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LA Mod 2.1 4x4 Submod[Update August 10,2015!]


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#61 Xplorer4x4

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Posted 23 June 2010 - 07:39 PM

Tried your fix. I went into the editor and made sure the boxes for "fire" did not have X's. This did not work


But did you make sure the boxes were empty?

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#62 swatlord

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Posted 23 June 2010 - 08:50 PM

But did you make sure the boxes were empty?

yes, the boxes next to fire were empty. no X's or O's. thing caught quicker than ever
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#63 Guest_mkalck_*

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Posted 23 June 2010 - 09:36 PM

New bug......

The "large ambulance" doesn't work correctly. I can't send the two paramedics to get the stretcher and an existing stretcher cannot enter the vehicle.

#64 Xplorer4x4

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Posted 23 June 2010 - 09:38 PM

yes, the boxes next to fire were empty. no X's or O's. thing caught quicker than ever

Ok just wanted to confirm it was empty as it wasnt quite clear, but I had a bad feeling that was going to be the case. Let's hope Hoppah will get back to me soon on the matter!


New bug......

The "large ambulance" doesn't work correctly. I can't send the two paramedics to get the stretcher and an existing stretcher cannot enter the vehicle.

Not a bug..read the Read Me file. It states the LRA is not an Ambulance, it is a rescue truck.

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#65 Guest_mkalck_*

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Posted 23 June 2010 - 09:45 PM

Not a bug..read the Read Me file. It states the LRA is not an Ambulance, it is a rescue truck.


My bad.....Then why not call it a rescue truck instead of and ambulance? Just wondering....

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#66 Xplorer4x4

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Posted 23 June 2010 - 09:47 PM

Actually the thought hadnt crossed my mind. Ill consider that. Thanks for the suggestion.

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#67 Guest_Duncan007_*

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Posted 23 June 2010 - 10:18 PM

Could be my master game but calling a lightforce only calls the tower and no engine

#68 Xplorer4x4

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Posted 23 June 2010 - 11:04 PM

Hmm that doesnt seem to be the case for others, but i will look into the lighforce command as I have a feeling i know where i went wrong last time.

Also some one asked if the game is supposed to start at dusk, yes it should be dark out when the game starts. I have noticed that by playing different times of the day, the game can differ quite a bit in the type of calls you get. So i figured since normally the mod starts during the day I would start it at night, plus i like the dark has you can see the radiation from the units better.

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#69 Guest_shots_*

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Posted 24 June 2010 - 12:10 AM

Could be my master game but calling a lightforce only calls the tower and no engine


Well at least you get an engine... I only get a ladder lol :(

#70 Guest_Duncan007_*

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Posted 24 June 2010 - 12:32 AM

Well at least you get an engine... I only get a ladder lol :(

That's what i get too, it's easy enough for the BC to dispach an engine but takes that bit longer

for you 4x4 heres the PcmdCallLightForce script extract from my scripts folder.

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#71 USman

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Posted 24 June 2010 - 01:37 AM

Also some one asked if the game is supposed to start at dusk, yes it should be dark out when the game starts. I have noticed that by playing different times of the day, the game can differ quite a bit in the type of calls you get. So i figured since normally the mod starts during the day I would start it at night, plus i like the dark has you can see the radiation from the units better.

That would be me who asked and i was jwing. I really like the idea as i like too play it like that also!
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#72 Xplorer4x4

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Posted 24 June 2010 - 01:48 AM

That's what i get too, it's easy enough for the BC to dispach an engine but takes that bit longer

for you 4x4 heres the PcmdCallLightForce script extract from my scripts folder.


I think I can find the call light force command myself; i altered it after all. ;)Its really just taking up space.

Ill try to get the ambulance fixes up in a bit. I am trying to work out somethings in the fire scripts for w00ds map v1.

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#73 Guest_Duncan007_*

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Posted 24 June 2010 - 02:06 AM

I think I can find the call light force command myself; i altered it after all. ;)Its really just taking up space.

Ill try to get the ambulance fixes up in a bit. I am trying to work out somethings in the fire scripts for w00ds map v1.


Appologies, I added it incase it was a problem with my install of the game seeing how it doesn't seem to affect all people

#74 Xplorer4x4

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Posted 24 June 2010 - 04:16 AM

Thats alright, if you do need to post code, use the [spoiler] tags.

For those of you that prefer 1 Medic/1 Stretcher for ALS Ambulances and 1 EMT/1 Stretcher for the BLS Ambulance I have uploaded 2 scripts to the ambulance.fix.zip file in the first post. Just place them inside the scripts folder for this mod, after you extract the zip of course.

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#75 Guest_chandlermedia_*

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Posted 24 June 2010 - 09:33 AM

Thanks Xplorer , the submod is awesome!

In the future will patch 4 fix the exit on return to station?

#76 Xplorer4x4

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Posted 24 June 2010 - 04:44 PM

Yes Patch 4 will probably fix this. I plan to TRY to look into it today.

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#77 rafnancy

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Posted 24 June 2010 - 07:13 PM

I have a problem installing the mod !

You say : "Inside the Los Angeles Mod v2.0 4x4 Submod folder you will find a folder called "Los Angeles Mod v2.0""

But when I extract, there is the Los Angeles Mod v2.0 4x4 Submod folder, but inside there is no folder called "Los Angeles Mod v2.0.

Instead, there is directly inside all the folders like maps, specs, models, ...

So I tried to install, but it crash when I try to start freeplay. It never did it before.

Any idea xplorer ?

Thank you !

#78 Xplorer4x4

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Posted 24 June 2010 - 10:17 PM

Just copy the folders like maps,specs,models,etc that were in the zip, into the folder for the LA Mod folder.

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#79 rafnancy

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Posted 25 June 2010 - 09:33 AM

well, I tried everything but it's just not working...

too bad !!!

are you gonna make an installer ?

Thank you anyway !!!

#80 michaelny

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Posted 25 June 2010 - 10:57 AM

well, I tried everything but it's just not working...

too bad !!!

are you gonna make an installer ?

Thank you anyway !!!


sorry mate but that's so easy that there is simply no installer needed .....

I assume your best bet would be to dump your whole installation ....after that install LA Mod 2.0 and the two patches and after that is done you should install xplorer's mod ....

by the way ..... the right place to install is within the LA Mod Folder and just copy and paste the extracted files from explorer into this subfolder and overwrite the folders in there