Manhattan Modification General Topic
#721
Gepost 21 november 2010 - 08:39
#722
Gepost 21 november 2010 - 08:51
i can help you on that go to prototypes and put the wheels in i do it all by manual replacing
I figured out that it was not the wheels it was the body was to far forward but the doors, lights, and wheels were all in the right place. Know how to fix that? I tryed the editor but couldn't figure out how to move the body.
Skills:
Advanced lighting
#723
Gepost 21 november 2010 - 08:53
#724
Gepost 21 november 2010 - 09:27
Lazy Moderator - Will warn when agro >)
Executive Director, EMP Internment Camps
#725
Gepost 21 november 2010 - 09:47
has anyone else had the USAR issue? and have you combined mods?
I'm having the same problem with the USAR, I'm running a non altered LA Mod.
#726
Gepost 21 november 2010 - 09:53
I agree 100%I love how the blame gets shuffled around, I strongly urge you to remove the links, do NOT support THAT version which you just released since let's be honest here, it never should have been in the first place.... Take the time, sort out all the clearly visible issues that you can, extensively have it tested by proper beta testers and then worry about releasing, people can wait or they can go whine somewhere else. Do it right, then worry about releasing.
#727
Gepost 21 november 2010 - 09:56
Suffering from amnesia? How is this a community project? Are you talking about the same community that whined about release dates, and updates every three seconds. Then complained about the release date, and started playing back seat moderator. The same one the constantly requires mods to babysit them to prevent them from spamming pointless information, or fighting overs who's right and who's not? Sure the community might have submitted the ideas but YOU and YOUR team did the work.
WeMost of us waited patiently until you reached a proper release date, and after some childish fighting from the community the mod was placed back on track. This mod is a presentation of the New York Sub Mod team, why sell yourself short. If you think it needs a few final touches take that week, or week and a half to make it right. I can GUARANTEE YOU people well complain regardless of what you do. So, you delay it, people complain blah blah. Once it's released with all the shiny new engines everyone will go "oh ah", *drool*, and be happy.
Compared to the flip side of people playing it for a week or so being content, and then back on the bandwagon of when are you going to release the other units. I've watched them do it to other mods. Think about the past LA Mod versions 1.8, 1.9, 2.0. I can remember countless people "asking when will it be released", and complaining about this and that. You don't see it on the forums because they were probably banned, and their post deleted, but it did happen. No different then now.I know I haven't "sugar coated" this in the best way, but I'm telling you that ya'll should wait and delay it until your good and ready to release it. It's all about your expectations, it's your work, and do yourself proud by adding that shiny new engine. A week or two isn't long.
C.F.D is right.
Besides the community is ignorant, I don't want to be mean but it's true. Half of the people (aside from the staff) actually know what goes into making a mod. The other half just assume it's click and play, or copy and paste. The community will always say release the mod, then when they see what they really got they'll complain because it's missing something. Even if you told them, people don't pay attention. And as far as anxious people go .. so? Make them wait some more, they've waited this long and nothings happened to them let them wait some more. That's a good thing = more people wanting to play the mod when it's released. Besides why put all that effort into a mod and then release it when you know it's not 100% done. I'd hold off for that short period of time and make it right. People don't like it oh well, everyone might complain now but in the end people are happy with the end result it's proven time and time again.
I knew this day would come, and I can't say I'm any less disappointed. It never ceases to amaze me how people lose the most rudimentary motor skills such as reading comprehension, and common sense. I'm surprised Mikey was so nice to you all. The last few pages were horrific. I can't believe people turn the blame, and aim it towards Dyson. Someone how took his own time to make this mod for this community, for free. But .. as usual people find a way to ruin it for everyone else. So, I'll quote Mikey since he did a better job then me Take the time, sort out all the clearly visible issues that you can, extensively have it tested by proper beta testers and then worry about releasing, people can wait or they can go whine somewhere else. Do it right, then worry about releasing
I love how the blame gets shuffled around, I strongly urge you to remove the links, do NOT support THAT version which you just released since let's be honest here, it never should have been in the first place.... Take the time, sort out all the clearly visible issues that you can, extensively have it tested by proper beta testers and then worry about releasing, people can wait or they can go whine somewhere else. Do it right, then worry about releasing.
#728
Gepost 21 november 2010 - 10:15
I knew this day would come, and I can't say I'm any less disappointed. It never ceases to amaze me how people lose the most rudimentary motor skills such as reading comprehension, and common sense. I'm surprised Mikey was so nice to you all. The last few pages were horrific. I can't believe people turn the blame, and aim it towards Dyson. Someone how took his own time to make this mod for this community, for free. But .. as usual people find a way to ruin it for everyone else. So, I'll quote Mikey since he did a better job then me Take the time, sort out all the clearly visible issues that you can, extensively have it tested by proper beta testers and then worry about releasing, people can wait or they can go whine somewhere else. Do it right, then worry about releasing
Tbh, I have my own plan, I have been sticking to it, and I've been concentrating on skinning the brand new engines and making patch 2.1.1 rather than even bother joining in with all this bickering, the link is still staying up.
#729
Gepost 21 november 2010 - 10:28
#730
Gepost 21 november 2010 - 10:35
Do what you feel is right, look forward to seeing the end result.
Apparently I have to remove the link or something or the topic will get locked. So I ceebs for now, started modding another game, the submod is temporarily put on hold.
If this means the topic gets locked whatever, pretty fumed tbh.
#731
Gepost 21 november 2010 - 10:46
Lazy Moderator - Will warn when agro >)
Executive Director, EMP Internment Camps
#732
Gepost 21 november 2010 - 10:50
Apparently you just lack the ability to read, what you were told was either remove the link so further damages are negated... Alternatively DO NOT support the version that is floating around, go ahead and threaten to not work on the mod anymore... You did it to yourself bud.
No, my issue, 'bud', is that everyone seems to take a forum, about a game, all too seriously, I'm making a little project, but everyone has to get involved and tell me guidelines, that I am generating spam, even though this topic has had all together about 2 pages, when the NY mod has had about 50, I'm not argueing with a mod cos its not worth it cos you'll all gang up, but I've been: patient, polite etc. and I just cba with it anymore.
Good day
#733
Gepost 21 november 2010 - 11:24
http://imageshack.us/a/img51/5213/62584626.png[/img][/url]
#734
Gepost 21 november 2010 - 11:25
No, my issue, 'bud', is that everyone seems to take a forum, about a game, all too seriously, I'm making a little project, but everyone has to get involved and tell me guidelines, that I am generating spam, even though this topic has had all together about 2 pages, when the NY mod has had about 50, I'm not argueing with a mod cos its not worth it cos you'll all gang up, but I've been: patient, polite etc. and I just cba with it anymore.
Good day
heres your 2.1.1 patch
http://www.4shared.c...submod_211.html
don't spam these topics with i need help go to my site forum for any help www.nysubmod.webs.com (have to sign up)
I am still taking a break, but I will assist with any issues
Let me know if this helps some of your issues
@shadowzuiz its probably because its a .exe file, hm try just using the resources
#736
Gepost 21 november 2010 - 11:34
http://imageshack.us/a/img51/5213/62584626.png[/img][/url]
#737
Gepost 21 november 2010 - 11:55
Don't get frustrated over this, because to be honest, Obama goes through this x34938249038489204834902348394938403. Just relax, reconcile with your plans and fix it. Don't expose yourself if you are going through a bad time -- An Artist always never shows his emotion, he brings that emotion to life by making it.
#738
Gepost 22 november 2010 - 12:00
#739
Gepost 22 november 2010 - 12:36
-Can't buy police cars
-When ems patrols the city the car get caught at the construction near the top of the map.
-EMT's w/ stretch can not pick people up.
-When I tell firefighters to hook up to the truck, they exit the truck, grab their hose and seem to run to the nearest fire station.
If anyone could confirm these bugs it would be nice.
#740
Gepost 22 november 2010 - 01:10
Bugs I found with the patch:
-Can't buy police cars
-When ems patrols the city the car get caught at the construction near the top of the map.
-EMT's w/ stretch can not pick people up.
-When I tell firefighters to hook up to the truck, they exit the truck, grab their hose and seem to run to the nearest fire station.
If anyone could confirm these bugs it would be nice.
Same problem here...
Also tagged with one or more of these keywords: new, york, manhattan, mod, fdny, nypd, ems, dyson, rafael, submod
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