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Controlling Picketers


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#41 Fuzzyface

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Geschrieben 07 Januar 2010 - 08:17

I remember when i first started playing with my freeplay params, i think i edited both those, but increased the hazmat range so that i had to shut down like a quarter of the city to ensure nothing spread :P

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#42 Forensics

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Geschrieben 08 Januar 2010 - 12:59

I normally send a SWAT team and arrest the main guy (the one with the sign) and then send the SWAT Team back to base. After the main person is off the map the other protesters normally just walk away.


I just tried that and it works it makes it so much easier.
All you need is one patrol car, quickly arrest the main man and take him off the map. :)


#43 Tian318

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Geschrieben 08 Januar 2010 - 01:11

You can also try this:

1 Tec heli
1 police heli
1 sniper(on board of the police heli)
1 Tec dude(on board of his choper)
1 ambulance(with staf)

Fly to the rioters.
Land your sniper on the ground.
Shoot the "leader(s)".
use the Tec chopper to air lift the leader out.
Drop the leader(1street away from the rioters)
treat and remove him.
send units home(hospital)
done.

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#44 Guest_pmadden94_*

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Geschrieben 08 Januar 2010 - 02:14

Fly to the rioters.
Land your sniper on the ground.
Shoot the "leader(s)".
use the Tec chopper to air lift the leader out.
Drop the leader(1street away from the rioters)
treat and remove him.
send units home(hospital)
done.

that's actually not a bad idea...but as we said before, speed is key.
With me, I can get a patrol car on scene in about ten seconds. I use this technique (wont go into detail) where the patrol cars are evenly distributed throughout the city.
Generally, if you dont get on scene in under a minute, it will get out of control.

#45 Tian318

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Geschrieben 08 Januar 2010 - 10:08

that's actually not a bad idea...but as we said before, speed is key.
With me, I can get a patrol car on scene in about ten seconds. I use this technique (wont go into detail) where the patrol cars are evenly distributed throughout the city.
Generally, if you dont get on scene in under a minute, it will get out of control.


That's why i use choppers.
i have one on stand by(police)with 2 snipers and some swat units in it.
the tec chopper is fast enough to call of map.
And ambulance are around somewhere(i have about 6/7 patrolling)
Same with police units, but i always seem to get these events after a lot of other police events.
so i started to try that out.
And it worked pretty well.

(one down side, the people that where around the leader will keep playing the animation off rioters).
They won't go berserk and start trowing Molotov's, the just stand there, playing the riot animation.
(another event(fire/ems/police) will clear that though).

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* Witness: "Thank you. If I weren't under oath, I'd return the compliment."

 


#46 racer123246

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Geschrieben 10 Januar 2010 - 12:34

The only thing I hate about the choppers, is that when you have snipers inside, you can't shoot from the chopper. :( At least, not that I know of.

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#47 Guest_ff.emt.paulsen_*

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Geschrieben 18 Januar 2010 - 12:41

Depending where the are protesting I send one unit in. The leader had the sign, if you arrest him a quickly get him into the cop car the other protesters leave and you dont have in one get hurt and it's faster.

#48 Forensics

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Geschrieben 18 Januar 2010 - 12:44

Yes, I only learn this a few weeks ago and it makes things so much easier.
All you need is 1 cop car instead of loads of SWAT and MCUs.


#49 Xplorer4x4

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Geschrieben 18 Januar 2010 - 06:44

I rarley ever need a few MCU, maybe one if things get ugly. Usually I set up a parameter and then flash bang them.

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#50 Guest_ff.emt.paulsen_*

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Geschrieben 18 Januar 2010 - 07:26

I rarley ever need a few MCU, maybe one if things get ugly. Usually I set up a parameter and then flash bang them.



you know I never really thought of using a flashbang thats a great idea thanks!