
New York Modification {In Progress}
#2341
Posted 05 January 2011 - 03:42 AM
"STOP WASTING MY SPAM!"
grow up, whining aint going to get anything changed, ya'll act as though if you rehash the same stupid bs constantly it'll make a difference, it hasnt in the past, it won't now.
@ explorer, unlike say making a model, given the fact they work on the bs in their spare time, they aint paid it's harder to give a definitive percent that you can stand by.. With a model for example generally speaking unless it's deleted or redone by the author 30% is 30% but with code strings they could do say 50% of one of their things.... find out whoops it don't work and have to restart, people'd probrably be more angry over the changing percents declining than not knowing at all... Just my thoughts on it, but it's up to them if they wanted to post a percent, a simple script or a model it's alot easier to guage percents on given theirs is more of a total system the percent can easilly change from say 70% down to 30% if something major goes awry.
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#2342
Posted 05 January 2011 - 09:50 AM
+1This whole thing is making me laugh. I've just about given up hope on this mod ever coming out. I'll stick with Xplorer4x4's mod and the NY submod once it becomes a more stable mod. If this comes out then okay, if not so be it.
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God knows how many hours have gone into it, but I really couldn't spend 2.5 years on a mod just for a couple "thks, gr8 mod".
If there was some sort of financial gain, possibly.
Maybe thats what the media package will do...detail how you can pay for the mod.
I certainly wouldn't give it away for free after this amount of time and stress.
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#2343
Posted 05 January 2011 - 10:22 AM
I think you are missing the point. You said it your self, it may be harder, but it is not impossible to give a percentage. This was never about posting constant percentages, but weather a percentage was possible or not.@ explorer, unlike say making a model, given the fact they work on the bs in their spare time, they aint paid it's harder to give a definitive percent that you can stand by.. With a model for example generally speaking unless it's deleted or redone by the author 30% is 30% but with code strings they could do say 50% of one of their things.... find out whoops it don't work and have to restart, people'd probrably be more angry over the changing percents declining than not knowing at all... Just my thoughts on it, but it's up to them if they wanted to post a percent, a simple script or a model it's alot easier to guage percents on given theirs is more of a total system the percent can easilly change from say 70% down to 30% if something major goes awry.
However in regards to the constant percentage changes,they never post percentages, so thats not much of a concern. Nor did I suggest constantly updating it.
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#2344
Posted 05 January 2011 - 10:36 AM
Elas it's up to the mod makers this topic isnt about debating whether they want to give a percentage, it is their modification and their choice in how they wish to handle updating the people who wish to follow the topic you've offered them the idea Xplorer let them decide how they want to handle it.
Instead of everyone getting their underwear in a twist over this and that in the petty way that has been displayed in the past week, if you don't like how they're handling their "information" about the mod, simply don't read the topic and follow one of the other many NY mods.
Back onto the topic of the mod and not about how they're handling their updates or whether the mod will come out at all, it's just petty and a total waste of everyone's time to have to read a great debate by people who let's be honest here have no idea what they've done or how close they are to completed.
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#2345
Posted 05 January 2011 - 11:07 AM
Nope, never asked for a percent.while you just want a current percent
Your right, because they never mentioned "want" they said Impossible.topic isnt about debating whether they want to give a percentage
I did not suggest anything.you've offered them the idea Xplorer let them decide how they want to handle it.
So your right may as well get back to topic. There plenty of points that could be disputed but whats the point.
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
If you appreciate my work, then please donate. Every little bit helps!
#2346
Posted 08 January 2011 - 01:25 AM


Anime....that is all.
#2348
Posted 08 January 2011 - 01:51 AM

Anime....that is all.
#2349
Posted 08 January 2011 - 03:13 AM
+1
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God knows how many hours have gone into it, but I really couldn't spend 2.5 years on a mod just for a couple "thks, gr8 mod".
If there was some sort of financial gain, possibly.
Maybe thats what the media package will do...detail how you can pay for the mod.
I certainly wouldn't give it away for free after this amount of time and stress.
is that not illegal using a game that people have bought to make money if you release a mod?
#2350
Posted 08 January 2011 - 03:21 AM


If you love playling as police, fire, or ems come join http://ertrpg.forumotion.ca/forum.htm the online text roleplaying game.
#2351
Posted 08 January 2011 - 03:22 AM
how is it illegal? they've spent a huge amount of time on this mod and created a huge amount of new things for the game. It's like saying that paying for furniture is illegal because people by it to put in their house that they bought.is that not illegal using a game that people have bought to make money if you release a mod?
#2352
Posted 08 January 2011 - 04:07 AM
If you create your own content, include an exe, yeah you can charge for use of YOUR stuff. As long as you don't offer the game with it. If you do, that's the illegal part. Debate ended. No more. At all.
As for comman dysmbols, I can't speak for sure, but I think they are done with those almost, or will be shortly
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#2353
Posted 08 January 2011 - 04:27 AM
#2354
Posted 08 January 2011 - 05:16 AM


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#2355
Posted 08 January 2011 - 04:55 PM
we dont want to earn any money for our work, its free for you, why should we?+1
-----
God knows how many hours have gone into it, but I really couldn't spend 2.5 years on a mod just for a couple "thks, gr8 mod".
If there was some sort of financial gain, possibly.
Maybe thats what the media package will do...detail how you can pay for the mod.
I certainly wouldn't give it away for free after this amount of time and stress.
there are no command symbols anymore as you might know but yea... we set new GUI elementsSo, did you all ever place the command symbols??
"Not the death make you become a hero, your daily job does it"
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New York Modification - Official Youtube Channel

New York Mod Thread
#2356
Posted 08 January 2011 - 06:20 PM
there are no command symbols anymore as you might know but yea... we set new GUI elements
Awesome,



If you love playling as police, fire, or ems come join http://ertrpg.forumotion.ca/forum.htm the online text roleplaying game.
#2357
Posted 08 January 2011 - 07:18 PM

as shown above it was a while ago we took this screen, the time brought changes... e.g. after we decided to make the chauffeur and the captain as single "actors" the talkie is just in the bar of the cpt. or the SCBA status is displayed in PSI now.
but you are going to see the current status on screens coming with the media package, may this screenshot smooth some ruffled feelings.
"Not the death make you become a hero, your daily job does it"
Dedication, Loyalty, Tradition - Proud to be a Firefighter
New York Modification - Official Youtube Channel

New York Mod Thread
#2358
Posted 08 January 2011 - 07:23 PM
#2359
Posted 08 January 2011 - 08:30 PM
#2360
Posted 08 January 2011 - 08:41 PM