on your facebook page there was a station with a divison chief and a battalion chief.. is that going to be in V2 SD or V3?
That's the Standard Def version, one huge firehouse, more to be revealed soon, very different style to our HD versions
Geschrieben 12 Dezember 2012 - 03:57
on your facebook page there was a station with a divison chief and a battalion chief.. is that going to be in V2 SD or V3?
Geschrieben 12 Dezember 2012 - 04:42
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Geschrieben 13 Dezember 2012 - 04:21
Geschrieben 14 Dezember 2012 - 09:37
Geschrieben 14 Dezember 2012 - 09:44
Geschrieben 14 Dezember 2012 - 09:52
Taking a look at the Seagrave ladders (personally my fav) in v3, they've been heavily re-worked since v2
http://www.youtube.com/watch?v=DX18oHUvFxs
x
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Geschrieben 14 Dezember 2012 - 09:59
Scotland, the only country in the world where our national animal doesn't exist and our national flower is a weed...
Geschrieben 14 Dezember 2012 - 10:07
why is part of Times Square got blue swirls in it?
Not sure why, but when i try to watch the video it says that im not allowed to see in my contry(Denmark).
Any specific reason?
Geschrieben 14 Dezember 2012 - 10:11
Scotland, the only country in the world where our national animal doesn't exist and our national flower is a weed...
Geschrieben 14 Dezember 2012 - 11:23
Geschrieben 15 Dezember 2012 - 12:00
Geschrieben 15 Dezember 2012 - 12:36
Very good work Dyson. Two questions:
Is E65 a single company house or did you just use that for the purpose of the video? I'm not that familiar with FDNY so I thought I'd ask. On V2 there seems to be a lot of driving against the flow of traffic even though the map shows the travel to be in the same direction. Example is the road in front of Batt 10 is a one way going left...west...(??) but every time there is a call they go right/east...does that make any sense? The map shows the traffic flowing the opposit way in some cases. Sorry if this is confusing....but will that be the case again in V3?
C.
Really like the looks of the station!
Geschrieben 15 Dezember 2012 - 01:37
It's simply just a bi-product from the use of one way streets and em4's engine. We've tried everything to get round it to no avail. We think the running against the flow of traffic, however unrealistic, is the best compromise for a realistic map. We have made changes to address this issue in v3, we've made all streets running across map (West to East or East to West) which in reality are one way, 2 way roads, that way engines will drive on the same side as traffic going in the same direction. However it's simply not plausible to do the same for avenues such as 7th 8th and 6th (which are the 3 in v3), avenues are distinct in how they look. However again we've given dedicated Fire lanes which allow units to pass through (sometimes against the flow of traffic) and on 7th Ave where there is no dedicated fire lane, we fluctuate which lane is dedicated to fire from intersection to intersection, thus giving the impression that cars travel down all lanes, but allowing units to pass through. However again on 7th this is both directions, so yes there will be some occasions where units head up 7th which is a south bound road.
A very good question and I hope my answer fully covers your query.
Thanks! It's one of 3 on map, Rescue 1 (Single Rescue Company House) Engine 65 (Single Engine Company House) and Midtown (Engine/Ladder Company with Battalion too). All are as close to real world as possible, both in location and detail, in around and of the house itself.
x
Geschrieben 15 Dezember 2012 - 07:33
Not sure why, but when i try to watch the video it says that im not allowed to see in my contry(Denmark).
Any specific reason?
Geschrieben 15 Dezember 2012 - 07:35
As I explained several posts ago, use a proxy and there's no music that would cause it.Got the same Belgium
Geschrieben 15 Dezember 2012 - 09:55
v2 sd version not v3how is it standing wih version 3 woods map??? because i cant wait to play it ;-)
Geschrieben 18 Dezember 2012 - 11:56
Geschrieben 19 Dezember 2012 - 12:14
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