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West Midlands Mod (In Progress)


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Umfrage: West Mids Poll (74 Mitglieder haben abgestimmt)

Manual or Automated commands?

  1. Abgestimmt Manual (36 Stimmen [48.65%])

    Prozentsatz der Stimmen: 48.65%

  2. Abgestimmt Automated (38 Stimmen [51.35%])

    Prozentsatz der Stimmen: 51.35%

Abstimmen

#201 randomperson139

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Geschrieben 14 März 2010 - 09:08

Amazing job on the Dennis :12:
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#202 Kookas

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Geschrieben 14 März 2010 - 09:15

It seems pretty high-poly, at about 1600 polys. It won't get much higher than that, though (nearly done, mesh-wise).

Posted Image

^ what he said


#203 Forensics

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Geschrieben 14 März 2010 - 09:16

It seems pretty high-poly, at about 1600 polys. It won't get much higher than that, though (nearly done, mesh-wise).


Amazing! :12:

Love the colours. :P


#204 Kookas

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Geschrieben 14 März 2010 - 09:17

Haha yes a toddler's firetruck!

^ what he said


#205 Guest_Francis_*

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Geschrieben 14 März 2010 - 10:33

1600 polys is not near the maximum. If you don't care about people running Pentium 3s, then you are fine to go up to 4000.

#206 Kookas

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Geschrieben 18 März 2010 - 07:44

Oh, regarding the possible Vauxhall Vectra police car, I think you may have seen a Skoda Octavia and mistook it for a Vectra ;) They don't look so different. No mod news until tomorrow though, sorry!

^ what he said


#207 Guest_Francis_*

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Geschrieben 18 März 2010 - 09:59

1600 polys is not near the maximum. If you don't care about people running Pentium 3s, then you are fine to go up to 4000.


Correction there, you can go up to 15 000, thanks to MikePI. :)

#208 Wkboy714

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Geschrieben 18 März 2010 - 11:26

Oh, regarding the possible Vauxhall Vectra police car, I think you may have seen a Skoda Octavia and mistook it for a Vectra ;) They don't look so different.


If you're talking to me here, I'm pretty sure it was a Vectra.
In fact, 100000% sure, because I saw it again yesterday, and got a good long look at it. :)

#209 randomperson139

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Geschrieben 18 März 2010 - 11:31

The Freedom Of Information thing that WM Police sent to Forensics doesn't mention anything about Vauxhall Vectras. I don't think they have them.

It could have been from another police force instead, and next time you see one why don't you take a pic and upload it so we can see.
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#210 Forensics

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Geschrieben 18 März 2010 - 11:39

If you're talking to me here, I'm pretty sure it was a Vectra.
In fact, 100000% sure, because I saw it again yesterday, and got a good long look at it. :)


Where did you see it?
That FoI list is only for in and around Birmingham.


#211 Guest_Francis_*

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Geschrieben 19 März 2010 - 12:20

Back to topic?

#212 BritishArmyReserveCadets

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Geschrieben 19 März 2010 - 04:35

m you going to edit the Technician/Paramedic Emergency Bag to the West Midlands EMT Bag


Posted Image
It is like that but with an oxygen tank on the side and it is green with Either "Paramedic" or "Technician" on it with a WMAS Logo

Student Paramedic

iAm1Ae7.gif


#213 Kookas

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Geschrieben 19 März 2010 - 06:20

I don't mean any disrespect, but I don't feel that was off-topic, because we are trying to get West Midlands Mod to have realistic vehicles so it can be realistic as possible. It is all part of planning, for future reference ;)

Also, I found out what the actual roof ID codes mean. The official website for the WMPS strongly implies that the different codes (LetterNumber) on the roof show what station the vehicle comes from.

Below is a link to the source of that information, and the different codes for the various stations.

http://www.west-midl...uk/np/index.asp

This means that either I need to base the map on somewhere real, or I have to make up my own station code. It's quite complicated because this now means that I may well have to script the dispatch system so that cars called from the map are all different with different roof codes.

However, it shouldn't be so bad. I think I may centre the map around the Kings Heath High Street. I think it's a great location for this game.

First off, as its in the city (with Central London-like traffic on the High St.), car chases almost never happen, so that gives a nice explanation for EM4's lack of car chases. Secondly, it has a big crime every now and then - armed robbery, stabbings, etc. Thirdly, it's very close to where I live, so its not a problem if I need to go and get resources for making the map.

Also, a reason no ARVs were on that FOI fleet list - this idea also explains why that armoured Land Rover was seen in Staffordshire and in the West Midlands. Perhaps we don't have enough gun-related crime around here to justify the West Midlands owning its own fleet of ARVs, so when we do need them we just borrow one from Staffordshire.

Expect some mod updates + screenshots throughout this weekend :)

And yes, I am going to change the medical bag.

Oh, and don't expect any missions, not even for 0.9, maybe for 0.99 but I doubt it.

^ what he said


#214 Forensics

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Geschrieben 19 März 2010 - 06:26

Also, a reason no ARVs were on that FOI fleet list - this idea also explains why that armoured Land Rover was seen in Staffordshire and in the West Midlands. Perhaps we don't have enough gun-related crime around here to justify the West Midlands owning its own fleet of ARVs, so when we do need them we just borrow one from Staffordshire.

Expect some mod updates + screenshots throughout this weekend :)

I doubt that, just the town of Shrewsbury has 2 ARVs.

Looking forward to updates. :)


#215 Kookas

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Geschrieben 19 März 2010 - 10:56

I embark on the journey that is texturing from photographs (the equipment bays):

Posted Image

^ what he said


#216 randomperson139

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Geschrieben 19 März 2010 - 10:59

It looks amazing so far. Keep it up :12:
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#217 Forensics

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Geschrieben 19 März 2010 - 11:00

I embark on the journey that is texturing from photographs (the equipment bays):


Stunning, I love it! :12:

Keep it up! :gut:


#218 Kookas

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Geschrieben 20 März 2010 - 12:44

Thanks. To ensure every mesh gets put in-game correctly will be a tad tedious. I'll probably end up messing it up, maybe I'll forget to import one of the meshes into ZModeler (that's almost the worst one, because then I have to try and get it scaled to the same scale as the rest of the meshes).

Posted Image

Not sure about the colour of the middle part of the roof though. Might actually be red.

^ what he said


#219 Forensics

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Geschrieben 20 März 2010 - 11:11

Love it! :12:


#220 BritishArmyReserveCadets

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Geschrieben 20 März 2010 - 03:21

you know what i would really like to see in this mod?


The Territorial Army
Unarmed Scorpion
Posted Image
MK1 Bedford
Posted Image


And their weapons

SA80Posted Image

and the L96 Sniper, LMG, 50.cal MG, and M9 Sidearm

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