
Now the model's nearly done.

Geschrieben 11 Februar 2010 - 06:06
^ what he said
Geschrieben 11 Februar 2010 - 06:10
Geschrieben 11 Februar 2010 - 06:13
I'm not from the West Midlands, But are you sure they use Aurmoured Land Rovers as ARVs. As far as I know ARVs are normally Volvos and BMWs. Also they probably use a Volvo V70 as a traffic car and general patrol car.
^ what he said
Geschrieben 11 Februar 2010 - 06:13
Some police services use Land rovers as ARV's.I'm not from the West Midlands, But are you sure they use Aurmoured Land Rovers as ARVs. As far as I know ARVs are normally Volvos and BMWs. Also they probably use a Volvo V70 as a traffic car and general patrol car.
Geschrieben 11 Februar 2010 - 07:56
Some police services use Land rovers as ARV's.
I don't think they use Volvo's as normal panda cars. Just traffic and ARV.
Where is the mod based on, Birmingham? I can sent them a freedom of information request, asking what vehicles are currently in service if you like.
^ what he said
Geschrieben 13 Februar 2010 - 05:30
^ what he said
Geschrieben 13 Februar 2010 - 06:21
Geschrieben 13 Februar 2010 - 06:27
What kind of area do you want the map to be? Country or city, realistic or made up?
^ what he said
Geschrieben 14 Februar 2010 - 02:38
^ what he said
Geschrieben 14 Februar 2010 - 03:23
Hello, I have a little question.. I've UV Mapped the Vectra in Blender and generated its texture from there too, with Ambient Occlusion .. in Zmodeler, I have it all set up right (with the UV Mapper and everything) except for one thing - no texture. How do I load the texture? I found a button called Texture Browser, but this doesn't seem to sort my problem at all :\
* Lawyer: "Now sir, I'm sure you are an intelligent and honest man--"
* Witness: "Thank you. If I weren't under oath, I'd return the compliment."
Geschrieben 14 Februar 2010 - 03:29
^ what he said
Geschrieben 14 Februar 2010 - 07:18
Thanks, it worked! But now I have another problem .. in-game, dark blotches appear on the car -.- No such problems are visible in Zmodeler or Blender but they just pop up here, it's very annoying. The normals are fine. How can I fix this? If it's some sort of smoothing error then I am going to just use low-poly boxes with textures on... to me, it looks like shadows are being cast onto the model :| .. if so, I really hope you can turn that off.
Dieser Beitrag wurde von Tian318 bearbeitet: 14 Februar 2010 - 07:20
* Lawyer: "Now sir, I'm sure you are an intelligent and honest man--"
* Witness: "Thank you. If I weren't under oath, I'd return the compliment."
Geschrieben 14 Februar 2010 - 08:21
^ what he said
Geschrieben 15 Februar 2010 - 03:35
Geschrieben 15 Februar 2010 - 12:05
^ what he said
Geschrieben 15 Februar 2010 - 12:19
Geschrieben 15 Februar 2010 - 03:49
^ what he said