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Manhattan Modification General Topic

new york manhattan mod fdny nypd ems dyson rafael submod

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#7341 Dyson

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Posted 19 December 2012 - 12:39 AM

The map is 100% to scale besides the addition of R1 which is in reality just off map, but we stuck it on :)
There's 3 on map stations, Rescue 1, Midtown (E54 L4 B9) and Engine 65.

We're also adding a precinct, but no hospital.
This is more a simulator than a game, giving reduced unit choice and a larger map, more realistic to the actual FDNY response areas though.
This means longer responses and a wider range of responses across midtown rather than just responding a few blocks over as seen in v2.

Hope this answered all your questions.

x

#7342 CFDDIVE11

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Posted 19 December 2012 - 04:20 AM

i noticed in V2 that the fires were really easy to put out is it going to be more of a challenge in V3 to put fires out?

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#7343 Dyson

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Posted 19 December 2012 - 04:20 AM

i noticed in V2 that the fires were really easy to put out is it going to be more of a challenge in V3 to put fires out?


yes much harder

#7344 CFDDIVE11

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Posted 19 December 2012 - 04:26 AM

awesome because i do the full response on the screen on top

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#7345 marcoclusius1

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Posted 19 December 2012 - 06:48 AM

sill looks great guys, hope to see more soon :P
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#7346 Mat

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Posted 19 December 2012 - 10:20 AM

Ok, very good job ! :xmas:
Thank you very much !

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#7347 rafaelmfernandez

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Posted 19 December 2012 - 03:19 PM

Some news Everyone! V3 will be public! The plan is to have 3-4 different maps with a map switcher. We are 80% done with the 1st one which will be released MERU Private when it is 100%, when all of the maps are ready we will release to the public!

#7348 bwmsd

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Posted 19 December 2012 - 07:32 PM

Some news Everyone! V3 will be public! The plan is to have 3-4 different maps with a map switcher. We are 80% done with the 1st one which will be released MERU Private when it is 100%, when all of the maps are ready we will release to the public!


Fantastic News!

#7349 scubidooo

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Posted 19 December 2012 - 07:32 PM

This sounds like a real fair deal to all your fans.. so thank you for changing your mind!
Greetz

#7350 JonathanUlloa

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Posted 20 December 2012 - 02:16 AM

hi MOD IS AWWWWWWWWWWWWWWWWWWWWWWWEEEEEEEEESOOOOOOOOOOME

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#7351 Dyson

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Posted 20 December 2012 - 02:17 AM

hi MOD IS AWWWWWWWWWWWWWWWWWWWWWWWEEEEEEEEESOOOOOOOOOOME

]

?

#7352 camhesse1

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Posted 20 December 2012 - 02:17 AM

hey rafael... 1 question.... will this just be a patch to the first 2 versions or what.... Is it possible to have a totally new download... because im worried that my mannhattan mod will just keep getting messed up... cause i always had issues with version 1? i would really like version 3 to be a new download rather than a patch?

#7353 Dyson

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Posted 20 December 2012 - 02:18 AM

Each version is stand alone. Always has and will be.

#7354 TacticalRooster22

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Posted 20 December 2012 - 03:19 AM

I'm excited about the mapswitch thing! Sounds awesome and I hope to be pleasantly surprised...

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#7355 camhesse1

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Posted 20 December 2012 - 03:32 AM

o i thought each one was a patch

#7356 Valadix

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Posted 21 December 2012 - 12:49 AM

Thats really awesome Raf, thanks for the public release mate. Really appreciate the time and effort you, Dyson and the rest of the team are putting into molding such an excellent mod.
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#7357 Dyson

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Posted 25 December 2012 - 12:51 AM

Merry Christmas
From myself and Rafael, the Manhattan Modification Team.

We've got loads of cool stuff coming in the last few days of 2012 and into 2013!

x

#7358 EmergencyFan97

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Posted 25 December 2012 - 02:25 AM

Hi Dyson,

I would've sent this via PM, but I was getting an error message stating that you could not receive any more messages. Anyways, on to the task at hand: I was wondering if we at the Aiken County Submod team could use your stretcher script in our submod? You would be given full credit in the readme, of course.
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#7359 Dyson

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Posted 25 December 2012 - 01:06 PM

Hi Dyson,

I would've sent this via PM, but I was getting an error message stating that you could not receive any more messages. Anyways, on to the task at hand: I was wondering if we at the Aiken County Submod team could use your stretcher script in our submod? You would be given full credit in the readme, of course.


Yes, originally created by Godra and adjusted and set up by us. Just credit both and use what you want.

x

#7360 EmergencyFan97

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Posted 25 December 2012 - 04:03 PM

Awesome, thanks Dyson.
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