
New York Modification {In Progress}
#1161
Guest_emergency captain_*
Posted 05 August 2010 - 11:36 PM
#1163
Posted 05 August 2010 - 11:43 PM
We're going to show you some more Videos of the Lightningwork, but just a few vehicles, the most of them will be a surprise.

NY-Mod Lighter and Skinner
#1164
Posted 06 August 2010 - 12:51 AM
someitmes i thought you learned it... but okay, no light videos for the next time, thats the consequenceWhen?
"Not the death make you become a hero, your daily job does it"
Dedication, Loyalty, Tradition - Proud to be a Firefighter
New York Modification - Official Youtube Channel

New York Mod Thread
#1165
Posted 06 August 2010 - 01:14 AM
Anyways, nice touch in regards to the LEDs working in conjunction with the wig wags.
Cant remember if this has been asked, and i dont think it even applies seeing as you scripted new events, but will us deluxe users get some deluxe only events?
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
If you appreciate my work, then please donate. Every little bit helps!
#1166
Posted 06 August 2010 - 01:22 AM

Anime....that is all.
#1167
Posted 06 August 2010 - 02:13 AM
"When" is like asking for a release date.
hes a spammer search dont worry bout him
Edit by Stan:
Not understanding to not ask for dates after several warnings and temp bans and "look-a-like stupidness" is one thing and will have a follow up. But this thing is not your messy and you got no reason at all to get disrespectfull.
The base of this community is respect, if you can't go through one door with someone ignore him or close the door, but in no way you are allowed top start a flamewar towards somebody. Therefore I gave you a warning for this since I already told it more then enough tiems in different topics.
Now to Emergency Captain, "look-a-like stupidness" is ok till a certain grade, but what you are doing is going way after just being new, or not paying attention. I warn you in public, for the very last time, stop thinking the staff is stupid and will look over your bullshit because you already got temp banned and I am not going to stay warning you. At a certain grade there will be no sorry and no go back. We all know what this means...
Take this serious!
http://imageshack.us/a/img51/5213/62584626.png[/img][/url]
#1168
Posted 06 August 2010 - 02:39 AM
I forgot what he said about the missions. I thought they siad that they wouldn't be in the 1st release.NY modders, can you tell me one new mission to look forward to that the other mods didn't have? If not....thanks anywhere.

Join http://ertrpg.com and beecome part in a fun emergency roleplay!
#1170
Guest_emergency captain_*
Posted 06 August 2010 - 02:48 AM
Yeah. No missions in the mod!I forgot what he said about the missions. I thought they siad that they wouldn't be in the 1st release.
#1171
Posted 06 August 2010 - 06:36 AM
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
If you appreciate my work, then please donate. Every little bit helps!
#1172
Posted 06 August 2010 - 06:53 AM
#1173
Posted 06 August 2010 - 08:48 AM







#1174
Posted 06 August 2010 - 05:47 PM
Skills:
Advanced lighting
#1175
Posted 06 August 2010 - 06:01 PM
our freeplaysystem is created on mission basis, this allows us to create and use more own extended scripts... also we are able to create every incident very detailed, from pain in the chest (EMS) over a gang shootout (PD) to phone alarm of a possible structure fire (FD). you cannot compare the standard emergency/911 incidents with our system.... its something complete new because we can create every single detail for the incidents. we make every single incident from scratch, thats a very time consuming work but its worth the time. we just try to make a modification where the player is involved more interactively.As I understand it, freeplay itself will be a bunch of different missions based around different maps.
There's just one map in the first version, its like normal freeplay... just based on a big mission, simply described. Maybe there was a little misunderstanding because you said it will be a bunch of different missions on different maps

hope you can understand it, finished school about 8 years ago so my english isn't as perfect as it was^^
"Not the death make you become a hero, your daily job does it"
Dedication, Loyalty, Tradition - Proud to be a Firefighter
New York Modification - Official Youtube Channel

New York Mod Thread
#1176
Posted 06 August 2010 - 06:21 PM
Load the game, load the mod, then load freeplay. Freeplay starts on Queens map this time, but next time it could be the Bronx. You get a call for an MVA but nothing else while the MVA is going on. So now you work the MVA, in detail which i will skip, everyone returns there status to available. Now you might be taken to Chinatown map. work a comercial fire alarm, in detail, and then everyone returns to available. Now it might be back to Queens for a gang fight.
Now aside from only having one map in the first release, once we have multiple maps, will it follow this format?
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
If you appreciate my work, then please donate. Every little bit helps!
#1177
Posted 06 August 2010 - 06:33 PM
we have to try out this system and then decide depending on how it works and how the "feeling" is while gaming, we'll keep this suggestion in mind and test it out...
Now aside from only having one map in the first release, once we have multiple maps, will it follow this format?
"Not the death make you become a hero, your daily job does it"
Dedication, Loyalty, Tradition - Proud to be a Firefighter
New York Modification - Official Youtube Channel

New York Mod Thread
#1178
Posted 06 August 2010 - 06:43 PM
On a more reallife basis will the station have the tone with the units responding?
Now onto more of a tip rather than question or suggestion. IRL whenever a squad is called the tone still requests an engine in that house. Just a realism tip.

#1179
Guest_dm155_*
Posted 06 August 2010 - 06:46 PM
our freeplaysystem is created on mission basis, this allows us to create and use more own extended scripts... also we are able to create every incident very detailed, from pain in the chest (EMS) over a gang shootout (PD) to phone alarm of a possible structure fire (FD). you cannot compare the standard emergency/911 incidents with our system.... its something complete new because we can create every single detail for the incidents. we make every single incident from scratch, thats a very time consuming work but its worth the time. we just try to make a modification where the player is involved more interactively.
There's just one map in the first version, its like normal freeplay... just based on a big mission, simply described. Maybe there was a little misunderstanding because you said it will be a bunch of different missions on different maps
hope you can understand it, finished school about 8 years ago so my english isn't as perfect as it was^^
So I have to ask, where you said it is like the normal freeplay map.... Did you mean it is the same map or is there a whole ne map?
#1180
Posted 06 August 2010 - 06:52 PM

Anime....that is all.