
Traffic Traffic Traffic
#1
Posted 22 December 2009 - 07:23 AM
#2
Posted 22 December 2009 - 08:29 AM
This will resolve around 90% of the traffic issues.
You will find it in the first post here
If you already have patch 3, then we will need to see some screenshots of where the traffic begins to back up from.
Hope this helps

I was online when LA2.0 was released!
"Courage is not the absence of fear, but the realization that there is something more important"
#3
Guest_pmadden94_*
Posted 22 December 2009 - 09:04 PM

If it is freeplay, it is possible there is a problem with the map (I.E. Object, tree, other blockage)
It could also be in the scripts. under the freeplay parameters, look for something that says this
[codebox]<vehicletraffic factor="1.5"/>[/codebox]
and change the 1.5 to something lower.
This worked well for me.
#4
Posted 23 December 2009 - 01:46 AM
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
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#5
Posted 23 December 2009 - 08:39 PM

#6
Posted 23 December 2009 - 09:14 PM
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#7
Posted 24 December 2009 - 01:22 AM
That will happen occasionally, and as far as anyone knows it cannot be fixed, so you just have to shoot the car, put it out and tow it.
I like NFK's solution ^^

EMT
Rescue Squad Member
#9
Posted 24 December 2009 - 03:03 AM
Just get some units to lay down a spike strip, pylons, flares, or barricades... Just lay any of these down across the INCOMING lanes of traffic... That should stop the flow of traffic coming into the city.
I haven't personally taken this drastic measure... but I know that I have had some problems doing it on one road back in 1.9
I stopped all incoming traffic because of a MVA, but by blocking those lanes of traffic, the traffic lights seemed to stop working... THey didn't change at all... But once I let traffic through the blocked lanes, the lights were fully functional again. Maybe someone could have a try?
#10
Posted 24 December 2009 - 03:38 AM
It might be, youd have to go in the editor and check around.Is it possible to make civilian cars tow-able (without shooting them)?
Problem is, on the Deluxe map this can cause an actual traffic jam event.Another possible "solution" you can try to use is to block off the traffic coming into the city from the main arterial roads/avenues..
Just get some units to lay down a spike strip, pylons, flares, or barricades... Just lay any of these down across the INCOMING lanes of traffic... That should stop the flow of traffic coming into the city.
I haven't personally taken this drastic measure... but I know that I have had some problems doing it on one road back in 1.9
I stopped all incoming traffic because of a MVA, but by blocking those lanes of traffic, the traffic lights seemed to stop working... THey didn't change at all... But once I let traffic through the blocked lanes, the lights were fully functional again. Maybe someone could have a try?
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
If you appreciate my work, then please donate. Every little bit helps!
#11
Guest_RescueWolf_*
Posted 25 December 2009 - 09:57 PM
#13
Guest_mutualaidsupplies_*
Posted 26 December 2009 - 01:45 AM
Also, which map?
If it is freeplay, it is possible there is a problem with the map (I.E. Object, tree, other blockage)
It could also be in the scripts. under the freeplay parameters, look for something that says this<vehicletraffic factor="1.5"/>and change the 1.5 to something lower.
This worked well for me.
How do you edit the script? I cant figure out how to do it because the program wont let you edit it.
#15
Guest_mutualaidsupplies_*
Posted 26 December 2009 - 01:56 AM
You may have you edit the security settings on the file to allow you to edit it.
I just found it by mistake. I had to open in windows explorer, click: view>source
Thanks
#16
Guest_mutualaidsupplies_*
Posted 26 December 2009 - 02:15 AM
I just found it by mistake. I had to open in windows explorer, click: view>source
Thanks
If anyone can help explain which folders require editing for traffic, time between calls, frequency of each call etc would be great since there are several folders and I do not know which folder to edit.
#18
Guest_mutualaidsupplies_*
Posted 26 December 2009 - 02:17 AM
#20
Posted 26 December 2009 - 06:23 AM

BTW:MERRY CRISTMAS
