Los Angeles Mod bugs, issues and problems
#61
Gepost 24 december 2009 - 10:53
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
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#62
Gepost 24 december 2009 - 12:30
I think Hoppah said that this happened so it's supposed to do that. I can't remeber why he said it did that though.
EDIT:
Because the tarp only replaces the model of the body and does not edit the properties of the body. It's normal (for the game) that FF/PM's keep trying to revive uncovered dead bodies.
#63
Gepost 24 december 2009 - 12:54
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
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#64
Gepost 24 december 2009 - 12:56
#66
Gepost 24 december 2009 - 04:40
so how come i cant get my dog?!?!
Select a K-9 vehicle and press the Empty Vehicle button should work.
#67
Gepost 24 december 2009 - 05:14
so how come i cant get my dog?!?!
I've encountered this bug too. I just get the handler back into the car and empty the car again, then he gets the dog out.
Another thing I noticed is sometimes I hear sheep in the area when the dog is out and he seems to wander a bit like he's herding.
#68
Gepost 24 december 2009 - 06:01
#69
Gepost 24 december 2009 - 08:27
Also 2 or more dogs out, will conflict with eachother so make sure one handler and his dog are out of the range of the other handler and his dog.
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#70
Gepost 25 december 2009 - 06:57
On the oilrig mission, droped divers will walk on the water.
Also 2 or more dogs out, will conflict with eachother so make sure one handler and his dog are out of the range of the other handler and his dog.
Yeah. I noticed this as well, but this was a bit different for me. When I had both handlers and both canines out. Only one canine was responding to BOTH of the officers commands... The other canine just stood there... The commands to the other canine were obeyed when I put the other back into the vehicle.
#71
Gepost 25 december 2009 - 11:57
I've encountered this bug too. I just get the handler back into the car and empty the car again, then he gets the dog out.
Another thing I noticed is sometimes I hear sheep in the area when the dog is out and he seems to wander a bit like he's herding.
I had that one time to with a riot, the dog was lost everytime. Even calling him by the handler didn't work because he comes a bit closer and then runs off somewhere else.
#72
Gepost 25 december 2009 - 12:36
#73
Gepost 25 december 2009 - 04:55
#74
Gepost 25 december 2009 - 05:12
Logfile end.
|Model contains 1721 vertices, 926 polygons, 0 bones, 0 muscleanimframes
Prototype mod:Prototypes/Objects/Wrecks/heliwreck01.e4p precached
|Loading Model mod:Models\Objects\Wrecks\truckwreck03.v3o
|[VNUM=1.43]
|Model contains 1721 vertices, 914 polygons, 0 bones, 0 muscleanimframes
Prototype mod:Prototypes/Objects/Wrecks/truckwreck03.e4p precached
Loading gamma ramp...
--- load time profile begin ---
--- load time profile end ---
Destroy Network...
Deleting units...
Destroy XGUI...
Destroy Audio...
Destroy GameFramework...
Destroy GFX...
Destroy Vision...
|VisMain_cl::DeInit
|DeInitializing Object Data...
|DeInitializing World Data...
|DeInitializing Surface and Texture Data...
|Dump resources...
|...no resource leaks.
|Deallocated fast Geometry Buffer.
Destroy Input...
Destroy Scriptscheduler...
Destroy Timer...
Destroy Screen...
Destroy UpdateChain...
Destroy Console...
Destroy Filesystem...
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#75 Guest_ModMaker2009_*
Gepost 25 december 2009 - 05:23
Been checking out the new version of LA Mod and noticed a few problems/bugs,
1) The police dog goes kinda slow..
2) How do you stop the police dog attacking the criminal once hes caught him so the officer can arrest him rather than the dog injure him then we need to call EMS and waste resources
3) The new officers comand to "Check Victim" doesn't seem to work.. When can we use it? Because when the dog has injured the criminal i tried to click "Check Victim" and nothing was highlighted..
will edit this post if i come across any other problems.
Thanks
#76
Gepost 25 december 2009 - 07:36
Hi,
Been checking out the new version of LA Mod and noticed a few problems/bugs,
1) The police dog goes kinda slow..
2) How do you stop the police dog attacking the criminal once hes caught him so the officer can arrest him rather than the dog injure him then we need to call EMS and waste resources
3) The new officers comand to "Check Victim" doesn't seem to work.. When can we use it? Because when the dog has injured the criminal i tried to click "Check Victim" and nothing was highlighted..
will edit this post if i come across any other problems.
Thanks
1) Not sure if I can change that
2) Get the officer close to the dog and use the Call Dog command again.
3) Where do you want to use it for? The Check Victim command is only used to cover dead bodies or the Missing Person event in Deluxe freeplay.
#77
Gepost 26 december 2009 - 03:11
In terms of realism, I think its usually procedure to send EMS in such a case anyways, and using the default settings, its pretty hard to run out of cash to buy another ambulance if needed.then we need to call EMS and waste resources
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
If you appreciate my work, then please donate. Every little bit helps!
#78
Gepost 26 december 2009 - 05:07
Anyway this can be stopped?
#79 Guest_ModMaker2009_*
Gepost 26 december 2009 - 10:58
In terms of realism, I think its usually procedure to send EMS in such a case anyways, and using the default settings, its pretty hard to run out of cash to buy another ambulance if needed.
Good point, but I use a Trainer for the game so I just press 9 and I get about £9999999 so im fine hehhe
But, I was just saying about wasting resources it seems silly sending EMS to every mainly every call involving police due to the fact the dog keeps injuring the criminal.
How come the Fire Engines never run out of water?
We should have to call in a extra water supply engine or somthing, it would make it realalistic if the engines did eventually run out of water.
#80
Gepost 26 december 2009 - 01:45
They don't run out of water in the original game either. Hoppah hasn't made a script for them to run out of water.How come the Fire Engines never run out of water?
We should have to call in a extra water supply engine or somthing, it would make it realalistic if the engines did eventually run out of water.
BTW Don't double post. Use the edit button.
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