

New York Modification {In Progress}
#881
Posted 02 July 2010 - 09:26 PM

Join http://ertrpg.com and beecome part in a fun emergency roleplay!
#882
Posted 02 July 2010 - 09:49 PM
it looks so high detailed
I'm jealous on your models
can't wait!!!

**NOTE**
I don't take any requests any more,except for ;
Red Watch (RCMP)
#883
Posted 03 July 2010 - 12:54 AM
I was just making an observation...I see no issue in what I said.What are you going on about?
#884
Guest_Madmike_*
Posted 03 July 2010 - 01:08 AM

#885
Posted 03 July 2010 - 03:05 AM
I didn't understand what you meant..I was just making an observation...I see no issue in what I said.

#886
Posted 03 July 2010 - 03:07 AM

Join http://ertrpg.com and beecome part in a fun emergency roleplay!
#887
Posted 03 July 2010 - 10:26 AM
continue the discussion with usmc via PM pls, not hereI didn't understand what you meant..
NoIs there a new station for these trucks?
"Not the death make you become a hero, your daily job does it"
Dedication, Loyalty, Tradition - Proud to be a Firefighter
New York Modification - Official Youtube Channel

New York Mod Thread
#888
Posted 03 July 2010 - 01:33 PM
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
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#889
Posted 03 July 2010 - 03:10 PM

Join http://ertrpg.com and beecome part in a fun emergency roleplay!
#890
Posted 03 July 2010 - 03:58 PM
the dispatch menus aren't there anymore... we disabled themWill you guys be disabling the police,fir,ems and tech dispatch menus in the bottom left corner? Maybe set it to where you call for a second alarm then the typical second alarm crews for a 2 alarm fire in that district will automatically respond?
"Not the death make you become a hero, your daily job does it"
Dedication, Loyalty, Tradition - Proud to be a Firefighter
New York Modification - Official Youtube Channel

New York Mod Thread
#891
Guest_zergling_*
Posted 03 July 2010 - 05:26 PM
The new engine is working very detailed. I'm looking forward to your finished work and with all your beautiful cars in a small dream, virtual city NY to provide security and emergencies.
your little fan

#892
Posted 03 July 2010 - 05:31 PM
#894
Posted 03 July 2010 - 05:41 PM
Ok, thanksI don't think they said that, but they said they had 95+ vehicles.
I think my computer will need some time to laod the mod

#895
Guest_gabegrenade122_*
Posted 03 July 2010 - 07:33 PM
#896
Posted 03 July 2010 - 11:28 PM
the dispatch menus aren't there anymore... we disabled them
So what will be the ingame method of dispatching?
#897
Posted 04 July 2010 - 12:54 AM
#898
Posted 04 July 2010 - 02:40 AM
I believe there are scripted dispatches. Like if the Batt. cheif calls for a second alarm at a fire, another, for say, 2 pumpers and 1 ladder will be sent to the scene. I'm very curious about the PD though...So what will be the ingame method of dispatching?

I wouldn't be surprised if these guys even change the details of the fire...
I agree.

Join http://ertrpg.com and beecome part in a fun emergency roleplay!
#899
Posted 04 July 2010 - 07:23 AM
Well, the way they are going they will! It's going to be a virtual New York.I wouldn't be surprised if these guys even change the details of the fire...


I think I'm in love.....

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RCMP Modification Public Relations Officer/Visual Designer
#900
Posted 04 July 2010 - 07:26 AM
A second alarm (signal 2-2) is 4 engines, 2 ladders, 2 battalion chiefs, safety and rescue battalions, 1 satellite, 1 tactical support unit, the command tactical unit, and a field comm. rig above the above an all hands assignment. since questions about how the fire dispatch continually come up, I will post a link below to the general dispatch policy for the FDNYI believe there are scripted dispatches. Like if the Batt. cheif calls for a second alarm at a fire, another, for say, 2 pumpers and 1 ladder will be sent to the scene. I'm very curious about the PD though...
http://www.fdnewyork.com/aa.asp