Los Angeles Mod bugs, issues and problems
#681
Geschrieben 30 Juni 2010 - 07:47
Doctors will still try to revive corpses that have been covered up.
Civilians will stand in the middle of the roadway and won't reposition themselves if they're set as stationary. For instance, the prostitutes by the carwash. If a fire breaks out, they run into the middle of the street and never move back, blocking traffic.
#682
Geschrieben 30 Juni 2010 - 08:19
This is known and not really much a bug (doesn't hinder gameplay)Doctors will still try to revive corpses that have been covered up.
Try using officers with the "halt civilians" command. Make sure the officer is facing the people and they will walk away.Civilians will stand in the middle of the roadway and won't reposition themselves if they're set as stationary. For instance, the prostitutes by the carwash. If a fire breaks out, they run into the middle of the street and never move back, blocking traffic.
I will ALWAYS the place mission first
I will NEVER accept defeat-I will NEVER quit
I will NEVER leave a fallen comrade
#683
Geschrieben 01 Juli 2010 - 07:39
1) How can I keep the tiller from catching fire? My tiller keeps blowing up. This might be a PRL thing, but i have compared the prototypes in every way possible and as far as I can tell they match up 100%
2)My SWR Truck and Large Rescue Ambulance(LRA) are spawning the vehicles fine, spawning staff fine, and function fine. However, they refuse to park in there assigned parking spot. The part of the script for these look exactly the same as the BC aside from the OBJ and VO references. The unit stop just outside its assigned parking vo and then stops. The staff doesnt exit, and the vehicle wont budge unless you move it manually.
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
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#684 Guest_CairoFirefighter_*
Geschrieben 01 Juli 2010 - 12:51
#685
Geschrieben 01 Juli 2010 - 03:14
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
If you appreciate my work, then please donate. Every little bit helps!
#686
Geschrieben 01 Juli 2010 - 05:50
Come on, hoppah you cant help some one else out with 2 minor issues?
1) How can I keep the tiller from catching fire? My tiller keeps blowing up. This might be a PRL thing, but i have compared the prototypes in every way possible and as far as I can tell they match up 100%
2)My SWR Truck and Large Rescue Ambulance(LRA) are spawning the vehicles fine, spawning staff fine, and function fine. However, they refuse to park in there assigned parking spot. The part of the script for these look exactly the same as the BC aside from the OBJ and VO references. The unit stop just outside its assigned parking vo and then stops. The staff doesnt exit, and the vehicle wont budge unless you move it manually.
1) Has to with the material of the prototype. In the editor, look under 'Edit Traits' and check the Material. Make sure it's set to 'EmVehicle_03'.
2) I need screenshots of the parking spots. Something might block the VO, but it also might be script related.
#687
Geschrieben 01 Juli 2010 - 06:08
2) Script: http://pastebin.com/TdetLJ5m
Screen shot: http://img338.images...00605145531.jpg
As you can imagine the LRA and SWR should back in to there spots but they stop where you see them.
Thansk again Hoppah. I know I appreciate it and I know the others will to!
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
If you appreciate my work, then please donate. Every little bit helps!
#688
Geschrieben 01 Juli 2010 - 06:38
#689
Geschrieben 01 Juli 2010 - 07:30
Note: VO_LRA and VO_SWR are the constants for the parking VOs, while VO_SWR2 and VO_LRA2 are the turn to VOs.
I also double checked to make sure both sets of VOs were named/defined properly, and they are correct.
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
If you appreciate my work, then please donate. Every little bit helps!
#690
Geschrieben 07 Juli 2010 - 05:17
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
If you appreciate my work, then please donate. Every little bit helps!
#691 Guest_martysilva_*
Geschrieben 08 Juli 2010 - 12:55
Another bug is that it is always crashing
Hope you fix it
#692 Guest_supermax_*
Geschrieben 08 Juli 2010 - 02:48
Thx
#694
Geschrieben 10 Juli 2010 - 08:20
This problem I believe is a major bug in los mod 2.0. I looked and there seems to be a lost file in the mod. Take a look the los angels mod file might be damaged. On another case when i load the los angeles 2.0 separately the units don't have any skins on any of the police, fire, medical, and tec. Civilians do.Recently there has been a boatload of people reporting the same problem. I was one of the first ones to report it back with version 1.8. So far there has been no fix. For some people it has been worse, resulting in an unplayable game when a unit is selected.
#695
Geschrieben 10 Juli 2010 - 08:30
Again download the file again, but clear your cache and cookies first.This problem I believe is a major bug in los mod 2.0. I looked and there seems to be a lost file in the mod. Take a look the los angels mod file might be damaged. On another case when i load the los angeles 2.0 separately the units don't have any skins on any of the police, fire, medical, and tec. Civilians do.
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
If you appreciate my work, then please donate. Every little bit helps!
#696 Guest_Chargers2960_*
Geschrieben 11 Juli 2010 - 02:43
1. Pedestrians stand in the street and do not move when you do "send people" command with the police.. So you have to arrest them then move them to the sidewalk.. There's long lines of people strewn about the city.. and dogs stand in the street too..
2. Sometimes i tell my officers to get out of the cruiser, and they get out, I can't see them.....
Any fixes that exist already?
#697
Geschrieben 12 Juli 2010 - 08:02
Here's some i found in multiplayer..
1. Pedestrians stand in the street and do not move when you do "send people" command with the police.. So you have to arrest them then move them to the sidewalk.. There's long lines of people strewn about the city.. and dogs stand in the street too..
2. Sometimes i tell my officers to get out of the cruiser, and they get out, I can't see them.....
Any fixes that exist already?
I too have the problem with people standing in the middle of the street for no reason. I do exactly the same and send the police to move them to the side walk then head back to the PD again. We shouldn't have to do this and it creates problems when trying to get to incidents, etc.
BTW, do you want to have an online multiplayer game sometime? I've never played online and really anxious to give it ago.
If ANYONE wants a multiplayer game, please PM me. I have NO other mods other than this one.
#698
Geschrieben 12 Juli 2010 - 08:42
#699 Guest_Chargers2960_*
Geschrieben 13 Juli 2010 - 05:33
Make sure you holster your gun.. That's what happened to mean when it happened.I don't know if someone has mentioned this before but sometimes after my cop releases an arrested person that was taken at gunpoint then all they can do is get equipment or question or move. How I fix it is I put the traffic vest on or off.
#700
Geschrieben 13 Juli 2010 - 05:43
Ok, I will try that. I though it was something to do with the gunMake sure you holster your gun.. That's what happened to mean when it happened.