Manhattan Modification General Topic
#7221
Posted 15 November 2012 - 10:55 AM
#7222
Posted 16 November 2012 - 02:53 PM
#7223
Posted 16 November 2012 - 05:17 PM
#7224
Posted 16 November 2012 - 10:45 PM
Signature Removed due to size
#7225
Posted 17 November 2012 - 05:53 PM
man how do you get these opportunities?!
There's more up! And mostly because the guys at this firehouse are actually big fans of the mod! They love the idea! It's so awesome they knew who I was right away!
#7226
Posted 17 November 2012 - 08:39 PM
There's more up! And mostly because the guys at this firehouse are actually big fans of the mod! They love the idea! It's so awesome they knew who I was right away!
That's awesome that they know about it! and on one of the videos the engine 54 one whats a 10-33?
Signature Removed due to size
#7227
Posted 19 November 2012 - 02:49 AM
10-33 Odor of smokeThat's awesome that they know about it! and on one of the videos the engine 54 one whats a 10-33?
CODE 1 - Caused by nearby working fire, BBQ's, salamanders, Etc.
CODE 2 - Any other type odor
#7228
Posted 19 November 2012 - 09:44 PM
#7229
Posted 20 November 2012 - 07:21 AM
Just a quick question for the guys that created this mod I remember looking back at I want to say this mod in its infant stages and saw that the engines could hook up to hydrants. Just wondering if first if that was this FDNY mod and if so why did you ditch the idea? Besides that sweet mod and good work. Cant wait to download it when I get emergency 4 again.
That was the original NYC mod, we are trying our best to incorporate limited water with hydrant supply in v3
#7230
Posted 21 November 2012 - 01:31 AM
#7231
Posted 21 November 2012 - 01:37 AM
#7232
Posted 23 November 2012 - 06:22 PM
Anyways, is there any news on the standard version of this mod for the people who couldn't get it to work?
#7233
Posted 24 November 2012 - 10:51 PM
#7234
Posted 24 November 2012 - 11:20 PM
Hi all sorry I haven't been on the forum for a while. Started playing around with my own private mod yesterday for the first time in ages.
Anyways, is there any news on the standard version of this mod for the people who couldn't get it to work?
I'm looking into editing w00d's map to make it MM compatible, but this is still subject to testing with people on low spec
would i be able to use manhattan mod tower ladder?
Yes, we have the rule - anyone can use anything, so long as they credit the team and it isn't being used in another NY mod (that will require our express permission haha)
The ladder will be complex to add to a new mod however, as it is 2 seperate models (installed and normal) and a script to make it work, so beware, unless you're 100% on mods/scrips etc we recommend avoiding tower ladders
News update
Now I have some of my Uni work out of the way, I'm resuming full work on v3, the map is beginning to take shape, the unit reskins are done and we'll be working on some model improvements, light improvements and other stuff.
We're still searching for a lighter who can keep up with our heavy work load, so any enquiries about that should PM me.
We'll begin to show off some new screens once the map is full, there's still a few patches of untextured ground.
Here's the full info on the new version.
New units - E65 E34 E5 E6 E10 L10 E3 E40 E23 H1 + more to be announced
Units from previous version making a second appearance - R1 S18 E54 L2 L4 B9
The map - the map is a 1:1 scale replica (similar to v2) of Times Square, Midtown Manhattan.
There will be 3 on map firehouses - Engine 65 house, Pride of Midtown and Rescue 1
PD will be centred around the Times Square booth.
EMS will respond onto, and off map same as v2.
We may, also be featuring a new feature which allows the user to switch between several different maps prior to startup, if this feature proves successful we will create several different maps, all from different areas of Manhattan, and allow the user to choose which area they wish to play. This will include a precinct simulation, where the only calls will automatically be set to PD/EMS only and will feature no FD at all, except maybe the odd uncontrollable rig passing through in traffic. We are also shortlisting Duane St and Ten House in this list of houses, these houses will be central in map and will be the only on map units, creating a 'simulation' concept rather than the traditional gameplay in the standard Times Square map.
All the above is subject to experimentation and time, but is something we'll definitely be looking into.
As always thanks for reading and thanks for sticking with us through this dry spell of info/screens
Dyson
x
x
#7235
Posted 24 November 2012 - 11:32 PM
#7236
Posted 25 November 2012 - 12:16 AM
ok can i get a link to the ladder or do i have to download the whole mod. i will oonly use this for myself to no other mods.
You'll have to download the mod, then take out parts you want, but I don't think you understand how technical it'll be to get the ladder functioning in your own mod, but sure go for it.
x
#7237
Posted 25 November 2012 - 12:21 AM
#7238
Posted 25 November 2012 - 12:23 AM
im not doing my own mod im putting it in a existing mod
Your mod, someone else's mod, still gonna be tricky
#7239
Posted 25 November 2012 - 12:27 AM
#7240
Posted 25 November 2012 - 07:01 AM
you always doing great job. thank you!
Also tagged with one or more of these keywords: new, york, manhattan, mod, fdny, nypd, ems, dyson, rafael, submod
Emergency 4 →
Modding Related Support →
Hongkong MOD?China?Started by China-long , 19 Oct 2013 Hong Kong, China, Mod |
|
|
||
|
Emergency 4 →
Mods →
CreekSide 2.1.1 Public ReleaseStarted by NathanDollinger , 30 Sep 2013 eoc, emergency, operations and 5 more... |
|
|
|
Emergency 4 →
Modding Related Support →
Ski Patrol mod?Started by Nic , 31 Aug 2013 Ski, patrol, emergency, mod and 5 more... |
|
|
||
Emergency 4 →
Mods →
West Hollywood Mod (assembling team)Started by DEVILSHADOWWOLF , 14 Aug 2013 west hollywood, mod, team needed |
|
|
||
Emergency 4 →
Technical Related Support →
mod instillerStarted by boballan0 , 08 Aug 2013 mod, not installing |
|
|