

New York Modification {In Progress}
#2361
Geschrieben 09 Januar 2011 - 02:07


Anime....that is all.
#2362
Geschrieben 09 Januar 2011 - 03:05
Thank you,
"Station 27"
Captain (Callsign 2703)
Plymouth Volunteer Fire Department
#2363
Geschrieben 09 Januar 2011 - 03:11

#2364
Geschrieben 09 Januar 2011 - 03:47
may this screenshot smooth some ruffled feelings.
Amen.


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#2365
Geschrieben 09 Januar 2011 - 05:55
I swear to g*d I'm going to... lolCould we maybe see some more pics or a video of just the training stages
#2366
Geschrieben 09 Januar 2011 - 08:56
#2368
Geschrieben 09 Januar 2011 - 11:52
179335 Views on this topic. And that's a lot!
Check out my public mod, Honolulu Modification
I speak Swedish, Finnish, English and German (only a little German).
The massive image has been removed. Refer to the ToS for acceptable sizes.
#2369
Geschrieben 09 Januar 2011 - 04:45

#2370
Geschrieben 09 Januar 2011 - 05:01
I think some buildings maybe all are getting redone to be more NY like.Looks really good, but the buildings in the game will be like in the original game or will be changed (because the original game´s buildings don´t seem of NY (I saw the pictures of the New York style buildings but I don´t know if all the buildings are going to be like these).
Can't wait for the media package.
#2371
Geschrieben 09 Januar 2011 - 06:12
there are no more original game buildingsLooks really good, but the buildings in the game will be like in the original game or will be changed (because the original game´s buildings don´t seem of NY (I saw the pictures of the New York style buildings but I don´t know if all the buildings are going to be like these).
hm, decided to show you a screen of the GUI... its a screenshot took in the first tutorial stage (date of screenshot: 10/22/2010).
![]()
as shown above it was a while ago we took this screen, the time brought changes... e.g. after we decided to make the chauffeur and the captain as single "actors" the talkie is just in the bar of the cpt. or the SCBA status is displayed in PSI now.
but you are going to see the current status on screens coming with the media package, may this screenshot smooth some ruffled feelings.
"Not the death make you become a hero, your daily job does it"
Dedication, Loyalty, Tradition - Proud to be a Firefighter
New York Modification - Official Youtube Channel

New York Mod Thread
#2372
Geschrieben 09 Januar 2011 - 06:27
#2373
Geschrieben 09 Januar 2011 - 06:42
From left to right:hm, decided to show you a screen of the GUI... its a screenshot took in the first tutorial stage (date of screenshot: 10/22/2010).
![]()
as shown above it was a while ago we took this screen, the time brought changes... e.g. after we decided to make the chauffeur and the captain as single "actors" the talkie is just in the bar of the cpt. or the SCBA status is displayed in PSI now.
but you are going to see the current status on screens coming with the media package, may this screenshot smooth some ruffled feelings.
Engine 10 = Line where you see what truck your FF belongs to
Firefighter = Occupation of the person selected
Health Status = Condition of your unit
SCBA Status = Just displayed when FF wears SCBA / recently showing in "PSI" instead of "perfect"
Fire Symbol = click on opens the submenu with the equipment which is needful for firefighting, e.g. the different hosetypes, fire extinguisher, etc.
Gear Wheel Symbol = click on it opens submenu with everything needful for technical rescues, e.g. hurst tool, high pressure bags, etc
SCBA symbol = put on - take off bottle
Mask symbol = put on - take off mask (you just loose air when your unit is wearing the mask)
Radio = Nothing important for a normal firefighter anymore, just in Lt. command bar now
"Not the death make you become a hero, your daily job does it"
Dedication, Loyalty, Tradition - Proud to be a Firefighter
New York Modification - Official Youtube Channel

New York Mod Thread
#2374
Geschrieben 09 Januar 2011 - 06:55

Last question and I will shut up haha
Can an Engine FF perform truck company operations like venting? Or will Engine FF's only be able to do Engine work and Truck FF's do Truck work?
#2375
Geschrieben 09 Januar 2011 - 07:11
only truck ffs have the option to vent a roofAwesome!
Last question and I will shut up haha
Can an Engine FF perform truck company operations like venting? Or will Engine FF's only be able to do Engine work and Truck FF's do Truck work?
"Not the death make you become a hero, your daily job does it"
Dedication, Loyalty, Tradition - Proud to be a Firefighter
New York Modification - Official Youtube Channel

New York Mod Thread
#2376
Geschrieben 09 Januar 2011 - 07:14
From left to right:
Engine 10 = Line where you see what truck your FF belongs to
Firefighter = Occupation of the person selected
Health Status = Condition of your unit
SCBA Status = Just displayed when FF wears SCBA / recently showing in "PSI" instead of "perfect"
Fire Symbol = click on opens the submenu with the equipment which is needful for firefighting, e.g. the different hosetypes, fire extinguisher, etc.
Gear Wheel Symbol = click on it opens submenu with everything needful for technical rescues, e.g. hurst tool, high pressure bags, etc
SCBA symbol = put on - take off bottle
Mask symbol = put on - take off mask (you just loose air when your unit is wearing the mask)
Radio = Nothing important for a normal firefighter anymore, just in Lt. command bar now
Very cool update. Thanks!
#2377
Geschrieben 09 Januar 2011 - 10:43
Is there any visual difference, like if I look at a group of FFs working at a fire will I be able to tell just by looking which ones as rescue ffs, squad ffs, ETC? Also on a side note on the venting, Squad ffs should have that ability to vent too, because outside of their 3rd due area, they are considered a truck company. Also will we have the same FFs every time we sound the alarm (their health will stay the same, ETC), or will it be new FFs like in the LA mod? Finally I have found a bunch of FDNY documents so I'll post the links below in case you're interested.only truck ffs have the option to vent a roof
FDNY Operations Guideline
FDNY 2005 Location Chart
FDNY EMS Location Chart (including voluntaries)
FDNY ICS Manual
FDNY Organizational Chart
#2378
Geschrieben 09 Januar 2011 - 11:01
#2379
Geschrieben 09 Januar 2011 - 11:10
color of the leathershield is like in real, also like showed in the screen of the GUI by clicking on the unit you see what truck it belongs toIs there any visual difference, like if I look at a group of FFs working at a fire will I be able to tell just by looking which ones as rescue ffs, squad ffs, ETC?
sure can squad FFs vent too, they have the same staffing as a truck co.Also on a side note on the venting, Squad ffs should have that ability to vent too, because outside of their 3rd due area, they are considered a truck company.
dont give an answer to this, you see that in a screenshot of the media package explainedAlso will we have the same FFs every time we sound the alarm (their health will stay the same, ETC), or will it be new FFs like in the LA mod?

thank you... but i know the most already, have friends and relatives working over there and was couple of times there tooFinally I have found a bunch of FDNY documents so I'll post the links below in case you're interested.

hope i could help with my answers
"Not the death make you become a hero, your daily job does it"
Dedication, Loyalty, Tradition - Proud to be a Firefighter
New York Modification - Official Youtube Channel

New York Mod Thread
#2380
Geschrieben 09 Januar 2011 - 11:16