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LA Mod 2.1 4x4 Submod[Update August 10,2015!]


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#141 Kahlua

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Posted 29 June 2010 - 09:52 PM

Im having problems with:

1. I usually don't use the SWR, so when I sound the alarm to re-crew my units in FS1 it is aleady crewed up. However I still get 2FF/Paramedics, and a rescue guy every time I sound the alarm...They just start to pile up in the lot, till the EMS Supervisor cant park.
2. The ambulance scripts work for the initial setup, however when I sound the alarm to re-crew some times I get all three and some times I get just the paramedic stretcher bearers.


All right,
1. Sending the SWR to HQ does solve the problem.
2. Its funny sometimes when I call them with the BC or EMS Sup. they arrive on scene fully staffed... Other times they arrive with strecher bearers only... No rhyme or reason to it. All RAs were unstaffed when called.
3. Once in a while the A Engine will have 4 FF/EMT instead of 2FF/EMTs and 2FF/Paramedics.

#142 pyrofreak

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Posted 29 June 2010 - 10:34 PM

I got a question

When my B.C. calls for a light force only the ladder from FS2 responds. I thought a BLS engine was also suppose to respond also.

Also, I want to replace the "New" engine at FS2 with a BLS engine so when I can for a light for the engine and ladder both leave from FS2. I plan on using the tut -->HERE will this help me?

Edit: I only see a mention about Engine17 once in the LAfiresationstart script, what line should I be changing?

#143 Xplorer4x4

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Posted 30 June 2010 - 12:20 AM

All right,
1. Sending the SWR to HQ does solve the problem.
2. Its funny sometimes when I call them with the BC or EMS Sup. they arrive on scene fully staffed... Other times they arrive with strecher bearers only... No rhyme or reason to it. All RAs were unstaffed when called.
3. Once in a while the A Engine will have 4 FF/EMT instead of 2FF/EMTs and 2FF/Paramedics.

You may want to consider clearing your cache and cookies and redownload. Then replace the fire scripts again. I really dont see how any of this is possible.

I got a question

When my B.C. calls for a light force only the ladder from FS2 responds. I thought a BLS engine was also suppose to respond also.

Read the topic! It's been full discussed already.

Also, I want to replace the "New" engine at FS2 with a BLS engine so when I can for a light for the engine and ladder both leave from FS2. I plan on using the tut -->HERE will this help me?

Edit: I only see a mention about Engine17 once in the LAfiresationstart script, what line should I be changing?

It maybe listed as Engine017. I am not even going to touch on this issue because this is not a case of simple case of altering an OBJ name or changing a number for staffing. You would have to add checks to see which FS is closer.

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#144 rafnancy

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Posted 30 June 2010 - 01:53 PM

I finally made it work ! That was a real mission, I had to make lot of manipulation but it's ok now. Good job xplorer !

I have only one question now. You said that you put alternate scripts on the first post, but there is only this :

Alternate Scripts:
Spawn 1 Paramedic and 1 Stretcher Crew for ALS Ambulances.
Spawn 1 EMT and 1 Strecher Crew for the BLS Ambulances.
These 2 scripts need to be placed in the scripts folder overwriting the two that are in there.

Where is the link to download ? is it part of the patch 4.1 ?

Thank you

#145 Xplorer4x4

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Posted 30 June 2010 - 02:04 PM

I finally made it work ! That was a real mission, I had to make lot of manipulation but it's ok now. Good job xplorer !

Good work. Its not overly complicated but it does take some work doesnt it?

I have only one question now. You said that you put alternate scripts on the first post, but there is only this :

Alternate Scripts:
Spawn 1 Paramedic and 1 Stretcher Crew for ALS Ambulances.
Spawn 1 EMT and 1 Strecher Crew for the BLS Ambulances.
These 2 scripts need to be placed in the scripts folder overwriting the two that are in there.

Where is the link to download ? is it part of the patch 4.1 ?

Thank you

Opps , looks like a i deleted the attachment by acident. I will try to put up a fix either here shortly, or tomorrow. Patch 5, which I hope to be the final patch, should be out tomorrow as well. Patch 5 is nothing fancy, just fixed the ability to keep personnel in there trucks at the Fire Stations. I just need some time to test it out.

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#146 rafnancy

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Posted 30 June 2010 - 02:17 PM

ok, thank you for you quick answer. To install the submod, I don(t know why it didn't work the easy way, I had to copy one file at a time !

But anyway it's working now and I can enjoy your good work. thanks !

#147 Xplorer4x4

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Posted 01 July 2010 - 07:34 PM

Well atleast you got it working. ;)

Now on to some news:
A big thank you to mr hoppah for providing a fix for the tiller trailer exploding! For those of you who wish to fix this before the next patch do this:
In the editor, load the Mod, go through the prototypes list and find the tiller trailer. Look under 'Edit Traits' and check the Material. Make sure it's set to 'EmVehicle_03'

Auto Staffing will be in the next patch.

Police scripts will be updated to newer, more optimized versions, in the forthcoming patch.

And the only thing holding me back from posting the patch right now is I want to wait for Hoppah to check my latofirestation.script in regards to the parking issues for the SWR and LRA. Hopefully Hoppah spots something wrong in the script, and I can patch it up.

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#148 Guest_mallard32_*

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Posted 02 July 2010 - 03:54 AM

Ive been gone for a while but im back visiting the forums. I just downloaded your submod and i just wanted to say you did a great job and i am very impressed!

#149 rafnancy

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Posted 02 July 2010 - 10:02 AM

hello,

any chance that you will put back the download link for the alternate script for the ambulance ?

Thank you

#150 eggcarton

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Posted 02 July 2010 - 12:05 PM

Lots of the lights are do not comply to Cal. standards - there are no forward facing steady burning red lights

#151 occram

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Posted 02 July 2010 - 01:15 PM

You've really outdone yourself 4x4, very well done.

#152 Xplorer4x4

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Posted 02 July 2010 - 01:17 PM

hello,

any chance that you will put back the download link for the alternate script for the ambulance ?

Thank you

Sure i will do that shortly.

Lots of the lights are do not comply to Cal. standards - there are no forward facing steady burning red lights

Well in alot of cases the steady burns can be a bit tricky to see, like on the fire trucks, but your right not all comply.

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#153 eggcarton

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Posted 02 July 2010 - 01:20 PM

Sure i will do that shortly.


Well in alot of cases the steady burns can be a bit tricky to see, like on the fire trucks, but your right not all comply.


Its not a big issue, but it is mainly noticed on the slicktop and unmarked cars

#154 soulbody

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Posted 02 July 2010 - 02:12 PM

hey xplorer, i saw this topic i noticed the bug that the tiller very easily explodes, you are able to fix this in editor, select the part of the tiller that easily explode (the main truck or the ladder trailer) and got to the options of that vehicle then u see a display opening like the half size of your screen, right on top you can select some stuff, hit the one on the bottom, there you can find all options to select his resistant against fire, shooting, etc. compare this part with other vehicle's to make it realisctic and not complet unkillable. help you understand this, otherwise i will release a video for you.

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#155 Xplorer4x4

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Posted 02 July 2010 - 02:16 PM

Thanks Souldbody, but thats incorrect in this case. If you look about 4 or 5 posts up you will see where I said Hoppah has already told me how to fix the tiller.

A big thank you to mr hoppah for providing a fix for the tiller trailer exploding! For those of you who wish to fix this before the next patch do this:
In the editor, load the Mod, go through the prototypes list and find the tiller trailer. Look under 'Edit Traits' and check the Material. Make sure it's set to 'EmVehicle_03'


Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

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#156 soulbody

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Posted 02 July 2010 - 02:22 PM

Thanks Souldbody, but thats incorrect in this case. If you look about 4 or 5 posts up you will see where I said Hoppah has already told me how to fix the tiller.


well yeah, what can i say, i think a reply before i read carefully Posted Imagenice submod if you need help i might some times being able to help you. (no warranty i able to help you alwaysPosted Image)

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#157 Xplorer4x4

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Posted 02 July 2010 - 02:26 PM

Yeah like I sad thanks anyways. Atleast some one finally stepped up to atleast try to help fix it. :) If you get a chance I would appreciate it if you could look into the parking issue with the SWR and LRA.

Same goes for you, feel free to drop me a pm if you need some help with your projects. ;)

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#158 shadow1994

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Posted 02 July 2010 - 10:53 PM

Does this work with Additional Units Submod? :nixweiss:

can someone please send me patch1 because when i try and download it , it jus sez find so if someone could link it to a message it would be much apprieciated thanks





corin

#159 Xplorer4x4

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Posted 02 July 2010 - 10:58 PM

Um patch 1 works fine, and if you need patch 1, your probably need patch 2 and 3 so just grab the main download which has patch 1,2,and 3 applied.

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

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#160 Xplorer4x4

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Posted 03 July 2010 - 02:09 AM

First post now has the alternate scripts for the ambulances to be staffed by 1 Medic or EMT, and 1 Medic or EMT Stretcher Crew.

I am going to release patch 5 tomorrow. I plan to combine all the patches into one file to clean up the first post a bit and make sure its easy for everyone to easily patch there mod rather then applying multiple patches. Included is a Call Tower Light Force Command for BC and EMS Supervisor. This will call E17(Red USFS truck) and the Tower Ladder Truck which are both stationed in FS2. The info file will be updated to alter the version numbering. It will likley change the mods name to LA Mod 2.0.5 4x4, with the last number being the patch number so there is an easy way to check if you have all the patches. Police Station scripts updated to be more up to date, but wont change game play. Tiller will not explode any more. Unmarked Charger unit image to be updated, and maybe a few other small fixes. Patch 5 WILL BE the last patch released for this mod unless the SWR or LRA Parking issues are fixed. After I release all the submods I do plan to come back, and likley update this map with some more accidents, maybe carry over some of the changes from the other mods. Plus, with this being the last patch, it means i can focus more on w00ds map.

Thank you to all who have reported bugs so that I was able to patch them up in a pretty timely matter.

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

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