

[EM4] Los Angeles Mod by Hoppah
#341
Gepost 13 december 2009 - 07:11

Executive Director: Forum Child Watch
Think a lot. Say little. Write nothing.
-J.P. Morgan
#342
Gepost 13 december 2009 - 08:03

#344
Gepost 13 december 2009 - 08:06
It's the same for all of us .The maximum I'll have to wait is 18 days.

Executive Director: Forum Child Watch
Think a lot. Say little. Write nothing.
-J.P. Morgan
#346
Gepost 13 december 2009 - 08:10
It would still be 18 days from now wherever you live.Oh yeah
Unless you live in Australia then it would be......ummm.......I'm not very good with timezones.

Executive Director: Forum Child Watch
Think a lot. Say little. Write nothing.
-J.P. Morgan
#347
Gepost 13 december 2009 - 08:10
Great! One question. Are the fire stations scripts unchanged from 1.9.3? It would be nice if they were the same so I can just copy and paste my current edited scripts that have the tiller in FS1.Update: There won't any other additions to v2.0 besides the new features which were already posted (click!), but I can happily announce that v2.0 will be released before the end of the year!
I am still busy with testing the new additions and making a Deluxe version of the new freeplaymap, but that shouldn't take that long. I also need a few trustworthy people who are willing to host a mirror of the Los Angeles Mod v2.0 when it's going to be released. PM me of you're interesed and let me know how you are going to host the mod.
A suggestion. The timers for the light force to leave the station when the BC or EMS captain calls them are too short if you have the tiller in FS1. The engine ends up driving inside the trailer of the tiller since trailers have no physics. The engine should always be following the truck anyways because tha's what MikesPhotos said in his guide.
#348
Gepost 13 december 2009 - 08:18
I don't know if that's possible, because like you said the trailer has no physics, so it's like it's not there.Great! One question. Are the fire stations scripts unchanged from 1.9.3? It would be nice if they were the same so I can just copy and paste my current edited scripts that have the tiller in FS1.
A suggestion. The timers for the light force to leave the station when the BC or EMS captain calls them are too short if you have the tiller in FS1. The engine ends up driving inside the trailer of the tiller since trailers have no physics. The engine should always be following the truck anyways because tha's what MikesPhotos said in his guide.
@Hoppah: very nice, is the new truck like the old motor boat transporter, or will it carry equipment (besides the boat) and people?
#349
Gepost 13 december 2009 - 08:42
I would think all you would have to do is increase the timer on the engine so that it leaves 3-4 seconds later than the current value, so its not following in the trailer.I don't know if that's possible, because like you said the trailer has no physics, so it's like it's not there.
#350
Gepost 13 december 2009 - 08:46
Great! One question. Are the fire stations scripts unchanged from 1.9.3? It would be nice if they were the same so I can just copy and paste my current edited scripts that have the tiller in FS1.
A suggestion. The timers for the light force to leave the station when the BC or EMS captain calls them are too short if you have the tiller in FS1. The engine ends up driving inside the trailer of the tiller since trailers have no physics. The engine should always be following the truck anyways because tha's what MikesPhotos said in his guide.
The only changes are the 'automatic vehicle emptying' switch I have added.
#351
Gepost 13 december 2009 - 08:46
What about the light force tiller bug?The only changes are the 'automatic vehicle emptying' switch I have added.
#352
Gepost 13 december 2009 - 08:57
What about the light force tiller bug?
Increased the waiting time of the engine with 3 seconds, so it doesn't end up driving inside the trailer of the tiller anymore.

#353
Gepost 13 december 2009 - 11:27
The few SUVS we have here are CSI units, aside from one.I really like the idea of a K-9 Unit...but most k-9 units that i have seen are all SUV's not the crown vic. correct me if im wrong but i dont think that the crown vic is most sutible for the K-9
This isnt a PM but I might be able to host a mirror, but isnt EMP on thee dedicated server now? Shouldnt it be able to handle the traffic now?Update: There won't any other additions to v2.0 besides the new features which were already posted (click!), but I can happily announce that v2.0 will be released before the end of the year!
I am still busy with testing the new additions and making a Deluxe version of the new freeplaymap, but that shouldn't take that long. I also need a few trustworthy people who are willing to host a mirror of the Los Angeles Mod v2.0 when it's going to be released. PM me of you're interesed and let me know how you are going to host the mod.
Im not sure the timer matters. I would think that the Engine, being the smaller truck, would have slightly faster speeds then the tiller, so even if it dispatches a few seconds later, it will still colide regardless.Great! One question. Are the fire stations scripts unchanged from 1.9.3? It would be nice if they were the same so I can just copy and paste my current edited scripts that have the tiller in FS1.
A suggestion. The timers for the light force to leave the station when the BC or EMS captain calls them are too short if you have the tiller in FS1. The engine ends up driving inside the trailer of the tiller since trailers have no physics. The engine should always be following the truck anyways because tha's what MikesPhotos said in his guide.
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
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#354
Guest_[SAP]Francis_*
Gepost 14 december 2009 - 01:44
#356
Gepost 14 december 2009 - 01:04
lol jks
But, seriously, I'm only worried you're going to run out of improvements to your Mod... What more can you do?

#357
Gepost 15 december 2009 - 02:00
Also, if you do decide to make and release a script for the tiller, will FS1 be fully staffed with four engines and three RAs? I would rather have the partial staffing as opposed to a full station. Maybe you could release two scripts, one for a partially filled station and one wit ha full station.
#360
Gepost 15 december 2009 - 05:42
QUOTE (resTIMcue @ Dec 10 2009, 06:59 PM)
I really like the idea of a K-9 Unit...but most k-9 units that i have seen are all SUV's not the crown vic. correct me if im wrong but i dont think that the crown vic is most sutible for the K-9.The few SUVS we have here are CSI units, aside from one
Okay...i am from the east coast in a small town...our only K-9 Unit is an SUV as well as the surrounding area. Thanks for correcting me tho.
