

New York Modification {In Progress}
#501
Gepost 16 mei 2010 - 09:07

#502
Gepost 16 mei 2010 - 09:52
#503
Gepost 17 mei 2010 - 03:50
FTW TUT said that they'll think of the lucky company to put this with.so since none of the present companies have that rig, that means new company?
I believe they will have one. If they don't you can easily ask for help by anyone. But I believe they did state in their last topic, that there will be a mod installer.I don't know if this question has been asked, but will this mod have an installer? I really hope so. I'm terrible with files and replacing scripts manually.
Thanks guys and great work.
-Gabe
#504
Gepost 17 mei 2010 - 11:27

I can't wait to try this mod out

keep up the brilliant work guys !!
My YouTube Channel<----click here
#505
Gepost 17 mei 2010 - 12:28
So guys, something new from me/us...
Surprise 1
Surprise 2
It's a "Prototype Model", that means... its not finished with all of its details... you'll get a Screen of the finished truck next week, when i've decided which CO is the lucky one to be included in our mod with this model
This is absolutely amazing!
It has to be one of the best models for this game

Keep up the great work.
#506
Gepost 18 mei 2010 - 07:45

#507
Gepost 18 mei 2010 - 07:54
the very good informations is " when i can test this mod new york ????is mod is gonna be a legend
the very very good images, map , engines etc ..... but when ? when test this MOD please
thank you sorry for my english
#508
Guest_ToaDster_*
Gepost 18 mei 2010 - 11:01
#509
Guest_Francis_*
Gepost 18 mei 2010 - 11:17
Francis will bully you.
I already did.
@okonor911: You already have two warnings for the same reason and you've got a new one today. The rules did not change even if your last visit was a long while ago.
#510
Gepost 18 mei 2010 - 11:25

FTW TUT, did you say that you'll add more screen shots of the Engine 999 this weekend? After the luckly department gets this truck?
#511
Guest_ToaDster_*
Gepost 19 mei 2010 - 03:49

Anyways more pics of the engines over the weekend would be awsome. This week is my highschool graduation week.

#512
Gepost 19 mei 2010 - 07:21
It tool you a while.. Respect all staffThat a boy Francis. I learned to respect Francis after he beat my butt
multiple times.
Anyways more pics of the engines over the weekend would be awsome. This week is my highschool graduation week.

But yea.
FTW TUT, will there be more emergencies that'll make us yse firefighters with SCBA on? Dunno if it's been answered or not, but if you give us a quick explination or teaser, I'd appreciate it greatly. Or Tim whoever gets this first

#513
Gepost 19 mei 2010 - 12:17
it has been answered by firefighter like two pages ago. they cant add anymore because it is hard coded into the game or something like that. take a look at this.It tool you a while.. Respect all staff
I remember that.
But yea.
FTW TUT, will there be more emergencies that'll make us yse firefighters with SCBA on? Dunno if it's been answered or not, but if you give us a quick explination or teaser, I'd appreciate it greatly. Or Tim whoever gets this first
i hope that answers your question steveThat's all their is in this mod, freeplay. You can't change that, the game is hard coded to just light a random thing on fire when the fire event comes up. That's why the game'll tell you there's an electrical fire, and it's a tree on fire.
#514
Guest_Francis_*
Gepost 19 mei 2010 - 01:37
it has been answered by firefighter like two pages ago. they cant add anymore because it is hard coded into the game or something like that. take a look at this.
i hope that answers your question steve
Well firefighter111 was wrong so I guess it doesn't answer his question.
@Steve: They said they added roof ventilation, so I guess you'll need to have SCBA for that too.
#516
Gepost 19 mei 2010 - 08:00
Awesome model but i thought you guys were all done with the vehicles already?So guys, something new from me/us...
Surprise 1
Surprise 2
It's a "Prototype Model", that means... its not finished with all of its details... you'll get a Screen of the finished truck next week, when i've decided which CO is the lucky one to be included in our mod with this model
Every MOD has an installer,that i have seen, its just submods that do not have installers requiring you to cut and paste, and all that fun stuff.I don't know if this question has been asked, but will this mod have an installer? I really hope so. I'm terrible with files and replacing scripts manually.
Thanks guys and great work.
-Gabe
Well from the sounds of it, there are ways to work around hard coded restrictions.it has been answered by firefighter like two pages ago. they cant add anymore because it is hard coded into the game or something like that. take a look at this.
i hope that answers your question steve
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
If you appreciate my work, then please donate. Every little bit helps!
#517
Gepost 19 mei 2010 - 08:52

Wanna play multiplayer without any of the commitment? Emergency Planet hosts casual multiplayer to all its members! Contact me for more information
Executive Director: EMP Gulag
Do you have a warning that you want to go away, or are you facing another punishment you don't want? Contact me for the NEW alternative!
#518
Gepost 19 mei 2010 - 10:16
#519
Gepost 21 mei 2010 - 04:18
Might have to look into that, thanks!in reply about the SCBA thing, if you create a fire in an enterable building and place on it a restriction trigger so that if anyone with SCBA enters and the fire is still going, health will decrease.. Look at mission 2
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
If you appreciate my work, then please donate. Every little bit helps!
#520
Gepost 22 mei 2010 - 04:56
Skills:
Advanced lighting