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New York Modification {In Progress}


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#2341 MikeyPI

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Posted 05 January 2011 - 03:42 AM

In the words of of the sadly underfunded:
"STOP WASTING MY SPAM!"

grow up, whining aint going to get anything changed, ya'll act as though if you rehash the same stupid bs constantly it'll make a difference, it hasnt in the past, it won't now.

@ explorer, unlike say making a model, given the fact they work on the bs in their spare time, they aint paid it's harder to give a definitive percent that you can stand by.. With a model for example generally speaking unless it's deleted or redone by the author 30% is 30% but with code strings they could do say 50% of one of their things.... find out whoops it don't work and have to restart, people'd probrably be more angry over the changing percents declining than not knowing at all... Just my thoughts on it, but it's up to them if they wanted to post a percent, a simple script or a model it's alot easier to guage percents on given theirs is more of a total system the percent can easilly change from say 70% down to 30% if something major goes awry.

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#2342 Fuzzyface

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Posted 05 January 2011 - 09:50 AM

This whole thing is making me laugh. I've just about given up hope on this mod ever coming out. I'll stick with Xplorer4x4's mod and the NY submod once it becomes a more stable mod. If this comes out then okay, if not so be it.

+1
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God knows how many hours have gone into it, but I really couldn't spend 2.5 years on a mod just for a couple "thks, gr8 mod".

If there was some sort of financial gain, possibly.
Maybe thats what the media package will do...detail how you can pay for the mod.

I certainly wouldn't give it away for free after this amount of time and stress.

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#2343 Xplorer4x4

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Posted 05 January 2011 - 10:22 AM

@ explorer, unlike say making a model, given the fact they work on the bs in their spare time, they aint paid it's harder to give a definitive percent that you can stand by.. With a model for example generally speaking unless it's deleted or redone by the author 30% is 30% but with code strings they could do say 50% of one of their things.... find out whoops it don't work and have to restart, people'd probrably be more angry over the changing percents declining than not knowing at all... Just my thoughts on it, but it's up to them if they wanted to post a percent, a simple script or a model it's alot easier to guage percents on given theirs is more of a total system the percent can easilly change from say 70% down to 30% if something major goes awry.

I think you are missing the point. You said it your self, it may be harder, but it is not impossible to give a percentage. This was never about posting constant percentages, but weather a percentage was possible or not.

However in regards to the constant percentage changes,they never post percentages, so thats not much of a concern. Nor did I suggest constantly updating it.

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#2344 MikeyPI

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Posted 05 January 2011 - 10:36 AM

I think you've missed the point bud, while you just want a current percent, what do you think everyone else would want? They'd be asking every month what the % completed was currently, now it's up to the mod designers if they wanted to give such an update, but people would keep asking for it regardless. If they did indeed keep the percentages up to date people would be none too pleased if it went from 60% to 40% because something major broke. A Singular current percentage isnt overly difficult but again most people would keep asking every month what it was now, you and I both know this is how it would go.

Elas it's up to the mod makers this topic isnt about debating whether they want to give a percentage, it is their modification and their choice in how they wish to handle updating the people who wish to follow the topic you've offered them the idea Xplorer let them decide how they want to handle it.

Instead of everyone getting their underwear in a twist over this and that in the petty way that has been displayed in the past week, if you don't like how they're handling their "information" about the mod, simply don't read the topic and follow one of the other many NY mods.

Back onto the topic of the mod and not about how they're handling their updates or whether the mod will come out at all, it's just petty and a total waste of everyone's time to have to read a great debate by people who let's be honest here have no idea what they've done or how close they are to completed.

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#2345 Xplorer4x4

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Posted 05 January 2011 - 11:07 AM

while you just want a current percent

Nope, never asked for a percent.

topic isnt about debating whether they want to give a percentage

Your right, because they never mentioned "want" they said Impossible.

you've offered them the idea Xplorer let them decide how they want to handle it.

I did not suggest anything.

So your right may as well get back to topic. There plenty of points that could be disputed but whats the point.

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#2346 Unit 42

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Posted 08 January 2011 - 01:25 AM

Ooooooohh..., media package sounds official. Still can't wait! Great job so far guys :holdglass:
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#2347 swatlord

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Posted 08 January 2011 - 01:32 AM

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#2348 Unit 42

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Posted 08 January 2011 - 01:51 AM

Hahahaha! Funny! Really, though mod looks unlike any other i've ever seen.
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#2349 keepachris

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Posted 08 January 2011 - 03:13 AM

+1
-----
God knows how many hours have gone into it, but I really couldn't spend 2.5 years on a mod just for a couple "thks, gr8 mod".

If there was some sort of financial gain, possibly.
Maybe thats what the media package will do...detail how you can pay for the mod.

I certainly wouldn't give it away for free after this amount of time and stress.


is that not illegal using a game that people have bought to make money if you release a mod?

#2350 jab16

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Posted 08 January 2011 - 03:21 AM

So, did you all ever place the command symbols??
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#2351 firefighter111

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Posted 08 January 2011 - 03:22 AM

is that not illegal using a game that people have bought to make money if you release a mod?

how is it illegal? they've spent a huge amount of time on this mod and created a huge amount of new things for the game. It's like saying that paying for furniture is illegal because people by it to put in their house that they bought.

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#2352 Newfoundking

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Posted 08 January 2011 - 04:07 AM

To end the money debate,

If you create your own content, include an exe, yeah you can charge for use of YOUR stuff. As long as you don't offer the game with it. If you do, that's the illegal part. Debate ended. No more. At all.

As for comman dysmbols, I can't speak for sure, but I think they are done with those almost, or will be shortly

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#2353 erfd

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Posted 08 January 2011 - 04:27 AM

Comman dysmbols?

#2354 jab16

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Posted 08 January 2011 - 05:16 AM

lol we both meant symbols, the pictures for the commands, For example the rope picture for the drop ropes command.
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#2355 FFW TUT

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Posted 08 January 2011 - 04:55 PM

+1
-----
God knows how many hours have gone into it, but I really couldn't spend 2.5 years on a mod just for a couple "thks, gr8 mod".

If there was some sort of financial gain, possibly.
Maybe thats what the media package will do...detail how you can pay for the mod.

I certainly wouldn't give it away for free after this amount of time and stress.

we dont want to earn any money for our work, its free for you, why should we?

So, did you all ever place the command symbols??

there are no command symbols anymore as you might know but yea... we set new GUI elements
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#2356 jab16

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Posted 08 January 2011 - 06:20 PM

there are no command symbols anymore as you might know but yea... we set new GUI elements


Awesome, :D
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#2357 FFW TUT

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Posted 08 January 2011 - 07:18 PM

hm, decided to show you a screen of the GUI... its a screenshot took in the first tutorial stage (date of screenshot: 10/22/2010).
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as shown above it was a while ago we took this screen, the time brought changes... e.g. after we decided to make the chauffeur and the captain as single "actors" the talkie is just in the bar of the cpt. or the SCBA status is displayed in PSI now.
but you are going to see the current status on screens coming with the media package, may this screenshot smooth some ruffled feelings.
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#2358 kris

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Posted 08 January 2011 - 07:23 PM

Looks realy nice!!

#2359 bazz

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Posted 08 January 2011 - 08:30 PM

OMG! Amazing Work Guys

#2360 ice_krille

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Posted 08 January 2011 - 08:41 PM

Great job guys nice mod =)