

[EM4] Los Angeles Mod by Hoppah
#761
Geschrieben 26 Februar 2010 - 05:48
Facepalm - Apply directly to the forehead. If it isn't a Boeing, you shouldn't be going.
"If at first you don't succeed, try, try again. If you don't try again you will be hit in the face with a shovel."
#762
Guest_RES6CUE_*
Geschrieben 26 Februar 2010 - 08:01
#764
Geschrieben 27 Februar 2010 - 06:33
Which script do you need? There's lots of them in the LA mod.I was messing with the script and messed up somewhere and i forgot to back it up can some give me the script as long as it ok with Hoppah
@ Hoppah, Would you consider reskinning the loader to the actual colors that the LAFD one has? Currently it still has the original skin from EM4. The model is pretty close, but the skin isn't.
http://www.emergency...oID=4816&Size=L
#765
Geschrieben 27 Februar 2010 - 06:47
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#766
Geschrieben 27 Februar 2010 - 07:38
#767
Geschrieben 27 Februar 2010 - 10:09
Which script do you need? There's lots of them in the LA mod.
@ Hoppah, Would you consider reskinning the loader to the actual colors that the LAFD on has? Currently it still has the original skin from EM4. The model is pretty close, but the skin isn't.
http://www.emergency...oID=4816&Size=L
I need the LAFireStationstart.script
LAToFireStation.Script
LAFireStaion.Script
LABAttalionChief.script
and i use notepad for scripting
#768
Guest_Bart_*
Geschrieben 04 März 2010 - 12:06
Like that, you also have a back-up in the future in case similar things happen.
#770
Geschrieben 04 März 2010 - 07:47
News of what? You have V2.0, which had new stuff. What more do you want?hoppah so what with la mod ? im still waiting for news
Executive Director: Forum Child Watch
Think a lot. Say little. Write nothing.
-J.P. Morgan
#771
Geschrieben 04 März 2010 - 10:55
hoppah so what with la mod ? im still waiting for news
Not much, I am busy with other stuff at the moment and I am trying to help a few other people with their mods.
#773
Guest_Firefighter18256_*
Geschrieben 05 März 2010 - 11:03
#774
Geschrieben 05 März 2010 - 11:13
Look in the download centre to find the filewhy isent the 2.0 download working?

Executive Director: Forum Child Watch
Think a lot. Say little. Write nothing.
-J.P. Morgan
#775
Geschrieben 13 März 2010 - 01:26
I played through the L.A. mod the other night and played through the original camp. (8 hours! Record time!) and in the flood level I was thinking "It would be cool if there were sandbags"
Would this be something you may consider for future versions as an additional command to the National guard unit.
#776
Geschrieben 13 März 2010 - 02:32
Hey Hops!
I played through the L.A. mod the other night and played through the original camp. (8 hours! Record time!) and in the flood level I was thinking "It would be cool if there were sandbags"
Would this be something you may consider for future versions as an additional command to the National guard unit.
What would be the point of those in this game? There aren't any missions that require you to stop flooding or prevent it. I'm all for new ideas, if they would add a great feature or use in the game... but in my option (not worth much), sandbags wouldn't provide much for gameplay.
-d
#777
Geschrieben 13 März 2010 - 02:44
#778
Geschrieben 13 März 2010 - 06:38
What use is there for warning lights, traffic vests, 3 divisions of squad cars, two different boats, and two different fire engines? Oh yeah, realisim.
All of those things mentioned have uses within the game though, with the exception of the traffic vests. It is a work vs. reward scenario with the creation of sand bags. Will spending all the time it takes to model them, script them and test them, really make that much of a benefit or impact within the game. I doubt it.
Again, there is no actual use for them within the game. They would be there simply for aesthetics and add one more command... that is it.
-d
#779
Geschrieben 13 März 2010 - 06:55
#780
Geschrieben 14 März 2010 - 06:38