I like it, running good, minus the USAR firefigter and ambo issuses.Already fixed, I have the patch prepared, but my internet is too slow to upload atm.
Do you guys like it then?
Manhattan Modification General Topic
#702
Geschrieben 21 November 2010 - 06:32
#703
Geschrieben 21 November 2010 - 06:38
I like it, running good, minus the USAR firefigter and ambo issuses.
has anyone else had the USAR issue? and have you combined mods?
#704
Geschrieben 21 November 2010 - 06:43
has anyone else had the USAR issue? and have you combined mods?
yes, I have it, and have problems whit some policecars dissapear,(swat truck)
#705
Geschrieben 21 November 2010 - 06:43
I reinstalled my version of the LA mod, and have v 2.0.2. No other mods. I get the missing prototype box for the USAR Firefighter.has anyone else had the USAR issue? and have you combined mods?
#706
Geschrieben 21 November 2010 - 06:48
for me tooI reinstalled my version of the LA mod, and have v 2.0.2. No other mods. I get the missing prototype box for the USAR Firefighter.
More on signature rules can be found here.
Feel free to remove this message once your signature is compliant!
#707
Geschrieben 21 November 2010 - 06:51
#708
Geschrieben 21 November 2010 - 06:56
I havent get it to work... My game freeze out trying to charge the mod... Any fix or update to that?
The game will freeze when your loading the mod. Dpending on the speed of your computer is how fast the mod loads basically, could take 2 minutes but then it could take 5, just wait until it loads.
#709
Geschrieben 21 November 2010 - 07:01
#710
Geschrieben 21 November 2010 - 07:02
To me it took about 15 minutes, maybe because my laptop is not wit dualcore processorThe game will freeze when your loading the mod. Dpending on the speed of your computer is how fast the mod loads basically, could take 2 minutes but then it could take 5, just wait until it loads.
More on signature rules can be found here.
Feel free to remove this message once your signature is compliant!
#711
Geschrieben 21 November 2010 - 07:07
Dyson can you please say me how have you done the new events?( I mean the new spawn places for traffic accidents, etc)
There are no new events, I never said there would be
#712
Geschrieben 21 November 2010 - 07:08
#713
Geschrieben 21 November 2010 - 07:15
im still confused about the patch dyson, is it coming?
jeez, what did i just say? 'I CANT UPLOAD ATM BECAUSE OF BAD CONNECTION' :|
#714
Geschrieben 21 November 2010 - 07:20
I likes the skins and lights very well! love the battalion chef car XD
#715
Geschrieben 21 November 2010 - 07:21
In order not to complicate the situation further, I suggest you to remove the link for download and tomorrow to re-add it.jeez, what did i just say? 'I CANT UPLOAD ATM BECAUSE OF BAD CONNECTION' :|
(I stop to comment on this topic, I think enough is flooded with unnecessary or annoying comments.)
More on signature rules can be found here.
Feel free to remove this message once your signature is compliant!
#716
Geschrieben 21 November 2010 - 07:22
Wow give Dyson a break, it is a great mod yeah it has some bugs but thats what happen when you ask for an early release.jeez, what did i just say? 'I CANT UPLOAD ATM BECAUSE OF BAD CONNECTION' :|
#717
Geschrieben 21 November 2010 - 07:23
#718
Geschrieben 21 November 2010 - 07:42
I mean there are major game releases full of bugs and you can be happy if even one at all answers your requests for help ....... so please give him a break and give him some room to analyze the bugs and sort them out ....
as far as I am concerned I would also suggest to take the file for the time being offline in order to get things sorted ....
a couple of days waiting time is a small price to pay for a good mod
#719
Geschrieben 21 November 2010 - 07:45
I have the USAR issue and a issue with firefighter not being able to connect hoses to the engines but I use a few work arounds to still enjoy ur work.has anyone else had the USAR issue? and have you combined mods?
#720
Geschrieben 21 November 2010 - 07:49
Dyson: don't go crazy trying to get all these things figured out because it was not ready for release. You need testing time for yourself and the team to figure out all the bugs that may come about. I rather have a complete working mod with a few bugs that can be fixed with a couple patches then a 3/4 done mod with lots of bugs and needs tons of patches. In my opinion, I would just continue to work on the submod and not worry about trying to patch everything up unless you can get it all fixed to have a working submod pretty quick that won't take time away from completing the submod. (Someone else posted along the same lines as I did while I was typing this).
I don't think I'm going to host the files right now as I don't want to see anymore people come on here and start reporting the same bugs and issues over and over again.
Dieser Beitrag wurde von jsutton bearbeitet: 21 November 2010 - 07:52
Also tagged with one or more of these keywords: new, york, manhattan, mod, fdny, nypd, ems, dyson, rafael, submod
Emergency 4 →
Modding Related Support →
Hongkong MOD?China?Started by China-long , 19 Okt 2013 Hong Kong, China, Mod |
|
|
||
|
Emergency 4 →
Mods →
CreekSide 2.1.1 Public ReleaseStarted by NathanDollinger , 30 Sep 2013 eoc, emergency, operations and 5 more... |
|
|
|
Emergency 4 →
Modding Related Support →
Ski Patrol mod?Started by Nic , 31 Aug 2013 Ski, patrol, emergency, mod and 5 more... |
|
|
||
Emergency 4 →
Mods →
West Hollywood Mod (assembling team)Started by DEVILSHADOWWOLF , 14 Aug 2013 west hollywood, mod, team needed |
|
|
||
Emergency 4 →
Technical Related Support →
mod instillerStarted by boballan0 , 08 Aug 2013 mod, not installing |
|
|