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Manhattan Modification General Topic

new york manhattan mod fdny nypd ems dyson rafael submod

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#2021 Station27

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Geschrieben 21 März 2011 - 11:18

This may have already been answered but I didnt feel like scrolling through dozens of pages so... Will the problems with units not leaving station 3 and the hazmat at station 2 be fixed? Also is there going to be an all new map?

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#2022 Dyson

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Geschrieben 21 März 2011 - 11:25

This may have already been answered but I didnt feel like scrolling through dozens of pages so... Will the problems with units not leaving station 3 and the hazmat at station 2 be fixed? Also is there going to be an all new map?


The map isn't new, however it is being reworked, I have dropped the 3rd firehouse to remove all those related bugs, and the other known bugs have been removed. :)
Anyone interested in seeing all the currently available units check out the youtube channel ;D

#2023 ErlendBerg

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Geschrieben 22 März 2011 - 07:44

Thanks for the vid, but have you fixed the firetruck bug ?? :grinsevil:

#2024 Dyson

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Geschrieben 22 März 2011 - 09:12

Thanks for the vid, but have you fixed the firetruck bug ?? :grinsevil:


which one?

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#2025 jerome

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Geschrieben 22 März 2011 - 10:06

The rapid deployment one I think.....?
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#2026 ErlendBerg

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Geschrieben 22 März 2011 - 05:15

Yes, you are right.... The rapid deployment bug is making me freak out.... But i still love the mod :D

#2027 Dyson

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Geschrieben 22 März 2011 - 08:54

The rapid deployment one I think.....?


Yes fixed :D

Something weird happened this morning though, when I installed the LA mod to see if they would work separately somehow all of my new work has been reset, my map has changed and units have been changed, yet models I have imported in between still exist, really weird, so basically I have to do 2 days work again :(
x

#2028 ErlendBerg

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Geschrieben 22 März 2011 - 09:37

That must suck... :wall: But keep up the good work :12:

#2029 Dyson

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Geschrieben 22 März 2011 - 09:40

That must suck... :wall: But keep up the good work :12:


Really does, although its just sorting out my prototypes again, really dont understand how it happened :O

#2030 ErlendBerg

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Geschrieben 22 März 2011 - 10:13

Well.. It`s computers... They do stuff like that once in a wile... :machkaputt:

#2031 MJSM

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Geschrieben 22 März 2011 - 10:16

Tester at your serviceeeeeeeeeeeeeeeeeeeeeeeee :D
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#2032 shadowzuziz

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Geschrieben 23 März 2011 - 05:01

we dont need that many e's to understand your eagerness

http://imageshack.us/a/img51/5213/62584626.png[/img][/url]



 

 


#2033 Dyson

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Geschrieben 23 März 2011 - 07:41



Just some updates, I have been working street by street.

#2034 dustwaveblitz

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Geschrieben 23 März 2011 - 07:53



Just some updates, I have been working street by street.



I like it :popcorn: .... Are your going to use the same B.Testing crew or another one?

#2035 Dyson

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Geschrieben 23 März 2011 - 08:22

I like it :popcorn: .... Are your going to use the same B.Testing crew or another one?


I haven't even considered beta testers but will do later :)

#2036 ErlendBerg

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Geschrieben 23 März 2011 - 10:09

The update is grat, but are you going to set up the traffic a bit

PS: Will the player be able to open the ambulance doors?

Keep up the good work, :grinsevil:

Berg

#2037 Dyson

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Geschrieben 23 März 2011 - 10:12

The update is grat, but are you going to set up the traffic a bit

PS: Will the player be able to open the ambulance doors?

Keep up the good work, :grinsevil:

Berg


set up the traffic? personally i want busy streets, but people dont like that so there's not much i can do. There may be an option Im trying to figure it out

#2038 groovybluedog

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Geschrieben 23 März 2011 - 11:01

There is. I does not work in base game but in "options" of the base game there are levels. Easy, Medium and Hard. Could traffic levels be configured just for that? For example, setting it to easy has low traffic, medium... well medium, and hard... well thats blindin' obvious.
LOL

#2039 Dyson

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Geschrieben 23 März 2011 - 11:03

There is. I does not work in base game but in "options" of the base game there are levels. Easy, Medium and Hard. Could traffic levels be configured just for that? For example, setting it to easy has low traffic, medium... well medium, and hard... well thats blindin' obvious.


hmm I'll look into that

#2040 JOSEMA1701

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Geschrieben 23 März 2011 - 11:18

from Spain, I can only say that it is amazing screen shots, congratulations
[Url =





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