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new york manhattan mod fdny nypd ems dyson rafael submod

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#7321 Dyson

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Posted 12 December 2012 - 03:57 AM

on your facebook page there was a station with a divison chief and a battalion chief.. is that going to be in V2 SD or V3?


That's the Standard Def version, one huge firehouse, more to be revealed soon, very different style to our HD versions

#7322 CFDDIVE11

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Posted 12 December 2012 - 04:42 AM

sweet stuff, can't wait to see more!

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#7323 rafaelmfernandez

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Posted 13 December 2012 - 04:21 PM

All new Engines Ladders and Battalions are complete, moving on to the new stuff like Hazmat 1 and the Dodge 4500 ambo ;)

#7324 Dyson

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Posted 14 December 2012 - 09:37 PM

Some more videos to show off Times Square

A lot of the buildings have not yet been placed but traffic systems are now functioning and around 35% of the final building placements are done.

Thoughts/questions?
x

#7325 gunswat

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Posted 14 December 2012 - 09:44 PM

Very extrandinary work as normal keep it up ps looks like taxis are pulling over lol

#7326 bma

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Posted 14 December 2012 - 09:52 PM

Taking a look at the Seagrave ladders (personally my fav) in v3, they've been heavily re-worked since v2
http://www.youtube.com/watch?v=DX18oHUvFxs

x


Not sure why, but when i try to watch the video it says that im not allowed to see in my contry(Denmark).
Any specific reason?

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#7327 met police999

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Posted 14 December 2012 - 09:59 PM

why is part of Times Square got blue swirls in it?

Scotland, the only country in the world where our national animal doesn't exist and our national flower is a weed...
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#7328 Dyson

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Posted 14 December 2012 - 10:07 PM

why is part of Times Square got blue swirls in it?


http://www.bustler.n...s_square_01.jpg
That's more a question for the mayor. After Broadway was shut and made into a ped zone, artists were challenged with making art to style the area.
We just copy the real world we don't ask questions :)

Not sure why, but when i try to watch the video it says that im not allowed to see in my contry(Denmark).
Any specific reason?


Nope, there's no music or anything, try using a youtube proxy :)

x

#7329 met police999

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Posted 14 December 2012 - 10:11 PM

Oh I didn't know that you should have a lot of pick pockets in that area well it would be obvious there would be ones in areas like that big crowds etc.

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#7330 stfd717

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Posted 14 December 2012 - 11:23 PM

Very good work Dyson. Two questions:

Is E65 a single company house or did you just use that for the purpose of the video? I'm not that familiar with FDNY so I thought I'd ask. On V2 there seems to be a lot of driving against the flow of traffic even though the map shows the travel to be in the same direction. Example is the road in front of Batt 10 is a one way going left...west...(??) but every time there is a call they go right/east...does that make any sense? The map shows the traffic flowing the opposit way in some cases. Sorry if this is confusing....but will that be the case again in V3?

C.

#7331 BlazingPuppies

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Posted 15 December 2012 - 12:00 AM

Really like the looks of the station!
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#7332 Dyson

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Posted 15 December 2012 - 12:36 AM

Very good work Dyson. Two questions:

Is E65 a single company house or did you just use that for the purpose of the video? I'm not that familiar with FDNY so I thought I'd ask. On V2 there seems to be a lot of driving against the flow of traffic even though the map shows the travel to be in the same direction. Example is the road in front of Batt 10 is a one way going left...west...(??) but every time there is a call they go right/east...does that make any sense? The map shows the traffic flowing the opposit way in some cases. Sorry if this is confusing....but will that be the case again in V3?

C.


It's simply just a bi-product from the use of one way streets and em4's engine. We've tried everything to get round it to no avail. We think the running against the flow of traffic, however unrealistic, is the best compromise for a realistic map. We have made changes to address this issue in v3, we've made all streets running across map (West to East or East to West) which in reality are one way, 2 way roads, that way engines will drive on the same side as traffic going in the same direction. However it's simply not plausible to do the same for avenues such as 7th 8th and 6th (which are the 3 in v3), avenues are distinct in how they look. However again we've given dedicated Fire lanes which allow units to pass through (sometimes against the flow of traffic) and on 7th Ave where there is no dedicated fire lane, we fluctuate which lane is dedicated to fire from intersection to intersection, thus giving the impression that cars travel down all lanes, but allowing units to pass through. However again on 7th this is both directions, so yes there will be some occasions where units head up 7th which is a south bound road.

A very good question and I hope my answer fully covers your query.

Really like the looks of the station!


Thanks! It's one of 3 on map, Rescue 1 (Single Rescue Company House) Engine 65 (Single Engine Company House) and Midtown (Engine/Ladder Company with Battalion too). All are as close to real world as possible, both in location and detail, in around and of the house itself.

x

#7333 stfd717

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Posted 15 December 2012 - 01:37 AM

It's simply just a bi-product from the use of one way streets and em4's engine. We've tried everything to get round it to no avail. We think the running against the flow of traffic, however unrealistic, is the best compromise for a realistic map. We have made changes to address this issue in v3, we've made all streets running across map (West to East or East to West) which in reality are one way, 2 way roads, that way engines will drive on the same side as traffic going in the same direction. However it's simply not plausible to do the same for avenues such as 7th 8th and 6th (which are the 3 in v3), avenues are distinct in how they look. However again we've given dedicated Fire lanes which allow units to pass through (sometimes against the flow of traffic) and on 7th Ave where there is no dedicated fire lane, we fluctuate which lane is dedicated to fire from intersection to intersection, thus giving the impression that cars travel down all lanes, but allowing units to pass through. However again on 7th this is both directions, so yes there will be some occasions where units head up 7th which is a south bound road.

A very good question and I hope my answer fully covers your query.



Thanks! It's one of 3 on map, Rescue 1 (Single Rescue Company House) Engine 65 (Single Engine Company House) and Midtown (Engine/Ladder Company with Battalion too). All are as close to real world as possible, both in location and detail, in around and of the house itself.

x


That makes sense to me. Thanks for the info Dyson.

C.

#7334 bwmsd

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Posted 15 December 2012 - 07:33 PM

Not sure why, but when i try to watch the video it says that im not allowed to see in my contry(Denmark).
Any specific reason?


Got the same Belgium

#7335 Dyson

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Posted 15 December 2012 - 07:35 PM

Got the same Belgium

As I explained several posts ago, use a proxy and there's no music that would cause it.

#7336 marcoclusius1

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Posted 15 December 2012 - 09:01 PM

how is it standing wih version 3 woods map??? because i cant wait to play it ;-)
Untitled-5.jpg





 


#7337 gunswat

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Posted 15 December 2012 - 09:55 PM

how is it standing wih version 3 woods map??? because i cant wait to play it ;-)

v2 sd version not v3

#7338 marcoclusius1

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Posted 15 December 2012 - 10:44 PM

ok thanks
Untitled-5.jpg





 


#7339 Dyson

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Posted 18 December 2012 - 11:56 PM

Alright guys some good old fashioned screenshots.
Today we want to show off to you, Engine 54, which has been re-worked since the previous version, so I believe is a good way of comparing our updating process from v2 to v3.
Also we'd like to show off Bryant park, one of the many areas on map. Again to give an idea of what kind of map we're working towards.
And finally a little gameplay, Engine 65 on scene of an EMS run, Paramedics have now taken the scene.
Attached File  Em4 2012-12-18 22-23-43-68.png   918.8KB   886 downloadsAttached File  Em4 2012-12-18 22-27-37-35.png   1002.64KB   968 downloadsAttached File  Em4 2012-12-18 22-51-16-17.png   1.11MB   993 downloads

We're really excited about the way v3 is turning out, so any feedback from the community is very much appreciated.

x

#7340 CFDDIVE11

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Posted 19 December 2012 - 12:14 AM

i really like how they turned out but since the map is sooo big how many stations are on the map?

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