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Manhattan Modification General Topic

new york manhattan mod fdny nypd ems dyson rafael submod

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#4801 FDNYpower

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Geschrieben 02 Januar 2012 - 08:13

It's called a PASS (Personal Alert Safety System) device that can be found on the SCOTT Air packs. The pass devices are activated when a firefighter transmits a mayday and activates his PASS device or stops moving for more than 30 seconds. It would be a nice feature but are quite annoying because they go off until someone deactivates the device which means if you dont have EMS on the scene in game these annoying alarms will be going off. If you do add them then make sure you make it a low volume because even in real life these things are really annoying.

Every thirty seconds you have to move your airpack to make sure the alarm doesn't go off and when I was in my local fire academy class every time we let a PASS device go off we had to do pushups.

ok thanks for the name but thats the biggest fu**in fail in my life i'm a fire fighter and i don't know the name of it ha ha well i did but i've gotten drunk over my vacation from when i went out of state and i forget some things so thanks and yeah i think it would add a lot or realism but if i'm not mistaken i think rafael said that that will be in the search and rescue mission for the WTC missions

and this vid has a better demonstration :)

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#4802 FDNY Engine 321

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Geschrieben 02 Januar 2012 - 02:42

Yes The FDNY Has thoes it went off on 9/11 when towers were collapsing they also use them for reg fires and structure fires.And they also use it for 1st,2nd,3rd,4th,5th and up alarms.
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#4803 rafaelmfernandez

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Geschrieben 02 Januar 2012 - 02:48

Hey all im back! Im off the cruise to be honest the mod is basically hanging on a thread from release! Be ready. Pass alarms wont be in this version because everytime someone even. Civilian would go down instead of moaning and groaning youd here beeping lol

#4804 aitor

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Geschrieben 02 Januar 2012 - 03:15

Can't wait, can't wait,can't wait!!!! :D
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#4805 FDNY Engine 321

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Geschrieben 02 Januar 2012 - 04:02

Cant wait! and better off that way
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#4806 BrentMIC

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Geschrieben 02 Januar 2012 - 09:38


So here goes, adding a tonne new units to fill out the reserve engines and ladders. Then onto freeplay to attempt to create something that could constitute a fifth Alarm, any ideas? :)


why not have a crane collapse?
I believe there was several over a short period of time that prompted multialarm responses by the fdny :~)

#4807 HalfEatenCookie

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Geschrieben 02 Januar 2012 - 10:26

Multiple gas explosions in a one block radius causing the entire block to be involved...thats all I can think of...or maybe a huge warehouse, which would be just as big. 5th alarm assignments are very rare. On 9/11/2001 The highest the alarms got was 5 alarms for each tower. (I guess you technically could make that a 10 alarm assignment)
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#4808 BrentMIC

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Geschrieben 02 Januar 2012 - 10:36

Multiple gas explosions in a one block radius causing the entire block to be involved...thats all I can think of...or maybe a huge warehouse, which would be just as big. 5th alarm assignments are very rare. On 9/11/2001 The highest the alarms got was 5 alarms for each tower. (I guess you technically could make that a 10 alarm assignment)

thats not the case, for example on Tuesday may 22nd a 10 alarm fire was called in Brooklyn after a series of warehouses caught fire, during major fire's its common for alarms to exceed five, i'm sure far far more alarms were called on 9/11 infact a dispatcher on duty that day describes the loss of fire fighters and equipment as "10 alarms worth"

#4809 FDNY Engine 321

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Geschrieben 02 Januar 2012 - 10:54

why not have a crane collapse?
I believe there was several over a short period of time that prompted multialarm responses by the fdny :~)


You know how long that would take to clean up with no excivator and fdny or nypd to stay at scene for hole Freeplay or when it started
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#4810 firefighter111

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Geschrieben 02 Januar 2012 - 11:31

thats not the case, for example on Tuesday may 22nd a 10 alarm fire was called in Brooklyn after a series of warehouses caught fire, during major fire's its common for alarms to exceed five, i'm sure far far more alarms were called on 9/11 infact a dispatcher on duty that day describes the loss of fire fighters and equipment as "10 alarms worth"

A fifth alarm is the highest alarm the FDNY has in terms of preplanning. A sixth alarm and higher is 4 engines and 2 ladders, so they're not considered a traditional alarm way a 1st through 5th alarm would be.

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#4811 Dyson

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Geschrieben 02 Januar 2012 - 11:37

Yet more Mp testing today...
Had a third alarm today, which was 3 full firehouse response plus support from L24

#4812 rettungstier

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Geschrieben 02 Januar 2012 - 11:41

i know how dyson thinks about it (talked to him earlier ;) ) but i think making these scenarios extra missions and keep the freeplay a seperate thing would be cooler.

crane crash or extending a gas explosion incident would be okay for freeplay.
extra missions (on extra maps) would give some more freedom .
if you'd place all the debris on the road you need after a building "collapses" in freeplay it all had to suddenly disappear once the mission is completed.

anyway, what i'm trying to say is that you could more realistic scenarios mission based.

just an idea ^^
sorry for posting that :P

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#4813 FDNY Engine 321

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Geschrieben 02 Januar 2012 - 11:42

I have a question in the mod do after a fire or crime scene do we have to keep units there? and can police cars patrol the city (ambulances im not worried abont now)
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#4814 BrentMIC

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Geschrieben 02 Januar 2012 - 11:43

A fifth alarm is the highest alarm the FDNY has in terms of preplanning. A sixth alarm and higher is 4 engines and 2 ladders, so they're not considered a traditional alarm way a 1st through 5th alarm would be.

fair enough my mistake :)

#4815 HalfEatenCookie

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Geschrieben 03 Januar 2012 - 05:29

thats not the case, for example on Tuesday may 22nd a 10 alarm fire was called in Brooklyn after a series of warehouses caught fire, during major fire's its common for alarms to exceed five, i'm sure far far more alarms were called on 9/11 infact a dispatcher on duty that day describes the loss of fire fighters and equipment as "10 alarms worth"


Thats why I said 5 alarms in each tower which is actually what happened if you listen to the full audio tape of the manhatten radio channel on 9/11 you will only hear the assignment go up to 5 alarms in each tower.
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#4816 firefighter111

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Geschrieben 03 Januar 2012 - 07:25


Thats why I said 5 alarms in each tower which is actually what happened if you listen to the full audio tape of the manhatten radio channel on 9/11 you will only hear the assignment go up to 5 alarms in each tower.

Technically yes there were only 5 alarms requested, but by that point, communications were so fu*ked up that it was pretty much "get on the truck and go" for most companies across the city and the surrounding areas. Also, I'm sure there was at least a 10-60, a 10-66, and a 10-80 code 4, which is at least a 5th alarm worth of equipment if not more. Now, :1046276160_schildbacktotopic:

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#4817 HalfEatenCookie

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Geschrieben 03 Januar 2012 - 08:06

A 10-60 was indeed transmitted for such an event....That would be something interesting to have in the mod....a 10-60 assignment.
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#4818 Unit 42

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Geschrieben 03 Januar 2012 - 02:51

That would be possible but I think that a lot of units would be stuck at the edge of the map since so many would be called at one time.
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#4819 BritishArmyReserveCadets

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Geschrieben 03 Januar 2012 - 04:22

the only time units get stuck (as in dont move) is if there destroyed or stuck between 2 parked cars (i did that once, ill upload a screenie if im allowed) and ive ordered like an extra 5 R1's at once, didnt get stuck, should be ok

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#4820 squamishfire

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Geschrieben 04 Januar 2012 - 04:25

Actually if I am not mistaken but isn't a 5 alarm call almost pretty average for Nyfd? I have heard of quiet a few in the past four years. Now in Canada you don't really normally see 5 alarm inless it is a industrial complex. Or a really lArge residential area.
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