Manhattan Modification General Topic
#361
Geschrieben 05 November 2010 - 07:23
Deputy Chief of Public Safety
Emergency Medical Technician
Northern Illinois Skywarn
#363
Geschrieben 05 November 2010 - 07:25
Hmm all good points, well heres what I intend, LAcity....(greg) I am going to use all of your models in this submod (as they are based off the LA units still) and we will take this up to v2.9/3 keeping it going,
Then in the meanwhile I intend to use some of b2bombers models will be combined with some other models in the work to start our own stand alone NY mod, opinions on a name? I appreciate we will be in direct competition with the NY mod, but I think we've come so far as a team so we deserve to be. Don't worry greg I still need your help with the full mod too .
So.. thats where we're at, sorry for the delays the whole early release is still under consideration so keep interested thanks for your continued support and don't forget to check out our website nysubmod.webs.com
Dyson
x
New York is no different then LA. You cant capture the essence of either city from one or two view points. You are right on the competition but it should be fun competition. They'll make things that people like, and you'll make things people like. Either way, and I said it before. This mod (or whatever your gonna eventually call it) WILL be in the top 3 or 5 most played.
#364
Geschrieben 05 November 2010 - 07:25
I agree with ILtrooper83, you and your whole team have put a lot into this and you should release it when its to your satisfaction. Everyone can just wait until its ready.
Alright guys it will be delayed a few weeks then, and the work on the separate mod will begin shortly after release and the submod wil remain to be patched as the mod will take quite a while
edit: I hope so! it's my first mod so I can't believe what its become
#365
Geschrieben 05 November 2010 - 07:40
#366
Geschrieben 05 November 2010 - 08:23
I can wait some weeks, keep up the good work
#367
Geschrieben 05 November 2010 - 08:26
Your first mod maybe become more famous than LA mod
I can wait some weeks, keep up the good work
haha I doubt it but thanks and thanks for the support to all the people who don't post but do follow the forum
#368 Guest_djbacon93_*
Geschrieben 05 November 2010 - 08:40
#369
Geschrieben 05 November 2010 - 08:41
haha I doubt it but thanks and thanks for the support to all the people who don't post but do follow the forum
First off let me say again how great of a job you and yoyr team are doing, I can agree and disagree with the choice to wait. I alpha and beta test software as a job and I can say the test release to a small group is good because it give you a chance to find alot of the major bugs that people will complain about. However a general release will let you see what the people really want of the mod. I'll be the first to admit that yeah they will still complain but some of the comnplaint's can be usueful when it come to patching and updating, it give you a chance to really fine tune things to the user's liking. I will end with this either way it's your mod and I'm sure it will be great. Keep up the good work.
#370
Geschrieben 05 November 2010 - 08:44
#371
Geschrieben 05 November 2010 - 08:53
The engine is now new except the few seats in the cab, because I hate remodeling those. I was up till 2:30 a.m trying to model it, and it's probably gonna take another 12 hours. Some rigs will be using the L.A, but, there's 2 seagraves I'm gonna do from scratch, so until you see or know what I've done since last night, don't go saying that their not mine I think you guys are gonna be impressed with this new development Marauder II and other seagrave that i don't know the name of are going from scratch, so your gonna need to map it. Well.... your gonna need to map all of them, because there is no similarity between these and L.A. in any way, shape or form. lol.Hmm all good points, well heres what I intend, LAcity....(greg) I am going to use all of your models in this submod (as they are based off the LA units still) and we will take this up to v2.9/3 keeping it going,
Then in the meanwhile I intend to use some of b2bombers models will be combined with some other models in the work to start our own stand alone NY mod, opinions on a name? I appreciate we will be in direct competition with the NY mod, but I think we've come so far as a team so we deserve to be. Don't worry greg I still need your help with the full mod too .
So.. thats where we're at, sorry for the delays the whole early release is still under consideration so keep interested thanks for your continued support and don't forget to check out our website nysubmod.webs.com
Dyson
x
It's going to take longer than a week for the units btw. I'm looking at 2 weeks at least to finish both engines and the truck. I just needed to see the scaling on hoppah's so I could get it as accurate as possible.
#372
Geschrieben 05 November 2010 - 08:57
The engine is now new except the few seats in the cab, because I hate remodeling those. I was up till 2:30 a.m trying to model it, and it's probably gonna take another 12 hours. Some rigs will be using the L.A, but, there's 2 seagraves I'm gonna do from scratch, so until you see or know what I've done since last night, don't go saying that their not mine I think you guys are gonna be impressed with this new development Marauder II and other seagrave that i don't know the name of are going from scratch, so your gonna need to map it. Well.... your gonna need to map all of them, because there is no similarity between these and L.A. in any way, shape or form. lol.
It's going to take longer than a week for the units btw. I'm looking at 2 weeks at least to finish both engines and the truck. I just needed to see the scaling on hoppah's so I could get it as accurate as possible.
We've just mapped the skin to it, will have it in game soon I'll post some WIP screens
#373
Geschrieben 05 November 2010 - 09:02
#374
Geschrieben 05 November 2010 - 09:08
I hope it's not that new 1 I just sent you last night. That's not even complete yet, lol
it is, but the overall model wont change much so its just so when you send the updates it will fit easy
#375
Geschrieben 05 November 2010 - 09:23
you and your team put a lot of effort and work into the whole project and therefore you and your team should decide when it's ready to be released
#377
Geschrieben 05 November 2010 - 10:32
Competing with the NY MOD is kind of stupid on your part you realize they have an all new GUI rightBasically, What Dyson is saying that we have changed our approach and game plan --- Due to the nature of Realism of the Original NYC Mod, We are now determined to be a competition and to have improved models, better game play, and lastly, better realism.
Even though, Time is an issue, but patience is virtue. Do not let this be an discouragement --- Especially being a supporter. We ask you to keep your support elevated. If you wish to have this process speed up, You are obliged to assist us in many ways. Just inform Dyson of your assistance, and the more assistance we have, the faster and better this mod can be made and released. Fear not, the Beta will still be released.
Also, due to the high volume of Admins being involved, We would like to have every one of you to take this to consideration: Compose your equanimity. The more you express your exasperation and the more you express your impatient attitude, by asking us the release dates or progress of Sub mod --- We become more discouraged because it not only it makes Dyson and his Modding team more pressurized but to be ruffled as well.
The modding team is trying at their best to bring this mod to come alive and powerful. But only, on our Free time. The process of modding can be thwarting but we keep the support from you guys as motivation, and that keeps us enabled to stick to the plan.
Thank you.
Further more once the NY Mod is released (Later this year/Early next year) no one will really play the NY Mod because its too much like LA A New Map would really help you guys get rid of the LA things and add ones from NY and it might be better for now.
~Station 27~
Thank you,
"Station 27"
Captain (Callsign 2703)
Plymouth Volunteer Fire Department
#378
Geschrieben 05 November 2010 - 10:35
Competing with the NY MOD is kind of stupid on your part you realize they have an all new GUI right
Further more once the NY Mod is released (Later this year/Early next year) no one will really play the NY Mod because its too much like LA A New Map would really help you guys get rid of the LA things and add ones from NY and it might be better for now.
~Station 27~
Who said we wouldn't be. I've not said what would be in the mod yet.
#379
Geschrieben 05 November 2010 - 10:46
Ouch, that's really rude considering all of the time that has been put into this.Competing with the NY MOD is kind of stupid on your part you realize they have an all new GUI right
Further more once the NY Mod is released (Later this year/Early next year) no one will really play the NY Mod because its too much like LA A New Map would really help you guys get rid of the LA things and add ones from NY and it might be better for now.
~Station 27~
When the NY submod was created there was talk of the NY mod never being released.
So I would be quiet.
This was created to hold people off until the Ny mod is released.
#380
Geschrieben 05 November 2010 - 11:02
Actually the NY MOD is almost ready FFW TUT and other members of the NY MOD have said that they expect to be releasing Later This Year or Early Next YearOuch, that's really rude considering all of the time that has been put into this.
When the NY submod was created there was talk of the NY mod never being released.
So I would be quiet.
This was created to hold people off until the Ny mod is released.
Thank you,
"Station 27"
Captain (Callsign 2703)
Plymouth Volunteer Fire Department
Also tagged with one or more of these keywords: new, york, manhattan, mod, fdny, nypd, ems, dyson, rafael, submod
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