At least you apologized so it's all good.
Don't make me warn you. I have already said up on the same page not to act as moderators, especially if situations were already dealt with. This is not your job.
Back to the topic please.

Gepost 17 april 2010 - 01:23
At least you apologized so it's all good.
Gepost 17 april 2010 - 01:49
Gepost 17 april 2010 - 04:49
While I'm not an expert on FDNY Q policies, I know that the FDNY has banned them from all companies that operate in areas with high rises due to the echo problem. Also, the FDNY doesn't spec any of their rigs to have the mechanical Qs on them because of that policy, so only a few companies in the city have the traditional mechanical q on them, which I believe that they have to get themselves in some fashion, and I don't think any of these units are in the mod. The new electronic Qs are being put on the new rigs since they don't have the echo problem, but as far as we know, none of the new units with the electronic q are in the mod. On a side note, It's great to hear the Qs down in the city again, and I hear them alot, seeing as I go to school about ten blocks from battalion 9's (busiest battalion in the nation) house.So on the fire trucks do you have a Q siren for any of them, and if so can you tell me which ones???
Gepost 17 april 2010 - 06:48
Thank you for clerifying.While I'm not an expert on FDNY Q policies, I know that the FDNY has banned them from all companies that operate in areas with high rises due to the echo problem. Also, the FDNY doesn't spec any of their rigs to have the mechanical Qs on them because of that policy, so only a few companies in the city have the traditional mechanical q on them, which I believe that they have to get themselves in some fashion, and I don't think any of these units are in the mod. The new electronic Qs are being put on the new rigs since they don't have the echo problem, but as far as we know, none of the new units with the electronic q are in the mod. On a side note, It's great to hear the Qs down in the city again, and I hear them alot, seeing as I go to school about ten blocks from battalion 9's (busiest battalion in the nation) house.
Gepost 18 april 2010 - 09:10
Really? How do you know?They've already done a tazer.
Gepost 18 april 2010 - 10:13
A while back there was talk of a tazer, and pepper spray is in the producer's notes. They both have the same function, so tazers aren't a necessity. even though in rl, there's a pretty big difference XDPretty sure it's a peperspray, not a tazer. (however if you saw a reply you may be right)
Gepost 18 april 2010 - 02:04
I guess you're right in that way then, I just don't seem to remember it.A while back there was talk of a tazer, and pepper spray is in the producer's notes. They both have the same function, so tazers aren't a necessity. even though in rl, there's a pretty big difference XD
Gepost 18 april 2010 - 02:52
Gepost 18 april 2010 - 11:28
Gepost 19 april 2010 - 01:26
Gepost 19 april 2010 - 01:29
the tazor could be used from a distance to prevent your units from getting hit, where as pepper spray, you have to go right up to the suspect, endangering one of your units.The thing is, if they already have pepper spray that can immobilize a suspect, whats the point of having a tazer which will do the EXACT same thing?
Gepost 19 april 2010 - 01:31
Join http://ertrpg.com and beecome part in a fun emergency roleplay!
Gepost 19 april 2010 - 01:31
That's a good point, I should of thought of that.the tazor could be used from a distance to prevent your units from getting hit, where as pepper spray, you have to go right up to the suspect, endangering one of your units.
Gepost 19 april 2010 - 01:36
Join http://ertrpg.com and beecome part in a fun emergency roleplay!
Gepost 19 april 2010 - 01:42
Just an "on-foot" command. If they have it that they can have Police Officers "Patrol the Street" then they should be equipped with tazers then.Using the tazer is almost like the chase command, while pepper spray is like an arrest. (Or so I've heard...)
Gepost 19 april 2010 - 01:43
Gepost 19 april 2010 - 01:56
1) It does that just to make it seem a lot harder. Which is good. You can't do anything about that I believe.I was just playing the LA mod and I noticed two things that bugged me. The first was that you are almost done with one responce and then another shows up. In the ny mod will you give the players a little more time to regroup? The second thing that bugs me is that traffic does not pull over for oncoming emergency vehicles. Will the ny mod be a bit more realistic in this way?