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New York Modification {In Progress}


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#1161 Guest_emergency captain_*

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Posted 05 August 2010 - 11:36 PM

Oh. Why'd you quote me?

#1162 EM4life

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Posted 05 August 2010 - 11:36 PM

:loldev:

Tim or Tut, will we be seeing anymore lights for vehicles or is the rest a suprise?

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#1163 ff-hamburg

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Posted 05 August 2010 - 11:43 PM

@EM4life:
We're going to show you some more Videos of the Lightningwork, but just a few vehicles, the most of them will be a surprise.
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#1164 FFW TUT

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Posted 06 August 2010 - 12:51 AM

When?

someitmes i thought you learned it... but okay, no light videos for the next time, thats the consequence
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#1165 Xplorer4x4

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Posted 06 August 2010 - 01:14 AM

Wow...just wow.

Anyways, nice touch in regards to the LEDs working in conjunction with the wig wags.

Cant remember if this has been asked, and i dont think it even applies seeing as you scripted new events, but will us deluxe users get some deluxe only events?

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#1166 Unit 42

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Posted 06 August 2010 - 01:22 AM

NY modders, can you tell me one new mission to look forward to that the other mods didn't have? If not....thanks anywhere.
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#1167 shadowzuziz

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Posted 06 August 2010 - 02:13 AM

"When" is like asking for a release date.



hes a spammer search dont worry bout him

Edit by Stan:

Not understanding to not ask for dates after several warnings and temp bans and "look-a-like stupidness" is one thing and will have a follow up. But this thing is not your messy and you got no reason at all to get disrespectfull.

The base of this community is respect, if you can't go through one door with someone ignore him or close the door, but in no way you are allowed top start a flamewar towards somebody. Therefore I gave you a warning for this since I already told it more then enough tiems in different topics.

Now to Emergency Captain, "look-a-like stupidness" is ok till a certain grade, but what you are doing is going way after just being new, or not paying attention. I warn you in public, for the very last time, stop thinking the staff is stupid and will look over your bullshit because you already got temp banned and I am not going to stay warning you. At a certain grade there will be no sorry and no go back. We all know what this means...

Take this serious!

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#1168 TacticalRooster22

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Posted 06 August 2010 - 02:39 AM

NY modders, can you tell me one new mission to look forward to that the other mods didn't have? If not....thanks anywhere.

I forgot what he said about the missions. I thought they siad that they wouldn't be in the 1st release. :cool:

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#1169 ChicagoFirefighterL3

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Posted 06 August 2010 - 02:43 AM

Wow the lights and model look amazing.Will the tone in the begining be a tone used in the mod?
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#1170 Guest_emergency captain_*

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Posted 06 August 2010 - 02:48 AM

I forgot what he said about the missions. I thought they siad that they wouldn't be in the 1st release. :cool:

Yeah. No missions in the mod!

#1171 Xplorer4x4

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Posted 06 August 2010 - 06:36 AM

As I understand it, freeplay itself will be a bunch of different missions based around different maps.

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#1172 pyrofreak

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Posted 06 August 2010 - 06:53 AM

Look amazing. I just hope traffic isn't murder. I know in the LA mod when you park a fire truck at a scene cars back up behind it, put the redirection lights on and EVERYONE redirects. Just hope ya'll have created a way to help move traffic along. I've lived in NY for a bit and I know the drivers (especially cabbies)aren't that smart. Great looking mod overall can't wait till it's release.

#1173 FFEMTNecker

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Posted 06 August 2010 - 08:48 AM

This mod looks amazing I am so stoked about this, being from New Jersey, having been at ground zero, and experienced the chaos this is going to be such an awesome addition to the Emergency mod lineup Keep up the amazing work!!! :gut:
Take Care - Be Safe!
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#1174 search_destroy

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Posted 06 August 2010 - 05:47 PM

Does anybody think that there will ever be a better mod for Emergency 4?

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#1175 FFW TUT

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Posted 06 August 2010 - 06:01 PM

As I understand it, freeplay itself will be a bunch of different missions based around different maps.

our freeplaysystem is created on mission basis, this allows us to create and use more own extended scripts... also we are able to create every incident very detailed, from pain in the chest (EMS) over a gang shootout (PD) to phone alarm of a possible structure fire (FD). you cannot compare the standard emergency/911 incidents with our system.... its something complete new because we can create every single detail for the incidents. we make every single incident from scratch, thats a very time consuming work but its worth the time. we just try to make a modification where the player is involved more interactively.
There's just one map in the first version, its like normal freeplay... just based on a big mission, simply described. Maybe there was a little misunderstanding because you said it will be a bunch of different missions on different maps ;)
hope you can understand it, finished school about 8 years ago so my english isn't as perfect as it was^^
Let no man's ghost come back to say: "my training let me down"
"Not the death make you become a hero, your daily job does it"
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#1176 Xplorer4x4

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Posted 06 August 2010 - 06:21 PM

I guess I did misunderstood. Maybe you guys would shoot a highlight video or something to illustrate just how it works, but my understanding was, for example:
Load the game, load the mod, then load freeplay. Freeplay starts on Queens map this time, but next time it could be the Bronx. You get a call for an MVA but nothing else while the MVA is going on. So now you work the MVA, in detail which i will skip, everyone returns there status to available. Now you might be taken to Chinatown map. work a comercial fire alarm, in detail, and then everyone returns to available. Now it might be back to Queens for a gang fight.

Now aside from only having one map in the first release, once we have multiple maps, will it follow this format?

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

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#1177 FFW TUT

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Posted 06 August 2010 - 06:33 PM

...
Now aside from only having one map in the first release, once we have multiple maps, will it follow this format?

we have to try out this system and then decide depending on how it works and how the "feeling" is while gaming, we'll keep this suggestion in mind and test it out
Let no man's ghost come back to say: "my training let me down"
"Not the death make you become a hero, your daily job does it"
Dedication, Loyalty, Tradition - Proud to be a Firefighter

New York Modification - Official Youtube Channel
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#1178 saxguitar

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Posted 06 August 2010 - 06:43 PM

How will the audio and video represent a call coming in? Will it be on a station by station basis, or will it be similar to the basic Em4 and LA mod with the dispatcher appearing in a video screen on the side.

On a more reallife basis will the station have the tone with the units responding?

Now onto more of a tip rather than question or suggestion. IRL whenever a squad is called the tone still requests an engine in that house. Just a realism tip. :)

#1179 Guest_dm155_*

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Posted 06 August 2010 - 06:46 PM

our freeplaysystem is created on mission basis, this allows us to create and use more own extended scripts... also we are able to create every incident very detailed, from pain in the chest (EMS) over a gang shootout (PD) to phone alarm of a possible structure fire (FD). you cannot compare the standard emergency/911 incidents with our system.... its something complete new because we can create every single detail for the incidents. we make every single incident from scratch, thats a very time consuming work but its worth the time. we just try to make a modification where the player is involved more interactively.
There's just one map in the first version, its like normal freeplay... just based on a big mission, simply described. Maybe there was a little misunderstanding because you said it will be a bunch of different missions on different maps ;)
hope you can understand it, finished school about 8 years ago so my english isn't as perfect as it was^^


So I have to ask, where you said it is like the normal freeplay map.... Did you mean it is the same map or is there a whole ne map?

#1180 Unit 42

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Posted 06 August 2010 - 06:52 PM

Also, is there a button to press to make the engine go out of the station and staff itself without doing it manually?
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