

LA Mod 4x4 w00ds Map v1 Submod Preview
#61
Posted 13 July 2010 - 05:11 PM

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#62
Posted 15 July 2010 - 02:11 PM
Now on to some updates:
I removed the Call Police Helicopter command from all police personnel. I expect some people to be unhappy but I think the added commands to call units will make up for this. There will be 3 new "call" commands. I wont mention all of them to keep some surprises, but Police officers can now call a Tow Truck. It will only call the Tow Truck from AUS.
Also EMS Supervisor can Battalion Chief now have the ability to call the MCU(Mass Casualty Unit). I send the EMS Supervisor to most traffic accidents and find if theres 4 or more victims, the MCU is much easier to work with then depleting every single ambulance on the map.
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Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
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#63
Posted 15 July 2010 - 08:40 PM

#64
Posted 15 July 2010 - 09:29 PM



If you love playling as police, fire, or ems come join http://ertrpg.forumotion.ca/forum.htm the online text roleplaying game.
#65
Posted 16 July 2010 - 07:51 AM
Cheers
#66
Posted 16 July 2010 - 09:03 AM
Doubt I will be doing this. Theres enough fire trucks as it is and while not everything in my mod is realistic, I am not sure LA does mutual aid with a department there size.Hear is a thought make Rescue 5 so we can call off map like mutual-aid.
The pass alarm would just be to annoying imo. As for the cop idea, as much as I love the general idea, and I think I might be able to script this, the problem is how to do it. I will keep this in mind but right now I think I am mostly done adding features.My only idea is for fire fighters to have a DSU (pass alarm) go off when a firie is down and a radio message when a cop goes down. Thoughts?
Cheers
Progress update:
While I wait on E51 to be finished, and trying to find a modeler, I am trying to work on traffic issues. For the most part the map runs fine with increased traffic, but the problem is traffic merging on to the freeway likes to get hung up some times and this then causes a headache because traffic in the construction zone gets stuck and with the construction zone being one lane, it can be tricky to diffuse the traffic jam and usually takes 2 or 3 cops to redirect or stop traffic around this area.
I also set up a launching area in the port for the SWR truck. It is in game and working but needs some tweaking as the SWR likes to park sideways when launching the zodiac.
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
If you appreciate my work, then please donate. Every little bit helps!
#67
Posted 16 July 2010 - 09:41 AM
My only idea is for fire fighters to have a DSU (pass alarm) go off when a firie is down and a radio message when a cop goes down. Thoughts?
Cheers
The pass alarm would just be to annoying imo. As for the cop idea, as much as I love the general idea, and I think I might be able to script this, the problem is how to do it. I will keep this in mind but right now I think I am mostly done adding features.
The pass alarm would be annoying, and wouldn't really work in EM4 and wouldn't be needed because the only way they can be injured really is shot, blown up or run over. Although the 'officer down' would be cool. If you can do it you could use audio from the 1997 North Hollywood shootout! You will find plenty of them in those scanner recordings.
I will try to get E51 to you soon and if you want to you can remove the construction zones because I just find them annoying although they are well done on how they work.Progress update:While I wait on E51 to be finished, and trying to find a modeler, I am trying to work on traffic issues. For the most part the map runs fine with increased traffic, but the problem is traffic merging on to the freeway likes to get hung up some times and this then causes a headache because traffic in the construction zone gets stuck and with the construction zone being one lane, it can be tricky to diffuse the traffic jam and usually takes 2 or 3 cops to redirect or stop traffic around this area.
#68
Posted 20 July 2010 - 01:14 AM
The plaza area in the middle of the map was just a major pain/trap for emergency units, so I added the strip mall that is located by the wallmart in the current LA Mod map. This took up one whole side of the plaza which, imo has turned out much better as units stick to the road much better and dont cut through the plaza nearly as bad. Will add screen shot tomorrow.
I have given LA Port Police there own patrol command and path. I usually keep one at LAPP station and send the other on patrol. The patrol path covers the road just outside the port and a stroll down the river front.
CHP was given there own patrol path/command so that they patrol strictly on the highway. Now this isnt quite perfect because they are set to take the exit ramp and use the over pass to get to the entrance on the other side so they tend to drive a bit fast on the over pass compared to the rest of the traffic.
Now just for fun, to test my skills, I am working on a call task force command for the BC. This would send the tiller and both BLS Engines from FS1 to a location of your choosing. Question is would you all be interested in seeing this replace the call Hazmat command? Do note that during my extensive testing/play, I notice that it is not uncommon to get a hazardous cloud call every few times you play and I feel atleast 2 hazmat trucks should be used for this call.
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
If you appreciate my work, then please donate. Every little bit helps!
#69
Posted 20 July 2010 - 07:38 AM
Sound good. That way units will be spread more evenly around the map. Does CHP or LAAP have there own parking spot rather than going to the LAPD station?I have given LA Port Police there own patrol command and path. I usually keep one at LAPP station and send the other on patrol. The patrol path covers the road just outside the port and a stroll down the river front.
CHP was given there own patrol path/command so that they patrol strictly on the highway. Now this isnt quite perfect because they are set to take the exit ramp and use the over pass to get to the entrance on the other side so they tend to drive a bit fast on the over pass compared to the rest of the traffic.
#70
Posted 20 July 2010 - 01:27 PM
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
If you appreciate my work, then please donate. Every little bit helps!
#71
Posted 20 July 2010 - 02:10 PM

The other idea you had, I would prefer it if you replaced the call HAZMAT command with the command to call a Tiller and 2 BLS Engines. If the HAZMAT is needed it can be called from off the map or selected at the FS and moved to where it is needed.
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Think a lot. Say little. Write nothing.
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#72
Posted 20 July 2010 - 03:10 PM
#73
Posted 20 July 2010 - 05:33 PM
#74
Posted 20 July 2010 - 05:44 PM
I meant 2 not 3 in my previous post. Xplorer's idea was that 2 BLS Engines and a Tiller would be called.i like the idea for the hazmat and i compeletly agree with you about the few rare haz calls that do arise and randomperson139 is right sept i think only 2 engines would run not three would be better
Executive Director: Forum Child Watch
Think a lot. Say little. Write nothing.
-J.P. Morgan
#75
Posted 22 July 2010 - 09:03 PM


Going to experiment with this a bit more, but you can now choose to leave certain doors open, like the rear doors of the ambulances and battalion chief suv. Note that it does require you to do this manually such as installing the MCU for example.
Thanks to Paddy1995, for the original script.
Side note, still looking for a modeler, and I could use a bit of scripting help on getting the rear doors of FS3 to open when a unit returns to FS3.
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
If you appreciate my work, then please donate. Every little bit helps!
#76
Posted 24 July 2010 - 02:50 AM

New LAAP Station right across from the airport area on the map.
Working on a call Coroner command for EMS Captain.
LAAP CVs, LA Port Police(2 vehicles), Bomb Squad, and SWAT are now spawned at there respective stations when the game starts.
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
If you appreciate my work, then please donate. Every little bit helps!
#77
Posted 24 July 2010 - 02:50 AM

Join http://ertrpg.com and beecome part in a fun emergency roleplay!
#78
Posted 24 July 2010 - 04:05 AM
Normal FF/PM and FF/PM No Helmet
Normal FF/PM and FF/PM Blue Work shirt/pants
FF/PM in work shirt/pants and FF/PM with out helmet
Apply the same thing to the BLS Ambulance, but it will be EMTs instead of PMs.
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
If you appreciate my work, then please donate. Every little bit helps!
#79
Posted 24 July 2010 - 06:28 AM
#80
Posted 24 July 2010 - 10:18 PM