Jump to content


Photo

Manhattan Modification General Topic

new york manhattan mod fdny nypd ems dyson rafael submod

  • This topic is locked This topic is locked
8112 replies to this topic

#4501 Dyson

Dyson

    Assistant Chief

  • Members
  • 2,399 posts
  • Gender:Not Telling

Posted 13 December 2011 - 07:55 PM

Well I wanted to ditch a dedicated Hazmat unit so it actually gets runs, even if its only there as FAST support :)

#4502 Xandarb

Xandarb

    Senior Captain

  • Members
  • 478 posts
  • Gender:Male
  • Location:Finland
  • Interests:I love music! I play guitar myself

Posted 13 December 2011 - 08:04 PM

Okay. So, if I've understood correctly, the satellite unit is in real life a special engine with a huge water-cannon.
In-game, is it more powerful than the normal engines? What are the other differences between this and the normal engines?

Check out my public mod, Honolulu Modification
I speak Swedish, Finnish, English and German (only a little German).

The massive image has been removed. Refer to the ToS for acceptable sizes.


#4503 Todd15

Todd15

    Captain

  • Members
  • 212 posts
  • Gender:Male
  • Location:FoCo, Colorado

Posted 13 December 2011 - 08:04 PM

Cool, makes sense :cool:

#4504 Dyson

Dyson

    Assistant Chief

  • Members
  • 2,399 posts
  • Gender:Not Telling

Posted 13 December 2011 - 08:06 PM

In real life it has a more powerful cannon and acts as a way to transport large quantities of foam (used by the cannon).
In game it acts as a normal engine, it is only included because we used the E9 L6 S1 firehouse :)

#4505 Xandarb

Xandarb

    Senior Captain

  • Members
  • 478 posts
  • Gender:Male
  • Location:Finland
  • Interests:I love music! I play guitar myself

Posted 13 December 2011 - 08:23 PM

In real life it has a more powerful cannon and acts as a way to transport large quantities of foam (used by the cannon).
In game it acts as a normal engine, it is only included because we used the E9 L6 S1 firehouse :)


Ah, okay! Thanks!

Check out my public mod, Honolulu Modification
I speak Swedish, Finnish, English and German (only a little German).

The massive image has been removed. Refer to the ToS for acceptable sizes.


#4506 camhesse1

camhesse1

    Senior Captain

  • Members
  • 327 posts
  • Gender:Male

Posted 14 December 2011 - 01:59 AM

2 questions... so how many functional fs on the map? cause im confused lol. also i was told that you can only have one type of skin for each model you make. is this true?

#4507 Newfoundking

Newfoundking

    The Real Slim Shady

  • Moderator
  • 7,253 posts
  • Gender:Male
  • Location:Newfoundland

Posted 14 December 2011 - 03:12 AM

Yes, each model gets one skin. That's how the game works. For multiple skins, there needs to be multiple prototypes, and multiple models. This game does not currently, and probably never will have a script for multiple skins assigned to one model

Wanna play multiplayer without any of the commitment? Emergency Planet hosts casual multiplayer to all its members! Contact me for more information

 

Executive Director: EMP Gulag

 

Do you have a warning that you want to go away, or are you facing another punishment you don't want? Contact me for the NEW alternative!


#4508 camhesse1

camhesse1

    Senior Captain

  • Members
  • 327 posts
  • Gender:Male

Posted 14 December 2011 - 03:14 AM

so for each new truck you do, it has to have a new model? but what if a city you are doing has two different designs, but they both are like the same exact seagrave engine?
\

#4509 FDNYpower

FDNYpower

    Lieutenant

  • Members
  • 426 posts
  • Gender:Male

Posted 14 December 2011 - 03:28 AM

love to here that testing started and everything is going smooth :gut: this is going to be a epic mod cant wait for the release :cheers-mate: :prop:

Original Meriden Ct Mod Leader


#4510 firefighter111

firefighter111

    Battalion Chief

  • Members
  • 599 posts
  • Gender:Male
  • Location:New York

Posted 14 December 2011 - 03:50 AM

so for each new truck you do, it has to have a new model? but what if a city you are doing has two different designs, but they both are like the same exact seagrave engine?
\

Then you would need two seperate models, one for each design. I believe that FFW TUT and his team at the NY mod had figured out a way to have unit numbers change from skin to skin on the same model using childs on the model, but that's as far as it's ever gone.

95961656.png


#4511 Wkboy714

Wkboy714

    Senior Captain

  • Members
  • 489 posts
  • Gender:Male
  • Location:England, UK

Posted 14 December 2011 - 03:52 AM

edit: nevermind. Someone beat me to an answer ;)

#4512 1075thebox

1075thebox

    Firefighter

  • Members
  • 13 posts

Posted 14 December 2011 - 04:10 AM

Will you be able to put a regular ff on the squad and give them the option to change to hazmat suits? And can you give a run down of the FDNY units, great work so far look forward to it

#4513 BritishArmyReserveCadets

BritishArmyReserveCadets

    Battalion Chief

  • Members
  • 613 posts
  • Gender:Male
  • Location:West Midlands
  • Interests:Paramedicine

Posted 14 December 2011 - 08:57 AM

so how many functional fs on the map


3-

Duane Street (E7, L1, B1)
Rescue 1's Station (R1)
Ten House (E10, L10)


And i was playing the beta last night, and i have to say i was blown away by how awesome it was. And i somehow managed to get E10 stuck between 2 parked cars :P

Student Paramedic

iAm1Ae7.gif


#4514 Dyson

Dyson

    Assistant Chief

  • Members
  • 2,399 posts
  • Gender:Not Telling

Posted 14 December 2011 - 08:59 AM

Will you be able to put a regular ff on the squad and give them the option to change to hazmat suits? And can you give a run down of the FDNY units, great work so far look forward to it


Check about 12 posts earlier, gave a complete list.

Yes every unique engine requires a seperate model, for example E9 has LED lights whereas E7 and E10 have rotaries.

The Rescue Personnel wont have a mazmat command no. This would render the the Squad Co useless. The squad company will feature Hazmat personnel but requires you specify them when spawning :).

#4515 Dominik31

Dominik31

    Senior Captain

  • Members
  • 283 posts
  • Gender:Male

Posted 14 December 2011 - 02:09 PM

Engine 9 and satellite 1 are two different engines, aren't they?

Posted Image


#4516 Jackman

Jackman

    Captain

  • Members
  • 133 posts

Posted 14 December 2011 - 03:34 PM

i was thinking would it be possible to have some firefighters with out the helmite (cant spell ) like on the editer? and will all the pd have the chase command?
Posted Image Support the Manhattan Modification and the WTC mod.

#4517 firefighter111

firefighter111

    Battalion Chief

  • Members
  • 599 posts
  • Gender:Male
  • Location:New York

Posted 14 December 2011 - 04:02 PM

Engine 9 and satellite 1 are two different engines, aren't they?

Satellite 1 is not a pumper, it is a high volume pump unit with a high pressure water cannon. It's cross staffed by Engine 9 and responds with engine 9 only when needed.

95961656.png


#4518 FDNY Engine 321

FDNY Engine 321

    Senior Captain

  • Members
  • 494 posts
  • Gender:Male

Posted 14 December 2011 - 07:34 PM

This relese keeps going on and on and on Its geting relesed on chirismis

Engine 9 and satellite 1 are two different engines, aren't they?



Its not even an engine its like a Foam truck they use.
Posted Image

#4519 BritishArmyReserveCadets

BritishArmyReserveCadets

    Battalion Chief

  • Members
  • 613 posts
  • Gender:Male
  • Location:West Midlands
  • Interests:Paramedicine

Posted 14 December 2011 - 07:49 PM

i was thinking would it be possible to have some firefighters with out the helmite (cant spell ) like on the editer? and will all the pd have the chase command?


There are a few 'civilian' firefighters in the Duane Street & 10 House stations without helmets on, just a shirt, and trousers with boots, which i use for stopping traffic. And NYPD do have a chase command

Student Paramedic

iAm1Ae7.gif


#4520 Dyson

Dyson

    Assistant Chief

  • Members
  • 2,399 posts
  • Gender:Not Telling

Posted 14 December 2011 - 08:28 PM

If anyone has any issues with the release date, please voice them, remarks like

This relese keeps going on and on

don't really mean anything, we've pushed it back for good reasons, it's not like we're pretending we're finished, I'm sure the beta testers will agree the version they have is close to finished, just needs final edits (most are already done since beta).

That is all.
Dyson
x





Also tagged with one or more of these keywords: new, york, manhattan, mod, fdny, nypd, ems, dyson, rafael, submod