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#281 Vfox

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Posted 28 March 2010 - 10:09 PM

wow that looks fantastic! well done Tian! ;)

#282 Tian318

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Posted 28 March 2010 - 10:12 PM

wow that looks fantastic! well done Tian! ;)

Don't forget Eyespy900
He is the founder, thinker, 1st version builder, lighter, skinner, and skin builder

i'm just here to help him upgrade the mod :cool:

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#283 andy hutton

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Posted 28 March 2010 - 11:15 PM

[quote name='Tian318' date='28 March 2010 - 09:56 PM' timestamp='1269806215' post='150788']
Video of the new lights on this thing:
Lights done by; Eyespy900
[url="http://www.youtube.com/watch?v=tcL3sIzKN7E"]http://www.youtube.c...h?v=tcL3sIzKN7E[/url]
[/quot brilliant work guys cant wait to play this one keep it up

#284 Tian318

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Posted 29 March 2010 - 02:14 AM

And the first new animation for the truck is ready:

http://www.youtube.com/watch?v=u57qT6M8jBU
Thanks to:
Eyespy900 - info and pictures
Hoppah - Animation tool + documentation
Stan - Permission to use the setup script(out off NL alpha V2.0 mod)


On to the next. :grinsevil:

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#285 Forensics

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Posted 29 March 2010 - 08:32 AM

Amazing! :gut:


#286 randomperson139

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Posted 29 March 2010 - 10:13 AM

Amazing work Tian :gut:
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#287 andy hutton

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Posted 29 March 2010 - 02:39 PM

Amazing work Tian Posted Image



yep i agree amazing work guys

#288 Vfox

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Posted 29 March 2010 - 07:02 PM

you boys are such hard workers! the mod just gets better and better! ;)

#289 eyespy900

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Posted 29 March 2010 - 08:45 PM

you boys are such hard workers! the mod just gets better and better! ;)


thanks for all the comments everyone is making, there is a lot more to look fordward in the near future, keep watching this space

***eyespy900***

#290 Tian318

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Posted 30 March 2010 - 10:47 PM

The pumpers are on a hold for a moment due to animation issues (although they are about 95% done)
Looking to fix that, in the mean time we are rebuilding the PM(Pod moving unit).
updates will follow soon.

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#291 andrew2007

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Posted 30 March 2010 - 11:10 PM

Great work with the mod, top work with the animations too Eyespy900 and Tian378!

Looking forward to seeing what you do with the Pod Transporter.
Thanks,
Andrew.


Submod: Even More Additional Units

#292 Tian318

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Posted 30 March 2010 - 11:44 PM

Great work with the mod, top work with the animations too Eyespy900 and Tian378!

Looking forward to seeing what you do with the Pod Transporter.

If all goes at it goes now, the first updates would be here in few hours(still W.I.P then)
but will give you guys a basic idea

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#293 andrew2007

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Posted 31 March 2010 - 12:16 AM

Thanks,

Also, Quick question, The Bronto (Ladder Platform) in the photo in the first post, does it currently function like it would in real situations?
Thanks,
Andrew.


Submod: Even More Additional Units

#294 Tian318

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Posted 31 March 2010 - 12:18 AM

Also, Quick question, The Bronto (Ladder Platform) in the photo in the first post, does it currently function like it would in real situations?


Unfortunately at this point no.
But there are rumors behind the scene on how to get it to work.
once we have it confirmed will build that in to.

So(hope it's not idle hope) in a few days/weeks we'll have that worked out.

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#295 eyespy900

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Posted 31 March 2010 - 10:12 AM

***update***

we have been working on a rebuild of the scania P310 prime mover. it is still w.i.p at the moment. tian318 is currently
working on the back of the loading unit. and also the annimations too. hope u like it

model ***tian318*** skin, lights and photos ***eyespy900***

Posted Image

#296 randomperson139

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Posted 31 March 2010 - 12:48 PM

It looks great! :12:
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#297 Vfox

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Posted 31 March 2010 - 06:49 PM

..the PM don't look much different from the old version but i guess i shouldn't judge a book by its cover

#298 Tian318

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Posted 31 March 2010 - 08:40 PM

..the PM don't look much different from the old version but i guess i shouldn't judge a book by its cover

At the risk of being asshole co-worker off the year
There are very much differences

Old PM
Posted Image
Posted Image

New PM
Posted Image
Posted Image
Posted Image

****Sorry eyespy900, no intend of offending you****

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#299 andy hutton

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Posted 01 April 2010 - 12:58 AM

It looks great! Posted Image



its great the prime mover good work guys and thanks for the updatesPosted Image

#300 Kookas

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Posted 01 April 2010 - 08:50 PM

Very nice work with the vehicles, but can I make a small suggestion (no intention of seeming like a dick or anything) - you might want to learn about polygon lights. It means you only need to use one corona instead of four for each LED piece, meaning a better appearance. Basically, you go into Polygon Edit mode, click on Add Poly, and then click on four places around your grille lights, numberplate lights, wherever. if it's an irregular shape (circles and ovals can be done with four vertices) then you might want to click on multiple places. When clicking, leave a good distance (3d distance, not time) between each click so it does create a new vertex instead of moving an existing one. Each square you see as you click is a vertex (of course), and when you have more than three, it automatically creates a polygon, marked with a white outline on the truck. Move it around until you have the white outline positioned right to match the part of the vehicle.

Changing the lightmap with a polygon selected will change the texture of the polygon. For grille lights, you might want to use rectangle, but experiment with all of them of course, to get the best result.

One advantage is that you only usually need one reasonably-sized corona (generally in the middle) for it to look good, so it takes alot less time and effort.

It is just a suggestion, I hope you don't take offence, I am not saying your work is bad, I am just saying if you added polygon lights, it would take alot less effort and still look good.

^ what he said