Manhattan Modification General Topic
#3561
Posted 17 October 2011 - 12:34 PM
Anime....that is all.
#3562
Posted 17 October 2011 - 12:58 PM
**NOTE**
I don't take any requests any more,except for ;
Red Watch (RCMP)
#3563
Posted 17 October 2011 - 01:02 PM
WHAT?! COOL! Put Niko in there though.... he'll probably shoot the paramedics though lol
Paramedics only? He'll shoot nurses, patients, police that comes, SWAT, a news chopper, some pedestrian...
The new updates looks great guys, great job
#3564
Posted 17 October 2011 - 01:02 PM
#3565
Posted 17 October 2011 - 07:11 PM
#3566
Posted 17 October 2011 - 07:17 PM
#3567
Posted 17 October 2011 - 08:15 PM
#3568
Posted 17 October 2011 - 08:51 PM
#3569
Posted 17 October 2011 - 09:28 PM
Original Meriden Ct Mod Leader
#3570
Posted 17 October 2011 - 09:30 PM
yea make that a call a hostage situation at the hospital and have Niko be the person taking them hostage and have a picture of him at the police station saying most wanted ha ha that would be funny lol
BAHAHA
#3571
Posted 17 October 2011 - 09:32 PM
Anime....that is all.
#3572
Posted 17 October 2011 - 09:34 PM
yea but that would be a funny callBut he'll die! I don't want that. Or even if he complies with the negotiator, he'll get arrested. That'll suck . I'm waiting to see the new map so badly haha.
Original Meriden Ct Mod Leader
#3574
Posted 18 October 2011 - 03:49 AM
Just a question, but I was wondering about the physics of fire in this game. I was noticing in the video that the contents of the room will burn (couches, furniture, debris, etc..) but the actual room itself never catches fire. I was wondering if this would be too hard to change. When we pull up to two rooms off, everything in the room is burning. The drywall, ceilings, everything. It is floor to ceiling fire. we may make a knock with a master stream, and then mop up, depending on the conditions. Is something like this doable in this game, given the current scripts? My one gripe about the interior fires in this game is that they never grow. I could have a couch fire, and it would stay a couch fire for 20 minutes. If I don't fight an exterior fire, they will grow and spread, and I will be in trouble, but the interior fires never ever spread in this game. I understand that the freeplay scripting is limited, but I was wondering if a change in this area was possible. Thanks.
#3575
Posted 18 October 2011 - 04:07 AM
I like your maps and the updates. I may be the lone voice here, but I say don't release without the tower ladder. Take the time that you need to work out whatever you need to do, but IMO, as many people are waiting for that as are waiting for the new maps etc. Another couple of months won't hurt. We can wait.......BF3, MW3 are both right around the corner. I say take your time and do it right.
Just a question, but I was wondering about the physics of fire in this game. I was noticing in the video that the contents of the room will burn (couches, furniture, debris, etc..) but the actual room itself never catches fire. I was wondering if this would be too hard to change. When we pull up to two rooms off, everything in the room is burning. The drywall, ceilings, everything. It is floor to ceiling fire. we may make a knock with a master stream, and then mop up, depending on the conditions. Is something like this doable in this game, given the current scripts? My one gripe about the interior fires in this game is that they never grow. I could have a couch fire, and it would stay a couch fire for 20 minutes. If I don't fight an exterior fire, they will grow and spread, and I will be in trouble, but the interior fires never ever spread in this game. I understand that the freeplay scripting is limited, but I was wondering if a change in this area was possible. Thanks.
Hey man, the functional tower ladder will come in a patch soon after release but since we dont have a current scripter with that expirience to do the animation scripts we cant really estimate how long it willtake. Ive already preordered bf3 and cant wait to play it ! Haha but anyways about the fires its about the fireobjects you make with the building prototype. Me and dyson are going to take time making very detailed fires and fireobjects for the new custom buildings ive also just finished the open house precinct, it includes: chiefs office, a nypd lounging discussion room and a lobby with functional stairs. After discovering this Im going to expirement with incorporating realistic Highrise fires where units will have to grab highrise packs go through the lobby and UP THE STAIRS 6 floors to an apartment or two! its just an idea and its possible so im going to figure that out for our next open house and next is the Hospital openhouse
#3576
Posted 18 October 2011 - 05:09 AM
if you enable high rise packs will there be a high rise unit PLEASEHey man, the functional tower ladder will come in a patch soon after release but since we dont have a current scripter with that expirience to do the animation scripts we cant really estimate how long it willtake. Ive already preordered bf3 and cant wait to play it ! Haha but anyways about the fires its about the fireobjects you make with the building prototype. Me and dyson are going to take time making very detailed fires and fireobjects for the new custom buildings ive also just finished the open house precinct, it includes: chiefs office, a nypd lounging discussion room and a lobby with functional stairs. After discovering this Im going to expirement with incorporating realistic Highrise fires where units will have to grab highrise packs go through the lobby and UP THE STAIRS 6 floors to an apartment or two! its just an idea and its possible so im going to figure that out for our next open house and next is the Hospital openhouse
#3577
Posted 18 October 2011 - 11:20 AM
no they said there won't be a high rise unit or collapse rescue unit when i asked Dyson so probably notif you enable high rise packs will there be a high rise unit PLEASE
Original Meriden Ct Mod Leader
#3578
Posted 18 October 2011 - 12:28 PM
#3579
Posted 18 October 2011 - 01:26 PM
#3580
Posted 18 October 2011 - 01:37 PM
Also tagged with one or more of these keywords: new, york, manhattan, mod, fdny, nypd, ems, dyson, rafael, submod
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