Manhattan Modification General Topic
#2421
Geschrieben 30 Mai 2011 - 04:45
#2422
Geschrieben 30 Mai 2011 - 05:53
#2424
Geschrieben 30 Mai 2011 - 06:14
#2426
Geschrieben 30 Mai 2011 - 09:07
Well, there will only be 2 firehouses in map, the rest will be out of map (so called in).
(Subject to change)
Duane st house
Ten House
Then there will be two precincts, possibly a hospital (although I may do always send to HQ).
The China town engines will be in game, but not stationed (as understandably Ten House and duane street get priority haha)
Thoughts?
Sounds good. Are you thinking something similar to the Random Spawn thing that Hoppah and them did for "the" new york mod?
I.e., Batt. Chief can call an additional alarm, which would bring E55, E6/T9?
CANNOT. FLIPPING. WAIT.
#2427
Geschrieben 31 Mai 2011 - 06:47
#2428
Geschrieben 31 Mai 2011 - 10:37
I think that the random spawn would be good with the same type of unit (Ford Crown for example) to be different, different numbers, details... But I prefer chosing the unit I want, for example CV, than chose one and appear for examp. an Impala.
ditto, It would be much better if there were 2 or 3 different patrol units to choose form.
.
#2429
Geschrieben 05 Juni 2011 - 06:36
Duane st fire manor with battalion 1 engine 7 and your favorite... Ladder 1 also 10 house with ladder 10!
The world trade center complex as it stood before instead of a hole in the ground! Check out the wtc mod in the en mods section of the forum for some duane st pics! Also with the wtc mod will come a set of missions in a near exact replica of lower manhattan!
Were also working on some new incidents for freeplay inc a suspected gas leak !
New models will include a possible fdny command post that has many commands to move/ call units! Much more to come! Support the wtc mod as well as dysons ny mod!
#2430
Geschrieben 05 Juni 2011 - 11:54
#2432
Geschrieben 05 Juni 2011 - 01:03
http://img684.images...60512534159.jpg
Progress..
Freeplay map - 40% (traffic systems up and running)
WTC map - 30% (still refining the ground texture, adding new buildings and scaling, scripting has not properly begun yet)
Models (new)
FDNY Ladder Truck - 100%
FDNY Marauder ii - 90%
FDNY Flat top seagrave - 70%
FDNY Tower Ladder - 50%
Duane street - 60% (Modeled not textured)
Ten House - 40% (Model still in progress)
And the rest I'm not going to confirm
Thoughts?
#2433
Geschrieben 05 Juni 2011 - 01:50
#2434
Geschrieben 05 Juni 2011 - 03:08
#2435
Geschrieben 05 Juni 2011 - 05:01
PM me or write on this topic if interested..
#2436
Geschrieben 05 Juni 2011 - 09:42
That's a big dealAn update perhaps?
http://img684.images...60512534159.jpg
Progress..
Freeplay map - 40% (traffic systems up and running)
WTC map - 30% (still refining the ground texture, adding new buildings and scaling, scripting has not properly begun yet)
Models (new)
FDNY Ladder Truck - 100%
FDNY Marauder ii - 90%
FDNY Flat top seagrave - 70%
FDNY Tower Ladder - 50%
Duane street - 60% (Modeled not textured)
Ten House - 40% (Model still in progress)
And the rest I'm not going to confirm
Thoughts?
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#2437
Geschrieben 06 Juni 2011 - 02:09
That's a big deal
you have no idea! haha
#2438
Geschrieben 06 Juni 2011 - 02:22
#2439
Geschrieben 06 Juni 2011 - 06:46
#2440
Geschrieben 06 Juni 2011 - 06:58
Also tagged with one or more of these keywords: new, york, manhattan, mod, fdny, nypd, ems, dyson, rafael, submod
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