Jump to content


Photo

Q.R.A.


  • Please log in to reply
356 replies to this topic

#281 MikeyPI

MikeyPI

    Heil kitler

  • Moderator
  • 667,284 posts
  • Gender:Male
  • Location:<Undisclosed>
  • Interests:Drinking booze, guns, and cars, when combined it can be really entertaining=)

Posted 18 September 2010 - 03:23 AM

My only suggestion Nnico would be to confine your door count, I started out doing the same you currently do (more GTA style) but sadly a feature they dumped from EM4 that WAS indeed present in EM3 is the ability to *pick* the door of entry, so having more than 1 Personnel door, 1 Equiptment door, 1 Special door sadly, is not really required... Unless of course in the end you find you waste less polys just opening the thing from left to right. My Tahoe/burbs are like that, and they look pretty enough but it's sad to waste the effort if you know what I mean... Instead what I try to do is to do door A fer cops and what not, Door B for equiptment, and Door C for special-purposes.

I do like your Excursion though she's very pretty=)

Lazy Moderator - Will warn when agro >)
FLM.jpg
2z69r10.jpg
Executive Director, EMP Internment Camps

 


#282 TacticalRooster22

TacticalRooster22

    Battalion Chief

  • Members
  • 633 posts
  • Gender:Male
  • Location:Schererville, Indiana, USA
  • Interests:911FR, life, music, and firefighting stuff.

Posted 18 September 2010 - 03:30 AM

I really am curious to what modeling program they use. I want to start and I want a good (and free) program. These models are amazing! :gut:

new-fan-1.png

Join http://ertrpg.com and beecome part in a fun emergency roleplay!


#283 MikeyPI

MikeyPI

    Heil kitler

  • Moderator
  • 667,284 posts
  • Gender:Male
  • Location:<Undisclosed>
  • Interests:Drinking booze, guns, and cars, when combined it can be really entertaining=)

Posted 18 September 2010 - 03:40 AM

It's not the modelling program bud;) it's the modeling techniques=) to each their own in mod programs, they all use their own renderers, some are crappier than others I'll grant, but a properly designed model even in the crappiest of apps can manage to look pretty, especially with the High-res textures nnico favors... tbh I'm contemplating revamping all mine to use larger ones just to increase resolution as this game compresses them. DDS takes the hit the worst but even other formats do as well. (my appologies to QRA for going offtopic).

Lazy Moderator - Will warn when agro >)
FLM.jpg
2z69r10.jpg
Executive Director, EMP Internment Camps

 


#284 Pandemic

Pandemic

    Captain

  • Members
  • 115 posts
  • Location:Australia

Posted 18 September 2010 - 07:54 AM

Just noticed this, it looks fantastic, loving the police cars and ambulance :]
Posted Image

#285 L0sT

L0sT

    Lieutenant

  • Members
  • 42 posts

Posted 18 September 2010 - 01:08 PM

wats the poly count on the models ? very nice models :12:

#286 Money

Money

    Lieutenant

  • Members
  • 25 posts
  • Gender:Male
  • Interests:LAFD, NYPD, BB guns, Emergency 4, Gaming

Posted 18 September 2010 - 04:34 PM

Battalion Chief car rocks man! I cant wait,

#287 shadowzuziz

shadowzuziz

    Battalion Chief

  • Members
  • 562 posts
  • Gender:Male
  • Location:Vancouver, British Columbia
  • Interests:911FR,PS3,Playing Games, Call of duty series

Posted 19 September 2010 - 06:11 AM

really nice battalion car keep this up

http://imageshack.us/a/img51/5213/62584626.png[/img][/url]



 

 


#288 Dyson

Dyson

    Assistant Chief

  • Members
  • 2,399 posts
  • Gender:Not Telling

Posted 06 October 2010 - 09:04 PM

It's not the modelling program bud;) it's the modeling techniques=) to each their own in mod programs, they all use their own renderers, some are crappier than others I'll grant, but a properly designed model even in the crappiest of apps can manage to look pretty, especially with the High-res textures nnico favors... tbh I'm contemplating revamping all mine to use larger ones just to increase resolution as this game compresses them. DDS takes the hit the worst but even other formats do as well. (my appologies to QRA for going offtopic).


Sorry for continuing off topic, but you mentioned high res skins, I don't think the model matters does it? I've managed to make some high detailed skins on some of your old La Mod models. Unless I miss read what you said :)

#289 MikeyPI

MikeyPI

    Heil kitler

  • Moderator
  • 667,284 posts
  • Gender:Male
  • Location:<Undisclosed>
  • Interests:Drinking booze, guns, and cars, when combined it can be really entertaining=)

Posted 07 October 2010 - 02:36 AM

Larger textures=clearer details on the skin of the vehicle, say for example the tahoes or the suburban, under DDS format they get blurred more than they would if they were say 3X as big, it's just the way the format Compresses. Em4 Natively compresses Textures regardless of which format you pick to use. It's why for example if you write on a car door it will blur some on a smaller textured spot (less pixels=more blurring as a result) Such is why some cars for example are missing unit numbers on the corners of the hood and what not, the textures were simply too small to place them on there clearly and correctly.

If you have any more questions Dyson just PM me;) We've spammed his topic enough=)

Lazy Moderator - Will warn when agro >)
FLM.jpg
2z69r10.jpg
Executive Director, EMP Internment Camps

 


#290 NNICO

NNICO

    Lieutenant

  • Members
  • 55 posts
  • Gender:Male

Posted 17 October 2010 - 06:02 PM

Some littl news

Posted Image
Posted Image

#291 Alex03

Alex03

    Captain

  • Members
  • 231 posts
  • Gender:Male
  • Location:Norway

Posted 17 October 2010 - 06:04 PM

A W S O M E!!!!

#292 rate911

rate911

    Lieutenant

  • Members
  • 45 posts
  • Gender:Male
  • Location:Exeter, UK
  • Interests:Law, boxing, St John Ambulance member, girls.. And girls

Posted 17 October 2010 - 06:13 PM

Will you mark this van with some number of police precinct or service?

#293 aitor

aitor

    Battalion Chief

  • Members
  • 849 posts
  • Gender:Male
  • Location:Bilbao

Posted 17 October 2010 - 06:33 PM

Awesome, this models are amazing :ohm
Keep up the great work :12:
Eingefügtes Bild

#294 MSI

MSI

    Captain

  • Members
  • 136 posts
  • Gender:Male
  • Location:denmark

Posted 17 October 2010 - 06:43 PM

That's amazing :gut:
Posted Image

#295 bazz

bazz

    Battalion Chief

  • Members
  • 680 posts
  • Gender:Male
  • Location:southend,england
  • Interests:football,rugby,pc games,xbox 360 games,modding,skinning

Posted 17 October 2010 - 06:58 PM

Quality looking model :12:

#296 ff-hamburg

ff-hamburg

    Firefighter

  • Members
  • 7 posts
  • Gender:Male
  • Location:Hamburg
  • Interests:Fire Department, Handball, Jogging, Friends, Party, Modding

Posted 17 October 2010 - 07:32 PM

In sich ist das Model gut, aaber:

Die Schnauze ist viel zu lang und zu flach, verkürzen und steiler abfallen lassen ist angesagt.
So sieht das ganze ziemlich nach Jeep aus.
Außerdem ist die Rundung am Heck ein bisschen sehr eckig, vielleicht nochmal mit ein paar Polys aufhübschen?

Ansonsten gute Arbeit!

English:
Looks good, but I don't like the front, it look's more like a Jeep
Posted Image

NY-Mod Lighter and Skinner

#297 Newfoundking

Newfoundking

    The Real Slim Shady

  • Moderator
  • 7,253 posts
  • Gender:Male
  • Location:Newfoundland

Posted 18 October 2010 - 03:05 AM

That's the new ford fronts. They look bad, but that's the real world look

Wanna play multiplayer without any of the commitment? Emergency Planet hosts casual multiplayer to all its members! Contact me for more information

 

Executive Director: EMP Gulag

 

Do you have a warning that you want to go away, or are you facing another punishment you don't want? Contact me for the NEW alternative!


#298 Pandemic

Pandemic

    Captain

  • Members
  • 115 posts
  • Location:Australia

Posted 18 October 2010 - 06:27 AM

The New York City Police Department Auxiliary Police is an unpaid, unarmed reserve police force which is a subdivision of the New York City Police Department. Auxiliary Police officers assist the NYPD with uniformed patrols and provide traffic and crowd control at vehicular accidents, fires, demonstrations and other major events. Over 4,500 Auxiliary Police officers contribute over one million hours of service each year.

What they are allowed to do:

  • Auxiliary Police officers may carry and use straight batons under the authority of NYS Penal Law 265.20 b.
  • Auxiliary Police officers may carry and use handcuff restraints both on and off duty in accordance with NYC Administrative Code 10-147
  • Auxiliary Police officers may physically detain violators of Misdemeanors and Felonies under the State of New York Civil Defense Act Article # 8 Section # 105
  • Auxiliary Police officers injured while on duty are provided Workers Compensation under NYC Administrative Code Section 14-147 of chapter 1 of title 14
  • Auxiliary Police officers receive an annual uniform allowance in accordance with the NYC Administrative Code Section 14-148
  • Auxiliary Police officers are included in the "fellow officer rule" and may make an arrest for a crime which was not committed in their presence based on information from a dispatcher or police officer heard over a police radio or from a police officer in person.
  • Auxiliary Police officers can use physical and deadly force to make an arrest, or when a person uses physical or deadly force against an officer or a third person in accordance with the NYPD Auxiliary training manual.
Auxiliary Police officers duties fall into four broad categories:

  • Daily patrol of assigned sectors within their respective precinct, transit district, housing area or specialized unit coverage area.
  • Provide additional uniform police presence at parks, playgrounds, pools, street fairs, flea markets, block parties, shopping areas, subway entrances and exits, and school/church crossings.
  • Assist with vehicular and pedestrian traffic at parades, marathons, concerts, intersections with broken traffic lights, accident scenes, and fire scenes.
  • Assist in Precinct Identification Programs, Combat Auto Theft Program, Bicycle ID Program, Operation ID Program, Kid Care Program, and VIN Etching Program.
Auxiliary Police officers CAN:

  • Assist at accident and fire scenes
  • Assist with crowd control
  • Assist with police paperwork
  • Block off traffic at parades, accidents, fires, etc
  • Perform traffic control at broken traffic lights, accidents, etc
  • Make arrests when a crime (Felony or Misdemeanor) is committed in their presence
  • Make an arrest for a crime which was not committed in their presence based on information from a dispatcher or police officer heard over a police radio or from a police officer in person.
  • Assist with vehicle or VIP escorts
  • Give medical aid to anyone as long as they are trained to do so
  • Carry and use a police baton in the performance of their duties (NYS Penal Law 265.20 b.)
  • Carry and use handcuff restraints in the performance of their duties (NYC Administrative Code 10-147)
Auxiliary Police officers CANNOT:

  • Make arrests for crimes not committed in their presence unless directed to do so by a regular police officer or a police dispatcher. In 1991, the New York State Court of Appeals determined that Auxiliary Police officers are covered under the "fellow officer rule", and may detain or arrest a person based on information from a dispatcher or police officer heard over a police radio or from a police officer in person.
  • Respond to calls involving any type of weapons or other life endangering conditions
  • Carry a firearm
  • Make traffic stops unless authorized to do so by competent police authority
  • Issue summonses

Auxillery sounds like an easy job....

I want to move to America and join. :D
Posted Image

#299 Guest_uk firefighter_*

Guest_uk firefighter_*
  • Guests

Posted 18 October 2010 - 08:28 AM

I'm looking forward to this mod :)

#300 FDNY Squad 55

FDNY Squad 55

    Senior Captain

  • Members
  • 460 posts
  • Gender:Male

Posted 18 October 2010 - 10:17 AM

Here's real photo
http://www.google.bg...=1t:429,r:2,s:0
It's not so bad looks :)
Signature removed by staff for not complying with the signature rules.
More on signature rules can be found here.
Feel free to remove this message once your signature is compliant!