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Manhattan Modification General Topic

new york manhattan mod fdny nypd ems dyson rafael submod

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#701 JediHutch61

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Posted 21 November 2010 - 06:10 PM

Already fixed, I have the patch prepared, but my internet is too slow to upload atm.
Do you guys like it then?

I like it, running good, minus the USAR firefigter and ambo issuses.
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#702 dellboy84

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Posted 21 November 2010 - 06:32 PM

so any idea wen you will be able to upload the patch dyson, looking forward to trying this as winterberg keeps crashing so gettin sick lol

#703 Dyson

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Posted 21 November 2010 - 06:38 PM

I like it, running good, minus the USAR firefigter and ambo issuses.


has anyone else had the USAR issue? and have you combined mods?

#704 vingebil

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Posted 21 November 2010 - 06:43 PM

has anyone else had the USAR issue? and have you combined mods?


yes, I have it, and have problems whit some policecars dissapear,(swat truck)

#705 JediHutch61

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Posted 21 November 2010 - 06:43 PM

has anyone else had the USAR issue? and have you combined mods?

I reinstalled my version of the LA mod, and have v 2.0.2. No other mods. I get the missing prototype box for the USAR Firefighter.
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#706 FDNY Squad 55

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Posted 21 November 2010 - 06:48 PM

I reinstalled my version of the LA mod, and have v 2.0.2. No other mods. I get the missing prototype box for the USAR Firefighter.

for me too
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#707 dustwaveblitz

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Posted 21 November 2010 - 06:51 PM

I havent get it to work... My game freeze out trying to charge the mod... Any fix or update to that?

#708 jsutton

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Posted 21 November 2010 - 06:56 PM

I havent get it to work... My game freeze out trying to charge the mod... Any fix or update to that?


The game will freeze when your loading the mod. Dpending on the speed of your computer is how fast the mod loads basically, could take 2 minutes but then it could take 5, just wait until it loads.

#709 Ale

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Posted 21 November 2010 - 07:01 PM

Dyson can you please say me how have you done the new events?( I mean the new spawn places for traffic accidents, etc)

#710 FDNY Squad 55

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Posted 21 November 2010 - 07:02 PM

The game will freeze when your loading the mod. Dpending on the speed of your computer is how fast the mod loads basically, could take 2 minutes but then it could take 5, just wait until it loads.

To me it took about 15 minutes, maybe because my laptop is not wit dualcore processor :nixweiss:
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#711 Dyson

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Posted 21 November 2010 - 07:07 PM

Dyson can you please say me how have you done the new events?( I mean the new spawn places for traffic accidents, etc)


There are no new events, I never said there would be

#712 dellboy84

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Posted 21 November 2010 - 07:08 PM

im still confused about the patch dyson, is it coming?

#713 Dyson

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Posted 21 November 2010 - 07:15 PM

im still confused about the patch dyson, is it coming?


jeez, what did i just say? 'I CANT UPLOAD ATM BECAUSE OF BAD CONNECTION' :|

#714 vingebil

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Posted 21 November 2010 - 07:20 PM

wil te patch fix the minor fails?
I likes the skins and lights very well! love the battalion chef car XD

#715 FDNY Squad 55

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Posted 21 November 2010 - 07:21 PM

jeez, what did i just say? 'I CANT UPLOAD ATM BECAUSE OF BAD CONNECTION' :|

In order not to complicate the situation further, I suggest you to remove the link for download and tomorrow to re-add it.
(I stop to comment on this topic, I think enough is flooded with unnecessary or annoying comments.)
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#716 iwhite11

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Posted 21 November 2010 - 07:22 PM

jeez, what did i just say? 'I CANT UPLOAD ATM BECAUSE OF BAD CONNECTION' :|

Wow give Dyson a break, it is a great mod yeah it has some bugs but thats what happen when you ask for an early release.

#717 vingebil

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Posted 21 November 2010 - 07:23 PM

+1

#718 michaelny

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Posted 21 November 2010 - 07:42 PM

you people should come down and give him a break .....

I mean there are major game releases full of bugs and you can be happy if even one at all answers your requests for help ....... so please give him a break and give him some room to analyze the bugs and sort them out ....


as far as I am concerned I would also suggest to take the file for the time being offline in order to get things sorted ....


a couple of days waiting time is a small price to pay for a good mod

#719 iwhite11

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Posted 21 November 2010 - 07:45 PM

has anyone else had the USAR issue? and have you combined mods?

I have the USAR issue and a issue with firefighter not being able to connect hoses to the engines but I use a few work arounds to still enjoy ur work.

#720 jsutton

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Posted 21 November 2010 - 07:49 PM

I'm experiencing all the same problems along with the rest. I'm hoping they can be figured out like missing prototypes and crashes when picking up injured.

Dyson: don't go crazy trying to get all these things figured out because it was not ready for release. You need testing time for yourself and the team to figure out all the bugs that may come about. I rather have a complete working mod with a few bugs that can be fixed with a couple patches then a 3/4 done mod with lots of bugs and needs tons of patches. In my opinion, I would just continue to work on the submod and not worry about trying to patch everything up unless you can get it all fixed to have a working submod pretty quick that won't take time away from completing the submod. (Someone else posted along the same lines as I did while I was typing this).

I don't think I'm going to host the files right now as I don't want to see anymore people come on here and start reporting the same bugs and issues over and over again.

Edited by jsutton, 21 November 2010 - 07:52 PM.






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