LA Mod 2.1 4x4 Submod[Update August 10,2015!]
#761
Geschrieben 25 Februar 2011 - 02:32
#762
Geschrieben 25 Februar 2011 - 03:17
Is the +units submod compatible with this submod?
If you read the first post that tells you what is compatible and what isn't, you would see this:
Additional Units Submod - All the units are included, but some have been disabled at my preference. To enable them again simply open freeplaybase.xml or freeplaybase_d.xml in a program like notepad. Look for lines that contain <!-- and --> remove those markings. For example:
Find:
<!--<vehicle prototype="mod:Prototypes/Vehicles/09 Government/uscg_boat.e4p" count="1" />-->
Edit it to look like this:
<vehicle prototype="mod:Prototypes/Vehicles/09 Government/uscg_boat.e4p" count="1" />
#763
Geschrieben 25 Februar 2011 - 04:17
If you read the first post that tells you what is compatible and what isn't, you would see this:
Additional Units Submod - All the units are included, but some have been disabled at my preference. To enable them again simply open freeplaybase.xml or freeplaybase_d.xml in a program like notepad. Look for lines that contain <!-- and --> remove those markings. For example:
Find:
<!--<vehicle prototype="mod:Prototypes/Vehicles/09 Government/uscg_boat.e4p" count="1" />-->
Edit it to look like this:
<vehicle prototype="mod:Prototypes/Vehicles/09 Government/uscg_boat.e4p" count="1" />
But my question was about the + units made by Ale, I believe, as opposed to the addional units submod created by Hoppah.
#764
Geschrieben 25 Februar 2011 - 11:44
But my question was about the + units made by Ale, I believe, as opposed to the addional units submod created by Hoppah.
Yes, it is compatible because you can download the files and put them in the game BUT I think they will overwrite your 4x4's submod if you do that so you'll just have to manually copy / paste lines from each script to 4x4's submod. Someone correct me if I'm wrong but I don't think you can just copy and paste them.
#765
Geschrieben 27 Februar 2011 - 06:50
#766
Geschrieben 04 März 2011 - 05:48
Nevermind fixed it
But now since i have activated the units they dont have sirens
Solutions?
Dieser Beitrag wurde von fire explorer bearbeitet: 05 März 2011 - 02:01
#767
Geschrieben 07 März 2011 - 02:33
So I tried editing the freeplaybase.xml to change the AUS units... i changed it and trieed to save.. A error poppped up and it said to make sure the path and file name are correct.. Is there any solution
Nevermind fixed it
But now since i have activated the units they dont have sirens
?
I Have this same problem. can you give me the solution?
#768
Geschrieben 07 März 2011 - 02:40
#770
Geschrieben 07 März 2011 - 05:57
One Question I am sure this has been asked about a Hundered times but, how can you put more parcking spaces in the rear of the Police station.Again It has probible been asked a Hunered times
Truly, It has been asked and explained hundreds of time. But, do not feel indifferent because I am here to provide you a simple, summarized answer for your question: It's really not worth it because it's too much hassle to get a few vehicle removed to allow parking spaces. Also, you will have to make virtual objects in the editor and do some scripting in the fire station / police stations scripts to make the virtual objects functional for parking.
If you like to go ahead and do it, please take a flight to your Destination.
#772
Geschrieben 08 März 2011 - 12:04
[/quote]
What issue?
Siren or XML file
#774
Geschrieben 08 März 2011 - 12:34
#775
Geschrieben 08 März 2011 - 03:11
No siren on certain units
I have no clue. Haven't got a solution. It does ruin it though when you use a unit to respond and there isn't sirens
We have said how to do it numerous times in this topic and there are other topics if I recall on how to edit the LASiren.
#777
Geschrieben 11 März 2011 - 12:26
#779
Geschrieben 18 März 2011 - 08:51
-Rescue 7 and LAFD Swift Water Rescue didn't return to theyr parking spaces
-The right housepart of Firestation 2 is missing or is it projected?
-Some Policecars are dissapeard after comand return to police station, or they patrol in the city or they go to differend parkingspaces
I've got some suggestions for future versions,if you like I will tell you.
#780
Geschrieben 18 März 2011 - 08:20
Hi Xplorer4x4,this submod is very great.But I've found some litle bugs.
-Rescue 7 and LAFD Swift Water Rescue didn't return to theyr parking spaces
-The right housepart of Firestation 2 is missing or is it projected?
-Some Policecars are dissapeard after comand return to police station, or they patrol in the city or they go to differend parkingspaces
I've got some suggestions for future versions,if you like I will tell you.
- Simple fix in the scripts for Rescue 7 and LAFD Water Rescue truck for them to return to station. Its in the topic somewhere.
- I seen it was missing too but I don't know the reason.
- What do you mean by disappear? ... LASD returns to their station in the cliffs, LAPP returns to their station in the docks and LAPD / SWAT return to their station at the police department.