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Los Angeles Mod bugs, issues and problems


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#1 Hoppah

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Geschrieben 22 Dezember 2009 - 10:49

Any problem related to the Los Angeles Mod can be posted in this topic. You can also post possible bugs here.
List with all reported and confirmed bugs below:

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New information
07/16/2011: Released Los Angeles Mod v2.1 which contains the latest updates (v2.0.2) as well as some new additions.

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Current bugs

LA mod v2.1 bugs and problems:
- The K9 dog makes sheep noises.
- CheckVictim command does not work for negotiator.

Multiplayer:
- Chase command gets bugged when officers leave their vehicles after stopping the chased car

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Other

Unfixable bugs:
- The trailer of tiller does not have physics when it is not installed. This prevents the trailer from getting stuck.
- The tiller cannot be installed at windows.
- The fireman on the ladder of the tiller sometimes floats in the air.
- The trailer logic might be buggy and/or slow on older computers and during online play.
- MP5, M4a1 and PSG-1 fire through objects.
- Mission 2: Canister sometimes can't be closed (workaround: restarting the game fixes it)
- Mission 3: Bomb Squad cannot pick up the briefcase (workaround: restarting the game fixes it)
- In rare occasions, the gated wye cannot be picked up, because the fireman disappears and nothing else happens. (fix not found yet)

Strange occasions: (often reported as bugs, but cannot or won't be changed)
- Vehicles on patrol ignore traffic lights
- The watercannon of parked fire engines in one of the fire stations shoots through the roof of the fire station when a fire is in its vicinity.
- When personnel of the third parked ambulance (fire station 1) exits the vehicle they sometimes appear outside of the fire station.

Often reported bugs/issues which aren't bugs:
- Red lights on LAPD unmarked and slicktop cars don't flash (law in California requires emergency vehicles to have at least one steady burn).

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Hoppah

#2 Forensics

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Geschrieben 22 Dezember 2009 - 01:10

First of all it's great! :)

1. In the manual it says the K9 car can patrol but it can't.
2. More of an annoying thing than a bug: When you enter or exit personal on the new boat there is an annoying car door noise.


#3 Dion

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Geschrieben 22 Dezember 2009 - 01:18

- The K-9 Dogs still acts as a Search dog when you send people away with it

#4 Forensics

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Geschrieben 22 Dezember 2009 - 02:58

- The K-9 Dogs still acts as a Search dog when you send people away with it

The K9 dogs works fine for me. :)


#5 Guest_Cackles_*

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Geschrieben 22 Dezember 2009 - 03:07

the missing campaign bug is still present :(
Vista 32 i am on btw

#6 DylanPong94

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Geschrieben 22 Dezember 2009 - 03:23

im using 9800 graphic card, on vista 32. my game goes very fine last time. with graphic & details high and shadows on. so now my problem is, whenever i click on a unit, everything goes slow, but whenever im not clicking a unit, everything goes fine again. any idea what happened to my comp? i dont have this problem previously..

#7 Forensics

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Geschrieben 22 Dezember 2009 - 03:28

the missing campaign bug is still present :(
Vista 32 i am on btw

It's fixed for me. :) and I'm on vista 32.
Thanks Hoppah! :12:


#8 randomperson139

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Geschrieben 22 Dezember 2009 - 03:42

What happens if you have a dog unit and the dog leader gets injured?
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#9 billyfromhill

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Geschrieben 22 Dezember 2009 - 03:48

im using 9800 graphic card, on vista 32. my game goes very fine last time. with graphic & details high and shadows on. so now my problem is, whenever i click on a unit, everything goes slow, but whenever im not clicking a unit, everything goes fine again. any idea what happened to my comp? i dont have this problem previously..

With 1.9 this doesn't happen?

#10 Fuzzyface

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Geschrieben 22 Dezember 2009 - 03:52

What happens if you have a dog unit and the dog leader gets injured?


I imagine the same as what happened when I had a bomb expert a bit close to his vehicle and I was using the bomb robot haha.

Once the 'commanding' unit is injured you can't move them (sending another unit doesn't work, it just comes up you can only use one unit at a time)

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#11 DylanPong94

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Geschrieben 22 Dezember 2009 - 03:53

With 1.9 this doesn't happen?

yah, previously i dont have this problem. after i installed 2.0 this appeared. any idea what happened?

#12 Guest_Cackles_*

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Geschrieben 22 Dezember 2009 - 04:26

campaigns don't work for me, they did not show up on 1.9, and don't show up now, also when i try multiplayer, the game hangs
I am on a dual core 2.1 laptop, 4gb ram, 8400 GS, vista 32, all the latest drivers ect ect. The game does not lag at all for me, so i don't think its a performance issue.

Just to clarify, the missions showed up first time i loaded the game

i completed one of the missions, and the continue and main menu buttons are greyed out, only thing that can be pressed is repeat, when you do this, the game crashes to desktop. On restart, missions are not there.

The EM4 install is clean, and patched to 1.3, and the LA Mod 2.0 install is obviously fresh this morning, anyone have any ideas?

#13 Hoppah

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Geschrieben 22 Dezember 2009 - 04:29

yah, previously i dont have this problem. after i installed 2.0 this appeared. any idea what happened?


I have no idea honestly, but I think it might have something to do with a script. The problem is that most scripts weren't really changed for v2.0. Do ALL units cause this lag?

#14 DylanPong94

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Geschrieben 22 Dezember 2009 - 04:46

I have no idea honestly, but I think it might have something to do with a script. The problem is that most scripts weren't really changed for v2.0. Do ALL units cause this lag?

yeah.. all units.. personnels and vehicles.. i dont think it's performance problem..

#15 Guest_BeEaSy_*

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Geschrieben 22 Dezember 2009 - 04:55

I downloaded 2.0 from the main page and the file wont show anything in it :machkaputt:

although it is 152 MB and took quite a while to download. Im trying another download from a mirror site which is much quicker and see if that works. odd. never had a problem before.

#16 Guest_[SAP]Francis_*

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Geschrieben 22 Dezember 2009 - 05:01

I have no idea honestly, but I think it might have something to do with a script. The problem is that most scripts weren't really changed for v2.0. Do ALL units cause this lag?

The same happens with me when I select multiple SWAT units without MP5. Everything goes REALLY slow, I get a FPS drop of about 40... :(

This has been happening every since I've played the LA Mod. My computer is more than powerful though.

Also, I will post a screenshot of an area causing traffic jams soon.

#17 randomperson139

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Geschrieben 22 Dezember 2009 - 05:42

The only problem I have is when I complete a mission you can only click repeat and do the mission again.
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#18 LittleFoX

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Geschrieben 22 Dezember 2009 - 06:16

my campaign mission list only goes to mission 23, I do have all the LA missons but i'm missing some original missions
and as said before once you've completed a mission you can only press repeat

#19 Dion

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Geschrieben 22 Dezember 2009 - 06:55

- When Dog gets injured, the officer has no commands anymore

#20 brwrijssen

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Geschrieben 22 Dezember 2009 - 07:09

sorry for my bad English.
when cars explode and fall injury crashes the game