

Scotland Mod V2.0 In The Make! (Work In Progress) UPDATE 06/6/11!
#1141
Geschrieben 05 Januar 2011 - 06:24

#1142
Geschrieben 06 Januar 2011 - 01:53
V2.0
Brand new map based on Aberdeen
All vehicles so far will be redone if needed
New vehicles getting made
Maybe some new scripts(Quick Attack, Armed Police Script, On scene scripts(Rtc,HouseFire,Small Fire options) and more I hope.
Animated lockers(Hopefully if it goes to plan)
5 Fire stations(4 Wholetime - Manned 24/7 365) + 1 Wholetime,Retained(1 Wholetime Pump + 1 Retained(Pagers etc)
-(Wholetime) Central, Average 2200 calls a year (2 Pumps + Height Vehicle)
-(Wholetime North Anderson, Average 1600 calls a year(2 Pumps + MIU + DIM Unit)
-(Wholetime) Altens, 360 Average calls a year(1 pump + 1 primemover)
-(Wholetime) Dyce, 300 Average calls a year(1pump + 1 pump retained + ISV Van retained)
there are another 2 wholetime/retained stations but im not using them. There is also 33 Retained stations but not using them either(Maybe I Might)
Retained Script - Pager goes off, Cars arrive at station
Wholetime Script - (Alarm Sound for each station(When theres the tone then says the callsign I might manage that to add that to each station,Then firefighters go the there pumps)
Police Station
Ambulance Station+Hospital.
V3.0 Will be done in due time after we try and complete V2.0!
RED - Not Done
Orange - Getting Done
Green - Done
Blue - Getting Sorted Out.
This is just a plan on what we would like to see.. This will come in due course.. I will ask for your mission idea's at a later date also.
UkMod999
Scotland Mod Team Manager.

#1143
Geschrieben 17 Januar 2011 - 01:19
Really like the work. Only issue I have is that all SAS paramedics/technicians/ACA's wear black safety boots rather than white. One much smaller issue is that the SAS staff usually do not have the reflective stripes on the trousers. The waterproofs do though... I am glad you chose that bomber jacket, as the ones with green arms make us look daft.
Still, great work. Looking forward to seeing the ambulances when they are textured up.
p.s. Any chance the ambo staff can do more than idly push stretchers about and actually treat patients?
#1144
Geschrieben 17 Januar 2011 - 01:32
Thats actually just beta people ;-) Firefighters are spot on, Im a fire cadet in Grampian so we should be good with most stuff + gives me more realism cus i do that stuff.@: CultziBolzi
Really like the work. Only issue I have is that all SAS paramedics/technicians/ACA's wear black safety boots rather than white. One much smaller issue is that the SAS staff usually do not have the reflective stripes on the trousers. The waterproofs do though... I am glad you chose that bomber jacket, as the ones with green arms make us look daft.
Still, great work. Looking forward to seeing the ambulances when they are textured up.
p.s. Any chance the ambo staff can do more than idly push stretchers about and actually treat patients?
Thanks. Well the paramedics are hopefully going to have some equipment like "oxygen masks" and bags for there stuff and when there in attendance the can treat there patient(s) before transporting, if serious there will be a Emergency Response car needed.
I realky want this realistic as possible.
#1145
Geschrieben 17 Januar 2011 - 02:34
That's great the paramedics will get to treat patients. As for calling in cars, we can call in doctors if it's needed, so that is realistic enough.
Does that mean there will be paramedic cars and doctor and paramedic cars?
The doctors don't generally hold emergency driving training and have a paramedic drive them to the scene.
Really looking forward to when this releases. It's amazing work so far.
#1146
Geschrieben 17 Januar 2011 - 03:11
Ah ok. Nevertheless amazing work so far.
That's great the paramedics will get to treat patients. As for calling in cars, we can call in doctors if it's needed, so that is realistic enough.
Does that mean there will be paramedic cars and doctor and paramedic cars?
The doctors don't generally hold emergency driving training and have a paramedic drive them to the scene.
Really looking forward to when this releases. It's amazing work so far.
Doctor car will be a silver Nissan Navara Jeep(No bluelights) And A Honda Jeep RRU + A Ford Focus Estate RRU(Blue lights Of Course)
Doctor cars can go to your incidents at houses where someone is ill and can treat at the house and if an ambulance is needed you can have 2 options(Blue light run + None Blue light run)
For more of the Serious cases - 1 Doctor Car and A Ambulance will be needed..
For Crashes - Im hoping the RTC Script can work with the equipment area on the road etc etc, If theres a fatal that road needs to be closed and crash investigators come.. Diversion script i hope..
Its all about the man power, I usaully send 2 pumps to a crash as thats usaully what happens.. I want it realistic as possible.
#1147
Geschrieben 17 Januar 2011 - 04:04
Doctor car will be a silver Nissan Navara Jeep(No bluelights) And A Honda Jeep RRU + A Ford Focus Estate RRU(Blue lights Of Course)
Doctor cars can go to your incidents at houses where someone is ill and can treat at the house and if an ambulance is needed you can have 2 options(Blue light run + None Blue light run)
For more of the Serious cases - 1 Doctor Car and A Ambulance will be needed..
For Crashes - Im hoping the RTC Script can work with the equipment area on the road etc etc, If theres a fatal that road needs to be closed and crash investigators come.. Diversion script i hope..
Its all about the man power, I usaully send 2 pumps to a crash as thats usaully what happens.. I want it realistic as possible.
Wow, your attention to detail is remarkable. The option for a cold response from the ambulances is a nice touch. None of this running about on blue lights to cat C calls.
I like the idea of investigating the crashes too.
I'm now more excited for release!
#1148
Geschrieben 17 Januar 2011 - 05:24
The OC-D
"Whoever said the pen is mightier than the sword obviously never encountered automatic weapons" - Douglas MacArthur
#1149
Geschrieben 17 Januar 2011 - 05:38
Wow, your attention to detail is remarkable. The option for a cold response from the ambulances is a nice touch. None of this running about on blue lights to cat C calls.
I like the idea of investigating the crashes too.
I'm now more excited for release!
Basically, What im actually hoping for is some new incidents, This may take a while but worth it

For suicide missions there will be a suicide option in the mod which will basically put all vehicles in the area put there bluelights and sirens off to do a silent approach to that scene..
Some new equipment like - Police Tape, Cones, Barriers(Council Takes Them) Some Road Signs.. Lights Etc.. .
Im kind of hoping for an RTS But for all services based on the Grampian Region..
There will be a coastgaurd script in which they can cancel RNLI or Mobilise RNLI or Get a Helicopter etc.. Just really what they do in real life i want it based in my mod.
SORT Team etc will also be in(They will have special features like Call Helimed 2..As with most but control options to call more ambulances etc..
Grampian Fire And Rescue's ICU you will be able to either send all vehicles back, Call more, Get an officer there or assistance from another brigade.
The OCD..
I will be adding Green Lights to doctor cars but they can be LED's in the grill and back window's and you can put them on if required or that..
#1150
Geschrieben 17 Januar 2011 - 06:01
Almost all drivers let them by. At the end of the day they are on their way to an urgent call. I do wish they were required to have proper emergency driving training though.
Wow, this is certainly in depth. I am really looking forward to the release.
Is there an updated release that comes after 1.0?
#1151
Geschrieben 17 Januar 2011 - 06:10
If there's anything I can do though, let me know.
#1152
Geschrieben 17 Januar 2011 - 06:38
Yeah, green lights would be great for docs.
Almost all drivers let them by. At the end of the day they are on their way to an urgent call. I do wish they were required to have proper emergency driving training though.
Wow, this is certainly in depth. I am really looking forward to the release.
Is there an updated release that comes after 1.0?
It was basically a little light update. V1.5 Will have the New ISV Van. 701 Scania, The 961 Central Scania. New Ambulance. And Hopefully the Incident Control Unit..
Where about's are you from? If you have MSN please send it via Pm.
I will probably add green lights but no sirens, I want an in depth mod, I want people to really see how we do it up here.
#1153
Geschrieben 06 Februar 2011 - 02:04
I observed a doc on the BASICs car and he had green flashing and a siren.
Still, the mod looks great so far. Would like to see some of the VW ambos.... ;-)
#1154
Geschrieben 06 Februar 2011 - 02:42

#1155
Geschrieben 06 Februar 2011 - 10:41
#1156
Geschrieben 06 Februar 2011 - 02:01
#1157
Geschrieben 06 Februar 2011 - 04:47

Preferably either Structures, Objects or Vehicles, im not very good with Humans/People objects

#1158
Geschrieben 12 Februar 2011 - 08:56
In this version you will find..
4 Scania P230 Extended Cabs from - Central and North Anderson Drive Fire Stations(771 772 and 961 and 962)
1 Mercedes Sprinter Public Order Van
2 Ford Focus Estate Police cars.. 1 old and 1 new.
1 Scania 94D - (781 Retained)
1 Mercedes Sprinter Ambulance
1 Honda Civic Response Car.
+ Brand new light's and personel.
What's your thoughts so far? We hope Scotland Mod can be absolutely fantastic in the future.
Thanks.
Scotland Mod Team
#1159
Geschrieben 12 Februar 2011 - 09:06
#1160
Geschrieben 12 Februar 2011 - 10:46
It's already looking fantastic.