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Manhattan Modification General Topic

new york manhattan mod fdny nypd ems dyson rafael submod

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#2401 Reece.c

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Posted 27 May 2011 - 03:21 PM

I'm pretty sure we(the team)would not like it redistributed without permission. Just download from the link on the first page....

My 3D model thread updated: 28th of February

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#2402 Dyson

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Posted 27 May 2011 - 03:23 PM

no one can help me upload this mod in another site :(


The link works man

#2403 truongvn

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Posted 27 May 2011 - 03:27 PM

i love this mod,but i can't download this mod from the site on the first page , i try many times but .... :( .Help me plz

#2404 Reece.c

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Posted 27 May 2011 - 03:29 PM

Can you tell us what it say or a screen capture of the problem?

My 3D model thread updated: 28th of February

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#2405 truongvn

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Posted 27 May 2011 - 03:33 PM

i attached the screen when i try to download it

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#2406 Reece.c

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Posted 27 May 2011 - 03:34 PM

Try IE or safari or some other browser.

My 3D model thread updated: 28th of February

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#2407 truongvn

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Posted 27 May 2011 - 03:38 PM

not work too, i think this problem come from the IP, maybe this site retrict my country IP

#2408 Dyson

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Posted 27 May 2011 - 05:29 PM

not work too, i think this problem come from the IP, maybe this site retrict my country IP


Hmm I don't know what to suggest, I can't reupload I'm affraid. Try searching it on google I'm sure there are other sites that have uploaded it.

I was wondering if anyone could help me out. I've begun setting down traffic systems, I know how to set paths etc. But the traffic doesn't stop at lights. I have named the traffic light 'traffic_1_1' etc and placed VO under the same names at each intersection with 1_1 opposite 1_2 and the same for 3 and 4. What have I missed? haha guessing it's something small and probably stupid. Any advice would be much appreciated. Posted Image
Dyson
x

#2409 Texas_DPS

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Posted 27 May 2011 - 06:21 PM

you are missing the third number.

1_1_1-light 1
1_2_2-light 2
1_3_3-light 3
1_4_4-light 4

- Jon

#2410 Dyson

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Posted 28 May 2011 - 01:09 PM

Spoiler



Updates, the map is coming along well, me and Rafael from the WTC mod are working closely, both on each others projects. Here's some model updates ;)


Model & Texture by Rafael

And subscribe to my youtube channel to see first glimpses of the map ;)
http://www.youtube.c.../TheAshleydyson

#2411 Texas_DPS

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Posted 28 May 2011 - 02:02 PM

i wouldnt be able to tell you without looking at the map.

i got my info from here.
- Jon

#2412 Dyson

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Posted 29 May 2011 - 12:08 PM

i wouldnt be able to tell you without looking at the map.

i got my info from here.


Cheers for your help ;)

#2413 dwpirate

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Posted 29 May 2011 - 04:33 PM

Yeah china town is a sweet idea! I'll get onto some of them, reckon you could find some photos? :D of everything you've mentioned haha


If you do include Chinatown, don't forget to add E9/T6, the Dragonfighters! E9 is a Seagrave pumper, T6 is a Seagrave 100' Tiller. Chinatown is very close to Little Italy (E9/T6 are 2nd due there), so E55 might be nice too. But then you're getting into a lot of apparatus.


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CANNOT. FLIPPING. WAIT.


#2414 deqperlis

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Posted 30 May 2011 - 10:40 AM

dyson, i played your mod. it's great. but it's lag. is there any new version of your submod???
deqperlis_Malaysia

#2415 Reece.c

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Posted 30 May 2011 - 11:58 AM

We are developing a new version of the mod.

My 3D model thread updated: 28th of February

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#2416 Dyson

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Posted 30 May 2011 - 12:27 PM

If you do include Chinatown, don't forget to add E9/T6, the Dragonfighters! E9 is a Seagrave pumper, T6 is a Seagrave 100' Tiller. Chinatown is very close to Little Italy (E9/T6 are 2nd due there), so E55 might be nice too. But then you're getting into a lot of apparatus.


Well, there will only be 2 firehouses in map, the rest will be out of map (so called in).
(Subject to change)
Duane st house
Ten House

Then there will be two precincts, possibly a hospital (although I may do always send to HQ).

The China town engines will be in game, but not stationed (as understandably Ten House and duane street get priority haha)
Thoughts?

#2417 deqperlis

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Posted 30 May 2011 - 12:53 PM

We are developing a new version of the mod.


thank's guy

#2418 aitor

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Posted 30 May 2011 - 03:55 PM

A suggestion for the map, I don't know if it´s possible to do but this would give to the map really NY atmosphere, the steam going out of the ground, sewers and pipes:
Posted Image Posted Image
Eingefügtes Bild

#2419 Reece.c

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Posted 30 May 2011 - 04:01 PM

I really like this idea, will give the city that realistic feel. We will defiantly discuss the possibilities of this with Dyson

My 3D model thread updated: 28th of February

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#2420 Dyson

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Posted 30 May 2011 - 04:18 PM

A suggestion for the map, I don't know if it´s possible to do but this would give to the map really NY atmosphere, the steam going out of the ground, sewers and pipes:
Posted Image Posted Image


yeah i've already been trying to do that :) Just roadworks with steam coming out of a manhole :P





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