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New York Modification {In Progress}


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#381 Steve Winters

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Gepost 30 april 2010 - 05:09

When this mod comes out I will be sitting on my but for a week playing it. :loldev:

A week? I'll be playing this on my arse for 10 years ;) it will be amazing!

Yea you are the dispatcher.. But I like to think as my self as the chief.

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#382 MrMitch

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Gepost 30 april 2010 - 07:45

Can't wait too!

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#383 Guest_emergency captain_*

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Gepost 30 april 2010 - 01:28

A week? I'll be playing this on my arse for 10 years ;) it will be amazing!

Yea you are the dispatcher.. But I like to think as my self as the chief.

Is that all you two got? I will be playing this mod until I die. But then computers will be all fancy shmancy.

#384 Guest_Francis_*

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Gepost 30 april 2010 - 02:21

When this mod comes out I will be sitting on my but for a week playing it. :loldev:


You're lucky I was the one to read it correctly, because you could have got a warning because one of the staff misunderstanding it. :P

#385 search_destroy

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Gepost 30 april 2010 - 02:30

what more would you want them to do? The point of the game is that in fire emergencies, you are the chief, so would you want the game to play itself for you?



Your right good point

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#386 Kookas

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Gepost 30 april 2010 - 07:26

So long as when I press the parking button all the staff automatically pack up and get into their cars before it drives home, all is well for me...

^ what he said


#387 Guest_emergency captain_*

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Gepost 30 april 2010 - 10:05

So long as when I press the parking button all the staff automatically pack up and get into their cars before it drives home, all is well for me...

Same. I hate it when you have to do it manually.

#388 TacticalRooster22

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Gepost 02 mei 2010 - 02:27

I hope they have that feature in this mod! That would be awesome! :happy:

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#389 Guest_emergency captain_*

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Gepost 02 mei 2010 - 02:29

I like a mod more when it has that.

#390 Shadylasse

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Gepost 02 mei 2010 - 02:39

I don't mind doing it manually, it gives more gameplay.
Also my impression is that you can roleplay a lot, so.. -why only at the incidents, guys? You can roleplay packing up the stuff and such too. At the scene of an incident is 1 thing to save lives, another is to pack up after it again.
(to emergency captain and TacticalRooster) you can imagine it with your lego, you play with it, then you clean it up. It's a simple basis and both things is a "NEED!" and therefore it adds realism to your roleplay. (just to this: if you're very very spoiled it ain't a "NEED!" cause then you're dad or mom probably cleans up after you. lol jk)

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#391 Guest_emergency captain_*

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Gepost 02 mei 2010 - 02:54

I don't mind doing it manually, it gives more gameplay.
Also my impression is that you can roleplay a lot, so.. -why only at the incidents, guys? You can roleplay packing up the stuff and such too. At the scene of an incident is 1 thing to save lives, another is to pack up after it again.
(to emergency captain and TacticalRooster) you can imagine it with your lego, you play with it, then you clean it up. It's a simple basis and both things is a "NEED!" and therefore it adds realism to your roleplay. (just to this: if you're very very spoiled it ain't a "NEED!" cause then you're dad or mom probably cleans up after you. lol jk)

Legos can't do that. And even still, I wish something like the Rapid Deplaoyment were in the mod. Sorry, but Back To Topic??????

#392 Guest_ToaDster_*

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Gepost 02 mei 2010 - 06:15

Will your mod have simple city tasks like a leaky fire hydrant?

#393 Kookas

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Gepost 02 mei 2010 - 07:29

I don't see how you can oppose automatic packing up and going home, it's so boring and you have to ensure that no-one is left behind. In real life, people tend to know they exist, and can go to the fire engine themselves.

Also, a little idea for a medical event:

A call which is not life-threatening. For some reason, even when people have just been "slightly injured" from a fall, they're still bleeding out their life over time, which isn't realistic. If you're bleeding heavily enough to bleed to death from a fall, then that isn't a "slight injury". You should be able to respond to some medical calls without lights and sirens, but you can't normally because otherwise their condition gets too bad.

^ what he said


#394 Kookas

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Gepost 03 mei 2010 - 01:27

Also, with NY Mod, I wonder, what about dead body reports and you have to get forensics to examine and find the murderer. Then you raid their house and take em downtown. I'm going to be playing this mod as much as Winterberg mod if not more when it comes it! :laugh:

Deze post is bewerkt door pyrothijs: 05 mei 2010 - 10:59
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^ what he said


#395 TacticalRooster22

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Gepost 03 mei 2010 - 01:56

Yeah same here! :holdglass:

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#396 aussie firie

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Gepost 03 mei 2010 - 11:01

we know you guys are adding lots of different calls and editing the way they run (venting, using cutters as well as spreaders, different medical system) etc etc. Just wondering if you are changing the way that HAZMATS run. For example using gas detectors, HAZ bins, decon showers, etc etc, instead of just a hazmat tent like current system uses? cheers

#397 Guest_ToaDster_*

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Gepost 04 mei 2010 - 03:34

Just Wondering in the mod will the traffic lights change for emergency vehicles?

#398 EM4life

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Gepost 04 mei 2010 - 03:49

Just Wondering in the mod will the traffic lights change for emergency vehicles?

Now that would be cool!

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#399 Xplorer4x4

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Gepost 05 mei 2010 - 01:38

anyways, dont think any one has asked this of the NY Mod, but, Tim, knowing the crazy things you pull off in this game, will you/have you designed a system to allow traffic to merge in to another lane rather then redirecting. I think we need both commands at times but for other time I think this would be useful and its something I think alot of people have wanted for some time.

Deze post is bewerkt door pyrothijs: 05 mei 2010 - 11:00
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#400 Guest_emergency captain_*

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Gepost 05 mei 2010 - 01:47

Her ein my town, we have something called an opticom on the fire department's trucks. There is a sensor near the traffic lights. When the opticom button is pushed, the sensor sees it allowing the light to turn green, while in sight. When the vehicle moves away, the light turns red again. And Xplorer, this is THE most creative modding team in Emergency4 history. They probably hhave already thought about your idea. Hell, they must have millions of ideas we don't know about!