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New York Modification {In Progress}


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#921 nick the greek

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Geschrieben 05 Juli 2010 - 05:57

So If I'm understand correctly, in this modification will no have new missions, they will be puted in freeplay map like missions (emergency calls like now in emergency 4 freeplay game), right?

regards,
misionis


That's right. :)

#922 Xplorer4x4

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Geschrieben 05 Juli 2010 - 06:24

Firstly, we haven't shown all models and secondly we make over some old models. Only the best for our fans. ;)


I am pretty sure that the last time FF posted a model before this one) it was an Engine, that he literally just completed after spending hours of work on. Atleast thats how I understood it, which implies to me the models arent done. I can understand that the models may be "done" but you wish to touch them up. However, when I hear some one just got done with such and such model after spending hours on it, that leads me to believe that models are still being created. Not trying to argue, simply looking for some clarification is all.

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#923 FFW TUT

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Geschrieben 05 Juli 2010 - 07:21

I am pretty sure that the last time FF posted a model before this one) it was an Engine, that he literally just completed after spending hours of work on. Atleast thats how I understood it, which implies to me the models arent done. I can understand that the models may be "done" but you wish to touch them up. However, when I hear some one just got done with such and such model after spending hours on it, that leads me to believe that models are still being created. Not trying to argue, simply looking for some clarification is all.

It's right, i said we finished the work on the models... and that was and is right. The Marauder 2 models were the only models which weren't completly finished that day and because of private life it lasts for some time until we got them done. i hope its clarification enough
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#924 Guest_Brian123_*

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Geschrieben 05 Juli 2010 - 07:37

Hasthe new map been put together yet or started ? :)

#925 FFW TUT

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Geschrieben 05 Juli 2010 - 07:59

Hasthe new map been put together yet or started ? :)

after some reworks still in progress
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#926 erfd

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Geschrieben 05 Juli 2010 - 08:01

So now all models are 100 % done, other than some reworks correct?

#927 Guest_emergency captain_*

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Geschrieben 05 Juli 2010 - 08:40

I think you guys should have different distpatchers as the day passes

#928 Shadylasse

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Geschrieben 05 Juli 2010 - 09:04

I think you guys should have different distpatchers as the day passes

Can you describe that?

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#929 TacticalRooster22

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Geschrieben 05 Juli 2010 - 09:08

He means (I think) like different dispatch voises. ;)

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#930 Guest_misionis_*

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Geschrieben 05 Juli 2010 - 09:09

Can you describe that?


Maybe he means something like codes for different cases or no :rolleyes:

@TacticalRooster22
Sorry for my supposition, it took me to much time to post my comment because i use touchpad on my laptop :P anyway

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misionis

#931 Guest_ENG27INE_*

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Geschrieben 05 Juli 2010 - 11:11

Can you describe that?



Pretty sure he means as the time in the game progesses have different dispatchers at different times. Basically as if the dispatchers were doing a shift change.

#932 Guest_emergency captain_*

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Geschrieben 05 Juli 2010 - 11:28

Pretty sure he means as the time in the game progesses have different dispatchers at different times. Basically as if the dispatchers were doing a shift change.

Exactly

#933 JediHutch61

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Geschrieben 05 Juli 2010 - 11:55

I am pretty sure that is impossible in the game, but the Amazing Tim and tem have done the impossible with this mod, so who knows.
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#934 Brendon

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Geschrieben 06 Juli 2010 - 01:28

Exactly


That would be kind of annoying. Dispatchers change every 2 hours. If you've listened to my Youtube vids you'd hear it too.

#935 Guest_emergency captain_*

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Geschrieben 06 Juli 2010 - 03:21

That would be kind of annoying. Dispatchers change every 2 hours. If you've listened to my Youtube vids you'd hear it too.

Maybe, but it would make or seem more realistic.

#936 Ami89E1234

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Geschrieben 06 Juli 2010 - 04:23

I wouldn't be surprised if these guys even change the details of the fire...

That's not that hard to do; there is a built in particle editor. They just need someone who actually has the balls to screw around with that (like the hardest part of modding right there).

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#937 firefighter111

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Geschrieben 06 Juli 2010 - 05:12

So If I'm understand correctly, in this modification will no have new missions, they will be puted in freeplay map like missions (emergency calls like now in emergency 4 freeplay game), right?

regards,
misionis

Yes, there will be no missions, but the freeplay aspect of this mod will be greatly enchanced

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#938 Guest_New York City_*

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Geschrieben 06 Juli 2010 - 05:55

What no missions. All the same please me trozdem if I the Mod can play!

#939 Shadylasse

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Geschrieben 06 Juli 2010 - 09:47

Exactly

Realistic but very useless, what would the point be? That's actually why I asked if you could describe it, because I didn't think you would suggest something that useless (sorry for sounding harsh).

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#940 Guest_misionis_*

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Geschrieben 06 Juli 2010 - 12:13

I watched this video and i think that firefighters must stay on pavement to block people running across while engine come out from fire station like this

regards,
misionis