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New York Modification {In Progress}


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#1181 FFW TUT

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Gepost 06 augustus 2010 - 07:03

How will the audio and video represent a call coming in? Will it be on a station by station basis, or will it be similar to the basic Em4 and LA mod with the dispatcher appearing in a video screen on the side.

On a more reallife basis will the station have the tone with the units responding?

Now onto more of a tip rather than question or suggestion. IRL whenever a squad is called the tone still requests an engine in that house. Just a realism tip. :)

no dispatcher screen anymore, but i dont tell you the whole alarm system too now ;)
the alarm tones are with the units which respond... e.g. rescue with "special unit" or engine and satellite with "engine + special unit"
yea thx, but know the squad thing already ;)

So I have to ask, where you said it is like the normal freeplay map.... Did you mean it is the same map or is there a whole ne map?

we create a whole new map... long process, but more concerning the map and its long development time in later big update

Also, is there a button to press to make the engine go out of the station and staff itself without doing it manually?

you'll see ;) we dont think highly about much automatic scripts... our mod is mainly kept manual, don't want to see someone fall asleep while gaming :D
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#1182 shadowzuziz

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Gepost 06 augustus 2010 - 07:58

don't want to see someone fall asleep while gaming :D


how can we fall asleep playing the NY mod

http://imageshack.us/a/img51/5213/62584626.png[/img][/url]



 

 


#1183 Xplorer4x4

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Gepost 06 augustus 2010 - 08:07

we have to try out this system and then decide depending on how it works and how the "feeling" is while gaming, we'll keep this suggestion in mind and test it out

It wasnt a suggestion at all. It was questioning my understanding based on how it was described earlier, but I think I understand a little bit better on how it works but not completely. Guess time will tell.

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#1184 search_destroy

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Gepost 06 augustus 2010 - 09:24

Will there be a desktop icon to click on and instantly load the mod?

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#1185 FFW TUT

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Gepost 06 augustus 2010 - 09:29

Will there be a desktop icon to click on and instantly load the mod?

not a big problem to do this
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#1186 search_destroy

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Gepost 06 augustus 2010 - 10:53

not a big problem to do this


All you have to do is drag it from the start menu on to the desktop

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#1187 Xplorer4x4

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Gepost 06 augustus 2010 - 11:43

All you have to do is drag it from the start menu on to the desktop

For the game yes, for mods its not quite that simple.

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#1188 firefighter111

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Gepost 07 augustus 2010 - 12:46

Now onto more of a tip rather than question or suggestion. IRL whenever a squad is called the tone still requests an engine in that house. Just a realism tip. :)

That's probably because in their first, second, and third due area, they are considered a engine, then outside of that area, if not acting as a squad, they're considered a truck company, and then they can obviously be called as a squad company in any area.

95961656.png


#1189 TacticalRooster22

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Gepost 07 augustus 2010 - 01:34

About the vid, very cool lights! The way to turn on/off light patterns when you play is very cool! :cheers-mate:

new-fan-1.png

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#1190 captonbob

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Gepost 07 augustus 2010 - 02:16

So i just saw the new lights you guys have and all i can say is WOW its so realalistc and so much detail whent into it. Great job
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#1191 Guest_Francis_*

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Gepost 07 augustus 2010 - 03:08

For the game yes, for mods its not quite that simple.


Just add -mod "New York Mod v1.0" to the target line if the mod's name (not directory) is called New York Mod v1.0.

#1192 swatlord

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Gepost 07 augustus 2010 - 03:15

It will work for every Unit with white LEDs, e.g. Engine 9 oder the FDNY-Ambulances.
The wig-way headlights will be activated with the white LED together.

I don't know if anyone knows this, but the white lights only activate when the apparatus is put in drive. When parked, only the red lights flash.

Some law or something. The guy that demoed a new engine for us explained it
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#1193 Xplorer4x4

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Gepost 07 augustus 2010 - 03:33

Just add -mod "New York Mod v1.0" to the target line if the mod's name (not directory) is called New York Mod v1.0.

I know but just saying its not just a cut and paste job.

The guy that demoed a new engine for us explained it

Dont mean to go OT but quick OT Post, I would have guessed you were police, not fire based on your user name. :P

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#1194 Unit 42

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Gepost 07 augustus 2010 - 03:50

I already knew that the lights don't come on in park. I hope the mod is kinda like that too.
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#1195 saxguitar

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Gepost 07 augustus 2010 - 04:00

in the gas scenario picture you have both ladders positioned on an outer lane with the engine closest to the house. Will the ladders be able to reach the roof from the position they are in or do they have a set position kind of like the la mod??

#1196 Kookas

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Gepost 07 augustus 2010 - 11:23

You said you don't want to put in too many automatic scripts, so I'm assuming that after calls, you have to manually click the vehicle staff and put them in the vehicle to send it home? I don't like that idea, because you can miss out people. In real life, people are responsible for themselves (and have radios) so it's not like people are going to get left at a scene in real life.

It sounds like it might be complicated to make a fire engine drive to the scene, like having to select the firefighters, make them put on the suit, make them get into the engine, open the gate, etc. That's nice, unless you also have other calls to attend to...

Not to give the wrong idea, I am looking forward to more updates/the release :D

^ what he said


#1197 FFW TUT

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Gepost 07 augustus 2010 - 12:52

You said you don't want to put in too many automatic scripts, so I'm assuming that after calls, you have to manually click the vehicle staff and put them in the vehicle to send it home? I don't like that idea, because you can miss out people. In real life, people are responsible for themselves (and have radios) so it's not like people are going to get left at a scene in real life.

It sounds like it might be complicated to make a fire engine drive to the scene, like having to select the firefighters, make them put on the suit, make them get into the engine, open the gate, etc. That's nice, unless you also have other calls to attend to...

Not to give the wrong idea, I am looking forward to more updates/the release :D

and thats the reason why there's only ONE incident AT A TIME ;)
don't worry, our system is well-wrought
Let no man's ghost come back to say: "my training let me down"
"Not the death make you become a hero, your daily job does it"
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#1198 TacticalRooster22

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Gepost 07 augustus 2010 - 03:02

Yeah, I could see how more than 1 incident at a time with that kind of system can get kinda hectic. ;)

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#1199 erfd

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Gepost 07 augustus 2010 - 04:01

This sounds better every time you post, sounds very realistic and fun :)

#1200 Guest_New York City_*

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Gepost 07 augustus 2010 - 04:30

Does anybody think that there will ever be a better mod for Emergency 4?



No!!!
Fall on nobody. This Mod will be the best in gaze history EM4 :cheers-mate: :cheers-mate: