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New York Modification {In Progress}


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#221 Guest_Francis_*

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Posted 17 April 2010 - 01:23 AM

'Steve Winters', on 16 Apr 2010 - 10:41 PM, said:

At least you apologized so it's all good.


Don't make me warn you. I have already said up on the same page not to act as moderators, especially if situations were already dealt with. This is not your job.

Back to the topic please. :)

#222 Guest_ToaDster_*

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Posted 17 April 2010 - 01:49 AM

So on the fire trucks do you have a Q siren for any of them, and if so can you tell me which ones???

#223 firefighter111

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Posted 17 April 2010 - 04:49 AM

'ToaDster', on 17 Apr 2010 - 12:49 AM, said:

So on the fire trucks do you have a Q siren for any of them, and if so can you tell me which ones???

While I'm not an expert on FDNY Q policies, I know that the FDNY has banned them from all companies that operate in areas with high rises due to the echo problem. Also, the FDNY doesn't spec any of their rigs to have the mechanical Qs on them because of that policy, so only a few companies in the city have the traditional mechanical q on them, which I believe that they have to get themselves in some fashion, and I don't think any of these units are in the mod. The new electronic Qs are being put on the new rigs since they don't have the echo problem, but as far as we know, none of the new units with the electronic q are in the mod. On a side note, It's great to hear the Qs down in the city again, and I hear them alot, seeing as I go to school about ten blocks from battalion 9's (busiest battalion in the nation) house.

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#224 Guest_ToaDster_*

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Posted 17 April 2010 - 06:48 AM

'firefighter111', on 17 Apr 2010 - 03:49 AM, said:

While I'm not an expert on FDNY Q policies, I know that the FDNY has banned them from all companies that operate in areas with high rises due to the echo problem. Also, the FDNY doesn't spec any of their rigs to have the mechanical Qs on them because of that policy, so only a few companies in the city have the traditional mechanical q on them, which I believe that they have to get themselves in some fashion, and I don't think any of these units are in the mod. The new electronic Qs are being put on the new rigs since they don't have the echo problem, but as far as we know, none of the new units with the electronic q are in the mod. On a side note, It's great to hear the Qs down in the city again, and I hear them alot, seeing as I go to school about ten blocks from battalion 9's (busiest battalion in the nation) house.

Thank you for clerifying.

I had another suggestion. You guys probly don't need it, but I think it would be cool to have taser guns for the law enforcement units in the mod. Please tell me your thoughts.??

#225 EM4life

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Posted 18 April 2010 - 08:32 AM

'ToaDster', on 17 Apr 2010 - 05:48 AM, said:

Thank you for clerifying.

I had another suggestion. You guys probly don't need it, but I think it would be cool to have taser guns for the law enforcement units in the mod. Please tell me your thoughts.??

They've already done a tazer.

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#226 Steve Winters

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Posted 18 April 2010 - 09:10 AM

'EM4life', on 18 Apr 2010 - 07:32 AM, said:

They've already done a tazer.

Really? How do you know?

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#227 Shadylasse

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Posted 18 April 2010 - 09:24 AM

'EM4life', on 18 Apr 2010 - 07:32 AM, said:

They've already done a tazer.

Pretty sure it's a peperspray, not a tazer. (however if you saw a reply you may be right)

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#228 EM4life

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Posted 18 April 2010 - 09:40 AM

'Shadylasse', on 18 Apr 2010 - 08:24 AM, said:

Pretty sure it's a peperspray, not a tazer. (however if you saw a reply you may be right)

They might have said they may be doing one.

But, true, they do have pepper spray.

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#229 Guest_PalaFDExplorer_*

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Posted 18 April 2010 - 10:13 AM

'Shadylasse', on 18 Apr 2010 - 08:24 AM, said:

Pretty sure it's a peperspray, not a tazer. (however if you saw a reply you may be right)

A while back there was talk of a tazer, and pepper spray is in the producer's notes. They both have the same function, so tazers aren't a necessity. even though in rl, there's a pretty big difference XD

#230 Shadylasse

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Posted 18 April 2010 - 02:04 PM

'PalaFDExplorer', on 18 Apr 2010 - 09:13 AM, said:

A while back there was talk of a tazer, and pepper spray is in the producer's notes. They both have the same function, so tazers aren't a necessity. even though in rl, there's a pretty big difference XD

I guess you're right in that way then, I just don't seem to remember it.
Anyway I don't really see Silverhawk active on this forum, is it because he is closer to the german fan forum?

P.S. yeah it would be dumb if you used a tazer towards the suspects eyes (ouch), and other way 'round if you used a peperspray against the suspects back. lol

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#231 Guest_nymodfan_*

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Posted 18 April 2010 - 02:52 PM

eyah this mod is gonna be brilliant i love the work you guys have put in

#232 Guest_emergency captain_*

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Posted 18 April 2010 - 11:28 PM

To clear things up, they have pepper spray in the mod. I've heard chatter about a tazer, but am not sure they can make the scripts for it.

#233 Steve Winters

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Posted 19 April 2010 - 01:26 AM

The thing is, if they already have pepper spray that can immobilize a suspect, whats the point of having a tazer which will do the EXACT same thing?

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#234 firefighter111

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Posted 19 April 2010 - 01:29 AM

'Steve Winters', on 19 Apr 2010 - 12:26 AM, said:

The thing is, if they already have pepper spray that can immobilize a suspect, whats the point of having a tazer which will do the EXACT same thing?

the tazor could be used from a distance to prevent your units from getting hit, where as pepper spray, you have to go right up to the suspect, endangering one of your units.

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#235 TacticalRooster22

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Posted 19 April 2010 - 01:31 AM

If they're in the mod, it's gonna be awesome! :happy:

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#236 Steve Winters

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Posted 19 April 2010 - 01:31 AM

'firefighter111', on 19 Apr 2010 - 12:29 AM, said:

the tazor could be used from a distance to prevent your units from getting hit, where as pepper spray, you have to go right up to the suspect, endangering one of your units.

That's a good point, I should of thought of that.

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#237 TacticalRooster22

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Posted 19 April 2010 - 01:36 AM

Using the tazer is almost like the chase command, while pepper spray is like an arrest. (Or so I've heard...)

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#238 Steve Winters

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Posted 19 April 2010 - 01:42 AM

'TacticalRooster22', on 19 Apr 2010 - 12:36 AM, said:

Using the tazer is almost like the chase command, while pepper spray is like an arrest. (Or so I've heard...)

Just an "on-foot" command. If they have it that they can have Police Officers "Patrol the Street" then they should be equipped with tazers then.

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#239 Guest_ToaDster_*

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Posted 19 April 2010 - 01:43 AM

I was just playing the LA mod and I noticed two things that bugged me. The first was that you are almost done with one responce and then another shows up. In the ny mod will you give the players a little more time to regroup? The second thing that bugs me is that traffic does not pull over for oncoming emergency vehicles. Will the ny mod be a bit more realistic in this way?

#240 Steve Winters

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Posted 19 April 2010 - 01:56 AM

'ToaDster', on 19 Apr 2010 - 12:43 AM, said:

I was just playing the LA mod and I noticed two things that bugged me. The first was that you are almost done with one responce and then another shows up. In the ny mod will you give the players a little more time to regroup? The second thing that bugs me is that traffic does not pull over for oncoming emergency vehicles. Will the ny mod be a bit more realistic in this way?

1) It does that just to make it seem a lot harder. Which is good. You can't do anything about that I believe.

2) Vehicles can't pull over as they are set on a path. Making them pull over would make them pull over would set them off their path they have to follow. However, it is possible. The only major problem would be that they would pull over into objects. I.E. Parked Cars, fire hydrants, lights, post boxes. etc. Then we have to shoot them, extinguish them, then carry them away. That would be annoying.

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