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Los Angeles Mod bugs, issues and problems


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#161 swatlord

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Gepost 05 januari 2010 - 05:34

Well, since the tillers in the LAFD don't cary hose, and neither does the rear-mount ladder ingame, I see no reason why the tiller should carry hose ingame.

My mistake, I answered based on what I thought was logical way to do things (limiting the amount of emergency vehicles on a MVA scene)

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#162 Guest_beethovenverona_*

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Gepost 05 januari 2010 - 09:53

Hello. I have another problem. :redcross: When i click the "campaign" button appears 13 missions, from 11 (construction crane falls on a church) to 23 (disaster in a open pit). Where are the missions 1-10? The Los Angles Mod missions? If i click "new campaign" i start with the mission 1 (terroristic attack) and if i click "continue campaign" i start with "oil rig on fire". When i installed the mod there were all 23 missions, originals and not. :nixweiss: Please give me an answer.

#163 randomperson139

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Gepost 05 januari 2010 - 12:10

There should actually be 30 missions not 23. I think one solution to this is to reinstall the mod and there is anther solution here.
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#164 Hoppah

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Gepost 05 januari 2010 - 12:43

And you're still not supposed to click the New Campaign button. :)

#165 Guest_beethovenverona_*

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Gepost 05 januari 2010 - 02:31

I've tryed. I have Hoppah's missions and original missions but they're 23 and not 30. :gruebel:

#166 Guest_Krisey_*

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Gepost 05 januari 2010 - 04:18

My problem is that LA Mod doesen't open :s Cannot create C:\Program Files\sixteen tons entertainment\Emergency 4\Mods\la.exe.
Administrative privileges may be required? What does this mean?

#167 randomperson139

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Gepost 05 januari 2010 - 04:31

Load the game and load the mod using the modifications menu.
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#168 Guest_Krisey_*

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Gepost 05 januari 2010 - 07:53

Now it works :) Thx

#169 racer123246

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Gepost 05 januari 2010 - 09:39

I don't know if this was posted, but pretty much at the center of the freeplay map, there is a random police siren. It's always on and I don't know where it's coming from... It's not that annoying, until I have an emergency by it.

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#170 Brendon

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Gepost 06 januari 2010 - 04:36

I don't know if this was posted, but pretty much at the center of the freeplay map, there is a random police siren. It's always on and I don't know where it's coming from... It's not that annoying, until I have an emergency by it.


That bug has always been around. Just restart freeplay.

#171 Guest_beethovenverona_*

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Gepost 06 januari 2010 - 10:05

So I have a third problem. :redcross: Sometimes (especially during the freeplay, but once during the vip escort mission) it appears a error message with inside this text "PATROL123 is not correct to do this action" or something of similar ( i don't remember well).The screen stay with the last image (the ambulances with stretchers who are going inside) but blocked and the sound continue to go. And the only choice is to restart the computer by putting out electification. So, i restart it and.... there were missions to 11 from 23! :machkaputt: but i had reinstalled the game as well i can! :nixweiss:
HELP ME!!!

#172 Forensics

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Gepost 06 januari 2010 - 10:38

Do you use any submods?


#173 Guest_beethovenverona_*

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Gepost 06 januari 2010 - 10:42

yes, the additional units submod for LA mod :mellow:

#174 Forensics

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Gepost 06 januari 2010 - 10:42

Try this.


#175 Guest_beethovenverona_*

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Gepost 06 januari 2010 - 11:14

thanks :rolleyes:

now it'time to try!...

Good.

And for the missions? I want to play the LA mod missions and i can't re-install the game everyday!

#176 randomperson139

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Gepost 06 januari 2010 - 12:02

Don't double, or in this case, triple post. ;)

Go to this page and scroll down. There is a temporary solution there. You wouldn't have to reinstall the game anyway. You would only have to reinstall the mod. Try Hoppah's solution, that should work.
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#177 Guest_Curpling_*

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Gepost 06 januari 2010 - 01:20

What happens if you have a dog unit and the dog leader gets injured?



I tested that, if the dog handler is injured you can send a new K9 unit to the scene.
What you do is that you exit the new K9 unit, and makes sure that both dogs are in the vicinity of your new K9 car, and the enter the new K9 unit with your officer, for me that made both the old and the new dog to enter the car, but you cant use that K9 unit, if you do you wont be able to use the dogs anymore.
So you have to send both K9 units cars back to HQ.


Hope it helped

#178 randomperson139

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Gepost 06 januari 2010 - 01:25

:welcome: to the forums Curpling. Thanks for testing that and replying. :)
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#179 Guest_Pohjoismaa_*

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Gepost 06 januari 2010 - 02:24

When K9 dog dies, officer puts dog body in the car, and when officer exit the car, dog comes out with full hp:s, and it can use again :P



Oh, thats been reported. :P Have a nice day then.

#180 ARMYBDYGUARD

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Gepost 06 januari 2010 - 06:30

Hello and happy new year all. I have searched for this answer, but I have found the problem and not the solution. The traffic lights that have been reported that stay redis really bugging me. Is there a solution?
Thanks