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LA Mod 2.1 4x4 Submod[Update August 10,2015!]


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#741 cptchilphil

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Posted 14 February 2011 - 11:22 PM

my question s how i change the siren sound on the large ambo from fire truck sound to ambo sound.i know where it is in the sound folder but i dont know what to change can someone help me?
i got the modified siren mod by the way.

#742 jsutton

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Posted 14 February 2011 - 11:50 PM

my question s how i change the siren sound on the large ambo from fire truck sound to ambo sound.i know where it is in the sound folder but i dont know what to change can someone help me?
i got the modified siren mod by the way.


You don't change anything in the audio files, you change it in the scripts folder. Scripts > Game > Command > LASiren.script. Open in notepad, find LRA code line > copy it > find ambulance code lines, paste it underneath them.

#743 cptchilphil

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Posted 15 February 2011 - 12:02 AM

You don't change anything in the audio files, you change it in the scripts folder. Scripts > Game > Command > LASiren.script. Open in notepad, find LRA code line > copy it > find ambulance code lines, paste it underneath them.



i hope i did it right hers the file

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#744 jsutton

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Posted 15 February 2011 - 12:14 AM

i hope i did it right hers the file


Find this and copy it:
StrCompare(v.GetPrototypeFileName(), PROTO_LRA) == 0 ||

Scroll down a little (like one scroll) and you will see ambulance codes such as EMS and ambulance 01.
Paste it below this:
StrCompare(v.GetPrototypeFileName(), PROTO_AMBULANCE02) == 0 ||


#745 cptchilphil

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Posted 15 February 2011 - 12:21 AM

Find this and copy it:

StrCompare(v.GetPrototypeFileName(), PROTO_LRA) == 0 ||

Scroll down a little (like one scroll) and you will see ambulance codes such as EMS and ambulance 01.
Paste it below this:
StrCompare(v.GetPrototypeFileName(), PROTO_AMBULANCE02) == 0 ||


like this

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#746 jsutton

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Posted 15 February 2011 - 12:24 AM

like this

StrCompare(v.GetPrototypeFileName(), PROTO_BCV2) == 0 ||
StrCompare(v.GetPrototypeFileName(), PROTO_HES) == 0 ||
StrCompare(v.GetPrototypeFileName(), PROTO_SWR) == 0 ||
StrCompare(v.GetPrototypeFileName(), PROTO_BRUSH) == 0 ||
StrCompare(v.GetPrototypeFileName(), PROTO_BRUSH2) == 0 ||
StrCompare(v.GetPrototypeFileName(), PROTO_EMS) == 0 ||
StrCompare(v.GetPrototypeFileName(), PROTO_EMS2) == 0 ||
StrCompare(v.GetPrototypeFileName(), PROTO_EMS3) == 0 ||
StrCompare(v.GetPrototypeFileName(), PROTO_AMBULANCE01) == 0 ||
StrCompare(v.GetPrototypeFileName(), PROTO_AMBULANCE02) == 0 ||
StrCompare(v.GetPrototypeFileName(), PROTO_DOGTRUCK) == 0)


You didn't move the LRA line down there so no, not like that. Copy the LRA line and paste it under the ambulance 2 line of the codes you just posted.

#747 cptchilphil

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Posted 15 February 2011 - 12:33 AM

ok i edited sry i forgot to save

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#748 jsutton

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Posted 15 February 2011 - 12:40 AM

ok i edited sry i forgot to save


Ok, you copied it right. Just delete the line you copied in the first set of codes so you don't have 2 of them.

#749 cptchilphil

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Posted 15 February 2011 - 12:47 AM

Ok, you copied it right. Just delete the line you copied in the first set of codes so you don't have 2 of them.


the proto or srt or both lines

#750 jsutton

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Posted 15 February 2011 - 12:55 AM

the proto or srt or both lines


The line you copied....you have one in the fire truck siren codes and one in the ambulance siren codes, you need to delete the LRA line in the fire truck code.

#751 cptchilphil

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Posted 15 February 2011 - 12:59 AM

The line you copied....you have one in the fire truck siren codes and one in the ambulance siren codes, you need to delete the LRA line in the fire truck code.


this one :const char PROTO_LRA[] = "mod:Prototypes/Vehicles/01 LA Ambulance/large_rescue_ambulance.e4p";
or this one:StrCompare(v.GetPrototypeFileName(), PROTO_LRA) == 0 ||
sry just wanna make sure, never modified in the script

#752 jsutton

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Posted 15 February 2011 - 01:01 AM

this one :const char PROTO_LRA[] = "mod:Prototypes/Vehicles/01 LA Ambulance/large_rescue_ambulance.e4p";
or this one:StrCompare(v.GetPrototypeFileName(), PROTO_LRA) == 0 ||
sry just wanna make sure, never modified in the script


The StrCompare.....I said the one you copied.. You shouldn't of had to do anything with the PROTO_LRA line.

#753 cptchilphil

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Posted 15 February 2011 - 01:04 AM

The StrCompare.....I said the one you copied.. You shouldn't of had to do anything with the PROTO_LRA line.


ok thx sutton you were very helpful :cheers-mate:

#754 EM4life

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Posted 16 February 2011 - 09:13 AM

This is much easier then adding all of these myself, thanks for the time saver Xplorer!

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#755 Xboxjah

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Posted 17 February 2011 - 08:52 PM

Hiya,
Does someone has the LASiren with all the siren's enabled for every vehicle?
I readed the 'tutorials' for editting it but I dont really understand it how to do it with other vehicles.

Thanks,

#756 Xplorer4x4

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Posted 22 February 2011 - 08:05 PM

sorry for being a noob but i have a question.. i just what to be sure if i installed all the files in the correct order??

No just read the first post:
Download Mod:
Los Angeles Mod v2.0.8 4x4.e4mod - 218MB - This link is hosted on a dedicated server. This means no wait time and fast download times. It is 218 MB in size but contains an installer/e4mod file which contains each and every file. This method does not require any patching, or copy and pasting. It has patches 1-8 applied already.

You can install patch 9 optionally, but last I heard it caused a crash to desktop.



:1046275976_nospam:

:1046276057_GroupHug:

:holdglass:

Its ironic you post the no spam sign considering you are spamming the damn thread with emoticons. Stop it.

my question s how i change the siren sound on the large ambo from fire truck sound to ambo sound.i know where it is in the sound folder but i dont know what to change can someone help me?
i got the modified siren mod by the way.

Well Jsutton already explained it, but I just wanted to clarify something. Its not a fire truck siren on the LRA, well technically speaking it is the same siren file, but what I am getting at is the Amulances in LA use the EQ2B, which sounds really really similar to a EQ2B like they run on the fire trucks.


sry just wanna make sure, never modified in the script

This is why you always make a copy of the script before you start to modify it. This way you can keep trying till you get it right. If you have a problem with the altered script try consulting the log file.


Oh and to whomever was having the CTD, next tiem you go to play my mod, open the logfile first. Hit CTRL+A, and this will select the entire contents of the file. No hit your backspace key to wipe the file clean. Now start the mod. Play as you usally do. When you get the crash to desktop, attach the logfile to a post here. With out it, I cant begin to tell you what the problem is.

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

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#757 C.F.D

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Posted 22 February 2011 - 08:36 PM

Can you make prostitutes, sir? I'm quite perplexed at the fact that Hoppah didn't make some...

:nighty:

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#758 cptchilphil

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Posted 23 February 2011 - 06:47 AM

thx for the advice xplorer

keep up the good work :cheers-mate:

#759 SHAID3R

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Posted 23 February 2011 - 03:40 PM

Its ironic you post the no spam sign considering you are spamming the damn thread with emoticons. Stop it.


sorry for that,, but originally there were questions posted on those post(i posted it during my first week here) and i already found the answers and i don't want to double post, so i tried to delete it but i don't know how too.. that's why i just edited it to emoticons so that people reading this thread would not have a hard time reading noob questions.. because on my own experience its kindda time consuming to read long double post question.. sorry again

by the way THANKS for the reply..

#760 firefighter243

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Posted 24 February 2011 - 01:46 AM

Can you make prostitutes, sir? I'm quite perplexed at the fact that Hoppah didn't make some...

:nighty:





There are a couple but you cant realy see them and do u mean a misson were you have to find the prostitutes and arrest them?

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