Gepost 11 oktober 2010 - 06:13
--------Incoming Suggestions(7)--------Long Read--------
Following
So, just tonight a few minutes ago, I just got finished playing the LA Mod. My 2 other friends on xbox live were playing it and we were all doing endless games/challenges/missions.
So, we're playing and me and my friend Pat we're talking about how we take a specific part of the map in LA Mod, and clear it out, and make it "Disaster Relief". I had a riot which ended with alot of fatality's (I like to use guns...alot) but unfortunatly, that area was hazardous + on fire. Hazmat was on there way there and working but there were alot of downed people there. So, I used coast guard helicopters to evac the downed persons to disaster relief where they were EMS with medics and MCU's and coroners waiting. However I was also getting various other calls, one was "Fight in Progress". So I sent over a cruiser and an ambulance. Which is where I complained that I had to hold CTRL and click both and then click to the incident area. Pat was thinking the same thing and was about to say it aswell.
Shortly after, we did the "VIP Escort" mission again for fun, and noticed that you can make helo's "Follow" the transport cars (which are done in a convoy which is what Im getting at).
From there, we thought of a GREAT addition to the NY mod.
First, I'd like to pronounce that this addition should be available for ALL units.
Secondly, we have not agreed upon the specific system as there are many different ideas. Ultimately, you guys are the ones creating the mod, so if you decide to add this, its up to you how you add it.
Thirdly, we're pretty sure this is possible, (if not all sure, blame Pat, hes a tard).
The Suggestion is to add a command for ALL UNITS that will allow them to follow each other. You should be able to do it to vehicles aswell as the personell. So if I have a medic and a stretcher, I can have the stretcher follow the medic, which will follow the officer, which will lead them to the incident/injured.
Similarly with vehicles, however with vehicles, ALL vehicles that are in the said "Convoy" should be the same speed. So I dont have my cruisers reaching the scene with my MCU still 4 blocks away. They should move at the same pace during this so that everyone keeps together.
When you want to stop the convoy/follow, have another button that will end the follow.
Why should we add this?
Well, first its realistic.
Second, its useful.
Third, convoys are win.
Fourth, it will allow us to make "Squads".
Fifth, you want to make the mod better right?
Let me show you some possibilites that can be done via this addition:
1. OCD FBI: Barricaded Suspects with Hostages.
You block off the area, NYPD surrounds the building. MCU is standing-by. The negotiator attempts to negotiate with the suspects. The suspect is requesting a getaway car (or more for more robbers), a money briefcase, and immunity (so he can escape to the airport). You decide that you do not have the resources to let him get away, and you cant stop him in a chase, too many lives to be risked. The SWAT of New York arrive on scene. You decide you're going to go in an apprehend the suspects. You use the follow command to create a squad of SWAT to rush in. You bust in and the suspects surrender. You clear the final room, it has 1 suspect, he fires, SWAT fires, he loses. You then walk the apprehended suspects outside where a transport van has just arrived. You load the suspects into the van, and then order the van to "Follow" a cruiser. You then take a second cruiser, and order it to "Follow" the van. You send the first cruiser to the station which the van and second cruiser follows. The van will unload and you will have successfully apprehended suspects with SWAT, and then used a convoy to make sure the suspects arrive to the station.
2. Stroke
You choose the amulance to follow your cruiser. The cruiser will guide the ambulance to the incident so you only have to click to move the cruiser. You can then make the stretcher follow the medic so the medic will go stablize the person, while the stretcher is there to pick them up. Which is good so you can also enter and if needed (say its a criminal injured), police can escort the ambulance (for realism effect).
3. Fire
You can set up squads of fire trucks for different fires. So if I have a bush fire by some woods, I can send a squad specialized for stopping fires with woods and a high chance of moving compared to a squad for handling a fire in an isolated building.
Improve the usage of weaponry
In the LA Mod, the usage of assault rifles and submachine guns were like using a sniper rifle. Allthough this is good to get accurate shots, its a pain. It generally causes lag. It also forces you to have your unit crouch, aim, then fire. In the NY mod, it should be used much like handguns. Simply click to fire and your units will automatically start firing onto the target, less lag, no annoying crosshairs, and then your units can still stand and move.
Responding to Calls
In the LA Mod, we've seen that if you use say the Battalion Chief, to call in a cruiser and an ALS Ambulance, they will send the nearest unit on stand-by or patrolling. In the NY Mod, can we try to see if we can make it so when you get an OCD:, the nearest unit that can be of assistance (up to 1 unit) will respond. I.E. If you have someone suffering a stroke, the nearest cruiser and ambulance should respond (if on stand-by, or patrolling). It would decrease wait time and make less to worry about doing.
Random Events
I believe besides your random OCD:'s, maybe random events can be added. Like I mentioned earlier with the suspects convoy, maybe occassionally an armed person or persons would attack it? Or other random ones that aren't OCD'd but will ruin your game plan if you dont handle.
More Negotiator Uses/Question Suspects
Really, what do you currently use the negotiator for? Not much. A barricaded suspect? I dont even use him then cause they always want a getaway car, which is easily stopped and I found a tactic that will allow me to send SWAT and stop them in their tracks. So, why not more uses? If theres a riot, use it on the person with the sign. There might be a chance he will drop the sign and walk away, or he'll continue and you'll have to use force. Or maybe theres someone suicidal, and you'll use the negotiator on them. Theres a chance they may agree and stop, or they'll ignore it and you'll have to use force. So if they agree it you can arrest them for their safety.
Questioning, why the fuck was this even added? Its never used. Maybe you guys can implement a use for it? I dont really know, I thought it'd be cool if there was a use, but there really isnt any now. Just an idea.
(Possibly)More Traffic Stop Dication
Really doesn't have to be explained. Just a random thought appeared when typing in the thread.
More Enterable Buildings
As the title reads. Doesn't need explanation
Outro
So, thats it guys. These are various ideas me and my crew thought of. We're big fans of 911 and the LA Mod, and when we heard about the NY mod, we were excited (I was most, I live in NY <3). We thought these are mostly possible and many will have the same ideas/intrests.
~Will