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Manhattan Modification General Topic

new york manhattan mod fdny nypd ems dyson rafael submod

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#3561 Unit 42

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Posted 17 October 2011 - 12:34 PM

WHAT?! COOL! Put Niko in there though.... he'll probably shoot the paramedics though lol
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#3562 cops

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Posted 17 October 2011 - 12:58 PM

ok, than I understand it :)

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#3563 aitor

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Posted 17 October 2011 - 01:02 PM

WHAT?! COOL! Put Niko in there though.... he'll probably shoot the paramedics though lol


Paramedics only? He'll shoot nurses, patients, police that comes, SWAT, a news chopper, some pedestrian...

The new updates looks great guys, great job :12:
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#3564 Dyson

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Posted 17 October 2011 - 01:02 PM

Well yeah that's the plan :) I hope from the video you can see just how far we've come, that map is completely from scratch with around 80% of map buildings being new to em4, so yeah plenty of new stuff, you can watch it a few times and still notice new stuff ;) just a shame that the fire happened in upper west because upper east had just been re-textured and looking sweet.

#3565 aitor

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Posted 17 October 2011 - 07:11 PM

I know it's still work in progress so are you planning to do some street with more realistic pedestrians, not all the streets but mains, and everyday scenes, like people discharging vans, people selling newspapers, sweepers, in the most concurred streets or business areas more people with suit and ties... (I don't know if all are posible).
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#3566 Dyson

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Posted 17 October 2011 - 07:17 PM

Yeah yeah, I'm planning to create zonal pedestrians, similar to GTA, where downtown will be the suits etc :) but thats later on as you said :)

#3567 rafaelmfernandez

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Posted 17 October 2011 - 08:15 PM

hot dog vendors too ;)

#3568 Dyson

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Posted 17 October 2011 - 08:51 PM

Oh btw, if anyone can help out with pictures of inside a NY precinct it'd be very appreciated :)

#3569 FDNYpower

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Posted 17 October 2011 - 09:28 PM

yea make that a call a hostage situation at the hospital and have Niko be the person taking them hostage and have a picture of him at the police station saying most wanted ha ha that would be funny lol :P

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#3570 rafaelmfernandez

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Posted 17 October 2011 - 09:30 PM

yea make that a call a hostage situation at the hospital and have Niko be the person taking them hostage and have a picture of him at the police station saying most wanted ha ha that would be funny lol :P


BAHAHA ;)

#3571 Unit 42

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Posted 17 October 2011 - 09:32 PM

But he'll die! I don't want that. Or even if he complies with the negotiator, he'll get arrested. That'll suck :D. I'm waiting to see the new map so badly haha.
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#3572 FDNYpower

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Posted 17 October 2011 - 09:34 PM

But he'll die! I don't want that. Or even if he complies with the negotiator, he'll get arrested. That'll suck :D. I'm waiting to see the new map so badly haha.

yea but that would be a funny call

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#3573 mclovin

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Posted 18 October 2011 - 03:47 AM

the new video is sweet!!! you guys said the the tower ladder will not work in the first version but is the scripting the same as the tiller ladder? (both mid-mount trucks).
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#3574 Jakethejake

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Posted 18 October 2011 - 03:49 AM

I like your maps and the updates. I may be the lone voice here, but I say don't release without the tower ladder. Take the time that you need to work out whatever you need to do, but IMO, as many people are waiting for that as are waiting for the new maps etc. Another couple of months won't hurt. We can wait.......BF3, MW3 are both right around the corner. I say take your time and do it right.

Just a question, but I was wondering about the physics of fire in this game. I was noticing in the video that the contents of the room will burn (couches, furniture, debris, etc..) but the actual room itself never catches fire. I was wondering if this would be too hard to change. When we pull up to two rooms off, everything in the room is burning. The drywall, ceilings, everything. It is floor to ceiling fire. we may make a knock with a master stream, and then mop up, depending on the conditions. Is something like this doable in this game, given the current scripts? My one gripe about the interior fires in this game is that they never grow. I could have a couch fire, and it would stay a couch fire for 20 minutes. If I don't fight an exterior fire, they will grow and spread, and I will be in trouble, but the interior fires never ever spread in this game. I understand that the freeplay scripting is limited, but I was wondering if a change in this area was possible. Thanks.

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#3575 rafaelmfernandez

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Posted 18 October 2011 - 04:07 AM

I like your maps and the updates. I may be the lone voice here, but I say don't release without the tower ladder. Take the time that you need to work out whatever you need to do, but IMO, as many people are waiting for that as are waiting for the new maps etc. Another couple of months won't hurt. We can wait.......BF3, MW3 are both right around the corner. I say take your time and do it right.

Just a question, but I was wondering about the physics of fire in this game. I was noticing in the video that the contents of the room will burn (couches, furniture, debris, etc..) but the actual room itself never catches fire. I was wondering if this would be too hard to change. When we pull up to two rooms off, everything in the room is burning. The drywall, ceilings, everything. It is floor to ceiling fire. we may make a knock with a master stream, and then mop up, depending on the conditions. Is something like this doable in this game, given the current scripts? My one gripe about the interior fires in this game is that they never grow. I could have a couch fire, and it would stay a couch fire for 20 minutes. If I don't fight an exterior fire, they will grow and spread, and I will be in trouble, but the interior fires never ever spread in this game. I understand that the freeplay scripting is limited, but I was wondering if a change in this area was possible. Thanks.


Hey man, the functional tower ladder will come in a patch soon after release but since we dont have a current scripter with that expirience to do the animation scripts we cant really estimate how long it willtake. Ive already preordered bf3 and cant wait to play it ! Haha but anyways about the fires its about the fireobjects you make with the building prototype. Me and dyson are going to take time making very detailed fires and fireobjects for the new custom buildings ;) ive also just finished the open house precinct, it includes: chiefs office, a nypd lounging discussion room and a lobby with functional stairs. After discovering this Im going to expirement with incorporating realistic Highrise fires where units will have to grab highrise packs go through the lobby and UP THE STAIRS 6 floors to an apartment or two! ;) its just an idea and its possible so im going to figure that out for our next open house :) and next is the Hospital openhouse ;)

#3576 lefty2

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Posted 18 October 2011 - 05:09 AM

Hey man, the functional tower ladder will come in a patch soon after release but since we dont have a current scripter with that expirience to do the animation scripts we cant really estimate how long it willtake. Ive already preordered bf3 and cant wait to play it ! Haha but anyways about the fires its about the fireobjects you make with the building prototype. Me and dyson are going to take time making very detailed fires and fireobjects for the new custom buildings ;) ive also just finished the open house precinct, it includes: chiefs office, a nypd lounging discussion room and a lobby with functional stairs. After discovering this Im going to expirement with incorporating realistic Highrise fires where units will have to grab highrise packs go through the lobby and UP THE STAIRS 6 floors to an apartment or two! ;) its just an idea and its possible so im going to figure that out for our next open house :) and next is the Hospital openhouse ;)

if you enable high rise packs will there be a high rise unit PLEASE :D
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#3577 FDNYpower

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Posted 18 October 2011 - 11:20 AM

if you enable high rise packs will there be a high rise unit PLEASE :D

no they said there won't be a high rise unit or collapse rescue unit when i asked Dyson so probably not

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#3578 Dyson

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Posted 18 October 2011 - 12:28 PM

There wont be a highrise unit we just said we've figured how to make firefighters go upstairs, so you'll be able to send FF up stairs to combat fires :)

#3579 Wkboy714

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Posted 18 October 2011 - 01:26 PM

That would be a pretty revolutionary feature :)

#3580 Dyson

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Posted 18 October 2011 - 01:37 PM

That's the plan, we may even use it to go the other way... downstairs, hint hint ;)





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