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LA Mod 2.1 4x4 Submod[Update August 10,2015!]


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#301 cletus

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Geschrieben 09 Juli 2010 - 11:22

i noticed that u had 3 ems vehicles and not i only have two after i did a clean install. i did a ton of looking over scrips and everthing was enabled. anything u can think of or do u think i had the 3 on accident? i see in your mod there are three but i just cant figure it out and thought i would ask you. thanks just incase u were wondering ther was a charger a crown vic and a suv all ems captin
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#302 Xplorer4x4

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Geschrieben 10 Juli 2010 - 12:33

i noticed that u had 3 ems vehicles and not i only have two after i did a clean install.

Clean install of the download posted today? If not try the version in the first post. Its the most up to date version and I believe it will resolve the issue.

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#303 cletus

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Geschrieben 10 Juli 2010 - 12:50

ill try again. its fun learning just confusing sometimes. ill post something and let u know.



update... yeah i reinstalled the new one and its still missing the suv
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#304 Xplorer4x4

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Geschrieben 10 Juli 2010 - 01:34

Angehängte Datei  EMS SUV.zip   38,46K   77 Anzahl der Downloads
Heres what you need for the EMS SUV, I believe. Note the last person who tried it had problems, so it may be the reason it was removed.

EDIT: Fixed unit folder name.

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#305 cletus

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Geschrieben 10 Juli 2010 - 01:59

thanks. that worked and works almost perfect. it wrote ove the cv i can fix that i think i just need to know if its 1 2 or 3 my guess is 2 or 3
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#306 Xplorer4x4

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Geschrieben 10 Juli 2010 - 02:09

Its 2.

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#307 cletus

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Geschrieben 10 Juli 2010 - 02:27

Its 2.




your the best!!!! ill let u know if i need help if your willing to help
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#308 Likin

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Geschrieben 10 Juli 2010 - 09:37

Yes I changed the location of the LASD Station. This is why I didnt post screen shots in this topic here. I actually redid the LASD and LAPP stations differently then the original screens I posted and I was to tired to takes pics yesterday.

As for sending units back to the station, there should be no problems here. If you could take a video using fraps that would be great.


In the mod the LAPP doesn´t exist, correct? In the mod i can´t find the station.

#309 keepachris

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Geschrieben 10 Juli 2010 - 04:15

You said the same crap just 2 pages ago. In regards to having space for 2 patients, I forgot to edit the unit name and the unit xml. Fucking sue me. I forgot two change two little things among the 50 other changes I made and trying to work on w00d map in the process of fixing up bugs for this. I might change these things in the patch 5, maybe not.If you just read the read me and noted that changes you would have already known rather then bitching here.

Moving on patch 5 might be late due to the holiday weekend and trying to get my truck fixed.


fine well if you said that first time instead of blaming the people that report it as a problem then it wouldnthave made a argument

#310 Xplorer4x4

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Geschrieben 10 Juli 2010 - 07:49

In the mod the LAPP doesn´t exist, correct? In the mod i can´t find the station.

LAPP has a helciopter landing pad on the roof, near the port and FS1. LAAP was disabled, LAPP was not.

fine well if you said that first time instead of blaming the people that report it as a problem then it wouldnthave made a argument

I never blamed any one, I simply explained, and included in the read me, that the LRA was not meant for transport. I had already explained this ATLEAST once before you came along. It is not my fault you didnt read and then throw a fit about something this stupid. So quit your useless whining already.

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#311 mortonfire

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Geschrieben 10 Juli 2010 - 09:42

ok now that i have re started my account... I dont know if anyone has ran into this yet..but i was playing in the freeplay mode and got the call for an exploded gas pipe at the walmart store..so i get there extinguish the fire, remove the patients and as my units are packing up the hose all of a sudden i heard the noise similar to the the exploded pipe, but no flames or anything, and about half of my guys fell to the ground and the other half were just injured...anyone know what happened? o i almost forgot..it gave me all my credits and point before the second "explosion"

#312 firefighter243

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Geschrieben 10 Juli 2010 - 10:34

Did you see it explode the first time? it could be that it did not explode the first time it just showed the patients and the fire but did not explode. :nixweiss:

P.S. I ran into this and it did not explode patients and the fire but did not explode. I fixed it by restarting the game. :12:

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#313 Guest_supa_*

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Geschrieben 10 Juli 2010 - 11:24

i love all these ideas the blow my mind :schreiben: :welcome: :happy:

#314 andrew2007

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Geschrieben 11 Juli 2010 - 01:38

ok now that i have re started my account... I dont know if anyone has ran into this yet..but i was playing in the freeplay mode and got the call for an exploded gas pipe at the walmart store..so i get there extinguish the fire, remove the patients and as my units are packing up the hose all of a sudden i heard the noise similar to the the exploded pipe, but no flames or anything, and about half of my guys fell to the ground and the other half were just injured...anyone know what happened? o i almost forgot..it gave me all my credits and point before the second "explosion"



Did you see it explode the first time? it could be that it did not explode the first time it just showed the patients and the fire but did not explode. :nixweiss:

P.S. I ran into this and it did not explode patients and the fire but did not explode. I fixed it by restarting the game. :12:


Simply people, It's the Tiller exploding. Xplorer still needs to fireproof the prototype?



Thanks,
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Submod: Even More Additional Units

#315 Xplorer4x4

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Geschrieben 11 Juli 2010 - 01:41

Nope, already fireproofed it. If its the tiller exploding people need to update to the latest version. Fixed the tiller about a week or two ago.

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#316 USMC_NL

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Geschrieben 11 Juli 2010 - 07:35

is patch 7 ook as standalone updat availeble for download?? because i med some changes to the la siren, freeplaybase(_d), infotext and both portriat files with even more aditional units:)
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#317 Xplorer4x4

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Geschrieben 11 Juli 2010 - 08:45

No and with the data loss from the forums I dont recall what files were updated. Going of memory alone here, I dont recall ever having to update the siren script. I dont recall editing freeplaybase files either, so just delete those before you merge the files. Infotext and portraits were likley edited for missing units names. Now, for those 3 files I suggest using Araxis Merge or WinMerge. WinMerge is free but I find I like Araxis Merge better, but it is not as popular as some others. Maybe its because I have used Araxis Merge for years and used to it..Regardless, use these apps or similar, to compare the files and you can easily merge the differences in to one file.

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#318 USMC_NL

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Geschrieben 11 Juli 2010 - 08:54

oke so download the new files, only take the 3 files and merg them wit winmerge
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#319 mortonfire

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Geschrieben 11 Juli 2010 - 04:33

Did you see it explode the first time? it could be that it did not explode the first time it just showed the patients and the fire but did not explode. :nixweiss:

P.S. I ran into this and it did not explode patients and the fire but did not explode. I fixed it by restarting the game. :12:

I cannot actually say i visually saw the explosion the first time..but i was working an ems call right next to it so i did hear it the first time..then the second time i just heard it and everyone fell over

#320 firefighter243

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Geschrieben 11 Juli 2010 - 08:42

Oh. Ok, then it must be tiller. ;)

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