Manhattan Modification General Topic
#2021
Posted 21 March 2011 - 11:18 PM
Thank you,
"Station 27"
Captain (Callsign 2703)
Plymouth Volunteer Fire Department
#2022
Posted 21 March 2011 - 11:25 PM
This may have already been answered but I didnt feel like scrolling through dozens of pages so... Will the problems with units not leaving station 3 and the hazmat at station 2 be fixed? Also is there going to be an all new map?
The map isn't new, however it is being reworked, I have dropped the 3rd firehouse to remove all those related bugs, and the other known bugs have been removed.
Anyone interested in seeing all the currently available units check out the youtube channel ;D
#2023
Posted 22 March 2011 - 07:44 AM
#2024
Posted 22 March 2011 - 09:12 AM
Thanks for the vid, but have you fixed the firetruck bug ??
which one?
The NY Submod currently has an average score voted by you as: 8.6 / 10
#2026
Posted 22 March 2011 - 05:15 PM
#2027
Posted 22 March 2011 - 08:54 PM
The rapid deployment one I think.....?
Yes fixed
Something weird happened this morning though, when I installed the LA mod to see if they would work separately somehow all of my new work has been reset, my map has changed and units have been changed, yet models I have imported in between still exist, really weird, so basically I have to do 2 days work again
x
#2028
Posted 22 March 2011 - 09:37 PM
#2029
Posted 22 March 2011 - 09:40 PM
That must suck... But keep up the good work
Really does, although its just sorting out my prototypes again, really dont understand how it happened :O
#2030
Posted 22 March 2011 - 10:13 PM
#2031
Posted 22 March 2011 - 10:16 PM
#2032
Posted 23 March 2011 - 05:01 AM
http://imageshack.us/a/img51/5213/62584626.png[/img][/url]
#2033
Posted 23 March 2011 - 07:41 PM
Just some updates, I have been working street by street.
#2034
Posted 23 March 2011 - 07:53 PM
Just some updates, I have been working street by street.
I like it .... Are your going to use the same B.Testing crew or another one?
#2035
Posted 23 March 2011 - 08:22 PM
I like it .... Are your going to use the same B.Testing crew or another one?
I haven't even considered beta testers but will do later
#2036
Posted 23 March 2011 - 10:09 PM
PS: Will the player be able to open the ambulance doors?
Keep up the good work,
Berg
#2037
Posted 23 March 2011 - 10:12 PM
The update is grat, but are you going to set up the traffic a bit
PS: Will the player be able to open the ambulance doors?
Keep up the good work,
Berg
set up the traffic? personally i want busy streets, but people dont like that so there's not much i can do. There may be an option Im trying to figure it out
#2038
Posted 23 March 2011 - 11:01 PM
#2039
Posted 23 March 2011 - 11:03 PM
There is. I does not work in base game but in "options" of the base game there are levels. Easy, Medium and Hard. Could traffic levels be configured just for that? For example, setting it to easy has low traffic, medium... well medium, and hard... well thats blindin' obvious.
hmm I'll look into that
#2040
Posted 23 March 2011 - 11:18 PM
Also tagged with one or more of these keywords: new, york, manhattan, mod, fdny, nypd, ems, dyson, rafael, submod
Emergency 4 →
Modding Related Support →
Hongkong MOD?China?Started by China-long , 19 Oct 2013 Hong Kong, China, Mod |
|
|
||
|
Emergency 4 →
Mods →
CreekSide 2.1.1 Public ReleaseStarted by NathanDollinger , 30 Sep 2013 eoc, emergency, operations and 5 more... |
|
|
|
Emergency 4 →
Modding Related Support →
Ski Patrol mod?Started by Nic , 31 Aug 2013 Ski, patrol, emergency, mod and 5 more... |
|
|
||
Emergency 4 →
Mods →
West Hollywood Mod (assembling team)Started by DEVILSHADOWWOLF , 14 Aug 2013 west hollywood, mod, team needed |
|
|
||
Emergency 4 →
Technical Related Support →
mod instillerStarted by boballan0 , 08 Aug 2013 mod, not installing |
|
|