Will 2.04 be released before v3?
They're both parrallel projects, whichever is fully complete first. They're going to be both to the same standard, same models and scripts, just different locations.
That grey car parked illegally.
Welcome to America
Haha yeah, precisely what I was thinking! God flower whoever parked those cars... oh wait.. haha
x
Edited by Hoppah, 30 April 2013 - 10:03 AM.
Prohobited word: censorship applied
#7688
Posted 30 April 2013 - 08:26 AM
You're welcome.It came as a .rar which opened up into the installer. Thank you
So, will the majority of the houses or other buildings be enterable, or will you use the search house script that Hoppah released not so long ago? And will v2.0.4 be the same location as v2.0.3, 3.0.0 or neither?
#7689
Posted 30 April 2013 - 10:26 AM
#7690
Posted 30 April 2013 - 02:35 PM
You're welcome.
So, will the majority of the houses or other buildings be enterable, or will you use the search house script that Hoppah released not so long ago? And will v2.0.4 be the same location as v2.0.3, 3.0.0 or neither?
Actually that script was concepted and presented as an idea by me, hoppah then made the script for the community, so yes the search house will be in v3 and v2.
Nice. Does that mean that the engines will have a limited water supply or is it just for aesthetics?
For now just for looks, but we're looking into it, as is hoppah, I sent him the scripts last night and he's looking into limited water, but no promises from either of us.
x
#7691
Posted 30 April 2013 - 02:42 PM
#7692
Posted 30 April 2013 - 02:43 PM
Would it be possible for the units not to move after the engine is off?
something we tried to do, however were unsuccessful, we'll try again though.
#7693
Posted 30 April 2013 - 02:44 PM
#7694
Posted 30 April 2013 - 02:46 PM
Ok also suggested this before but nypd undercover taxi would it be possible to have on the call out menu cop & detective?
there is an undercover taxi, you know that right?
#7695
Posted 30 April 2013 - 03:09 PM
#7696
Posted 30 April 2013 - 05:33 PM
#7697
Posted 01 May 2013 - 12:04 PM
#7698
Posted 01 May 2013 - 12:10 PM
#7699
Posted 01 May 2013 - 12:13 PM
#7700
Posted 01 May 2013 - 03:10 PM
Hey, When I download the Manhattan Mod 2.0.0 It says I need 1.0.0 to play. Do I? If so, PM me or reply to this comment.
No v1 is not required, that README was left in from a previous beta version by accident.
What freezes as gunswat said, when you select the mod in the menu? It takes a while to load just give it time
x
Also tagged with one or more of these keywords: new, york, manhattan, mod, fdny, nypd, ems, dyson, rafael, submod
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