Manhattan Modification General Topic
#4541
Geschrieben 16 Dezember 2011 - 08:53
Student Paramedic
#4542
Geschrieben 16 Dezember 2011 - 12:22
yup exactlyItll be released when its released, just sit patiently or go sing Christmas carols at the local church in the meantime. Itll be released when its fixed, im sure you'd rather wait a few weeks for a stable version than it come out today with 1,000,001 bugs.
Original Meriden Ct Mod Leader
#4543
Geschrieben 16 Dezember 2011 - 01:09
1,000,001 bugs? You're joking right? People are trying to pick this mod apart, even as picky as 'oh that door has opened inwards'. I'd like to say there are no fatal crashes (except one which has only been reported by one tester on one occurrence. The mod is very stable, everything works, and does what it's supposed to. Sure there are one or two issues where a building physics are a bit screwed up. But you're giving the impression that this is some half arsed mod, that is full of bugs and is barely playable.
Secondly, lets all grow up yeah? Not playing mod, but my topic, surely I can enforce it. The NASA metaphor really summed up our situation, yet it started yet another argument.
And thirdly, the release date has changed yeah, atleast you have had one, people have been worshiping the original NY mods every move based off a few videos and photos. Sure they outrank anything we've achieved but doesn't mean you should treat us any differenty. Up until November we wrre essentially a 2 man team. Everything has come together as planned, most bugs have been fixed. And if I do say so myself... I like it.
That is all.
#4544
Geschrieben 16 Dezember 2011 - 02:08
Student Paramedic
#4545
Geschrieben 16 Dezember 2011 - 05:56
with 1,000,001 i was being sarcastic....just to show there are still bugs that need fixing
Yeah, sarcasm, that's a really great way to motivate unpaid modders to do even more work, considering the massive amount of time they've poured into this. </sarcasm>
(technically you weren't being sarcastic, you were exaggerating - there's a subtle difference)
Props to you Dyson/MM team - you're doing a great job, keep it up!
Support the Manhattan Modification and the WTC mod.
I would say I'm a cynic but you wouldn't believe me -_-
#4546
Geschrieben 16 Dezember 2011 - 06:11
And you forgot your opening sarcasm tag
Good luck with the finishing touches dyson, im just making a list of bugs from beta 0.9.2
Student Paramedic
#4547
Geschrieben 16 Dezember 2011 - 06:27
Mod is really looking good from screenshots and your website. I was wondering about the paths set up for police cars to patrol....
It seems like in the LA Mod, there are 3 paths. 1 path covers the entire western 1/2 of the map (around FS1 and right by police station), another path covers the entire northeastern portion of the map (north of the walmart and south of hospital) and the 3rd path covers the entire southeastern part (around FS2 and southern gas station and neighborhoods). Maybe it's just me, but I liked that setup alot because I could almost look at police patrols divided into 3 sectors.
Was just curious to see if you have paths setup the same way for NYPD to use? I know it's a new map, which is awesome in and of itself...
Of course, if you don't have the patrol function available then this question is null.
Thanks and good luck putting the finishing touches on the mod. I hope people aren't totally bent out of shape about the mod being a little later than excepted. I for one, would rather have a working mod than a semi-finished mod. Have a good weekend folks!
#4548
Geschrieben 16 Dezember 2011 - 06:52
Student Paramedic
#4549
Geschrieben 16 Dezember 2011 - 06:57
Looking forward to the release, Glad you've decided to Delay the release rather than released a non perfect mod
#4551
Geschrieben 16 Dezember 2011 - 07:34
We're currently adding the MERV 2 and an NYPD mobile command.
MERV will operate same as the Major Emergency Vehicle in the LA Mod.
NYPD Mobile Command will...
Allow the purchase of PD officers (hopefully this only a concept atm)
Allow 9 rioters/criminals to be detained
Transport 9 officers to the scene.
#4552
Geschrieben 16 Dezember 2011 - 07:37
Very nice, looking forward to this modYeah very small patrols to avoid minimal jams, one in upper west, one in mid east (Manhattan not Iran) and one yet to be added in the south around Times Square.
We're currently adding the MERV 2 and an NYPD mobile command.
MERV will operate same as the Major Emergency Vehicle in the LA Mod.
NYPD Mobile Command will...
Allow the purchase of PD officers (hopefully this only a concept atm)
Allow 9 rioters/criminals to be detained
Transport 9 officers to the scene.
#4553
Geschrieben 16 Dezember 2011 - 08:46
About the patrol paths, I'm really like them, it makes a more realistic and funner gameplay, plus it sometimes helps when there incidents near the car possition.
#4554
Geschrieben 16 Dezember 2011 - 08:51
I personally like to have 2 units patrol a path and 1 more on standby in the area. I've found that if you get 2 police units in very close proximity and set them to patrol, wait 2-5 seconds until they start patrolling and then put the redirect lights on the first car. The 2nd car should change direction and patrol the path in reverse order. Kind of helps eliminate a lot of back-ups at intersections and it keeps the patrol cars in somewhat different areas of their sector.
Even better to hear that you're adding a MERV and NYPD Command Post.... I really feel like the longer I have to wait for your mod, the more cooler stuff you add in the meantime, which makes it all worth it in the end.
#4555
Geschrieben 17 Dezember 2011 - 05:30
#4556
Geschrieben 17 Dezember 2011 - 07:31
#4557
Geschrieben 17 Dezember 2011 - 02:25
Back to topic please If you need tech support theres a section for that
On a better note I hope this will keep yall busy for a while.
Our Latest Stuff
EMS StationSpoiler
RES1CUE HouseSpoiler
New Highrise OpenhouseSpoiler
Thanks Nnico for his Ambulance models and EMS Car model!
Rockstar games has ownership of the buildings converted
ALMOST DONE! ARE YOU EXCITED?85%
Will it be the EMS station on the map?
#4558
Geschrieben 17 Dezember 2011 - 02:37
just a little fyi manhattan is merv1, bronx is merv2
Guess this guy took 10 wrong turns?
#4559
Geschrieben 17 Dezember 2011 - 02:53
Im pretty sure Merv2 can back up the Manhattan section if Merv1 is on maintenance or something.
http://www.youtube.com/watch?v=Qooj3197Fe8
Guess this guy took 10 wrong turns?
#4560
Geschrieben 17 Dezember 2011 - 03:21
If it were done, why would they need to announce a release date, why not just release it?
Does Sony, Nintendo, XBox, etc. announce release dates prior to having a finished product? Absolutely not!
Also tagged with one or more of these keywords: new, york, manhattan, mod, fdny, nypd, ems, dyson, rafael, submod
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