

New York Modification {In Progress}
#2382
Gepost 10 januari 2011 - 12:05
Any chance that the health status and scba status will be changed to a gauge read out rather then text?hm, decided to show you a screen of the GUI... its a screenshot took in the first tutorial stage (date of screenshot: 10/22/2010).
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as shown above it was a while ago we took this screen, the time brought changes... e.g. after we decided to make the chauffeur and the captain as single "actors" the talkie is just in the bar of the cpt. or the SCBA status is displayed in PSI now.
but you are going to see the current status on screens coming with the media package, may this screenshot smooth some ruffled feelings.
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
If you appreciate my work, then please donate. Every little bit helps!
#2383
Gepost 10 januari 2011 - 12:35
#2385
Gepost 10 januari 2011 - 12:39
#2386
Gepost 10 januari 2011 - 01:37
Why would you want a pass, it'd get annoying and you would have to constantly move every firefighter so they wouldn't keep going off, and at a big fire it'd be near impossible to keep track of every one.another question, will their be a PASS alarm on the scba?
#2388
Gepost 10 januari 2011 - 02:21

#2390
Gepost 10 januari 2011 - 02:44
#2391
Gepost 10 januari 2011 - 03:02

Join http://ertrpg.com and beecome part in a fun emergency roleplay!
#2392
Gepost 10 januari 2011 - 03:42
You could set it up to go off only when the the firefighter goes down. I'm looking at trying to do just thatWhy would you want a pass, it'd get annoying and you would have to constantly move every firefighter so they wouldn't keep going off, and at a big fire it'd be near impossible to keep track of every one.

I will ALWAYS the place mission first
I will NEVER accept defeat-I will NEVER quit
I will NEVER leave a fallen comrade

#2393
Gepost 10 januari 2011 - 04:14
#2394
Gepost 10 januari 2011 - 04:52


#2395
Gepost 10 januari 2011 - 04:59
Example
#2396
Gepost 10 januari 2011 - 05:13
What I meant was would there be some other way to tell which rig they came off of so that way you don't have to click on each ff individually to return him to his rig, or are you guys adding a recall button to each rig to allow the crew to return.color of the leathershield is like in real, also like showed in the screen of the GUI by clicking on the unit you see what truck it belongs to
#2397
Gepost 10 januari 2011 - 06:02
#2398
Gepost 10 januari 2011 - 06:35
They have said you will have to complete several tutorial missions for each department before starting the actual game play.I have no idea about what anyone is saying. Will a PDF file be included explaining the mod and have included the terminology of these abriviations and such? I think it may be way too big for this wall to have everything explained in detail.
This site is usually called EMP, but yeah I believe so.When this mod gets released, will it be EPF's record-holder for longest to create?
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
If you appreciate my work, then please donate. Every little bit helps!
#2399
Gepost 10 januari 2011 - 06:39
They have said you will have to complete several tutorial missions for each department before starting the actual game play.
This site is usually called EMP, but yeah I believe so.
Lol, yea but at the time I forgot the abbreviation so I just thought of that, thanks anyways.
#2400
Gepost 10 januari 2011 - 11:15
To end the money debate,
If you create your own content, include an exe, yeah you can charge for use of YOUR stuff. As long as you don't offer the game with it. If you do, that's the illegal part. Debate ended. No more. At all.
As for comman dysmbols, I can't speak for sure, but I think they are done with those almost, or will be shortly
thanks for clearing that up it was a question not a comment
