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Los Angeles Mod v1.9.3 SG Submod


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#141 firefighter111

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Geschrieben 29 Oktober 2009 - 09:34

The reason for 2 medics is for realism. In reality most of the time the medics are not going to grab the stretcher right away. They will asses patient(s) and then grab a stretcher if needed. If you select both medics at once and click the get command, then you will be able to click on the ambulance and get a stretcher.

LA relies mostly on LAFD for there BLS and ALS needs, however, AMR is used to a small extent, and LAFD can turn the call over to AMR. Not sure if theres some sort of rule and regulation on just how much they can turn over to AMR and so forth, and in the event of a mass causality incident like a terror attack, im sure AMR would be just as primary in transport as LAFD would be.

If you need more AMR personnel, sound the alarm for one of the fire stations. I forget which one but it is in the read me file you downloaded with the sub mod.

The idea for the two medics is good, It just doesn't work good in thee game. THis is because in real life, once the patient's in the ambulance one medic stays in the back and does treatment and the other one drives the bus. In the game though, both medics stay as the stretcher crew and don't heal the victim.

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#142 swatlord

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Geschrieben 29 Oktober 2009 - 09:39

You might want to check again:
http://forum.emergen...h...st&p=114385
He referenced the supervisor, unmarked units, and the traffic light at fs.

You misunderstand me, I said "take this (meaning shanegreens mod) and the improved supervisor....". I did not intend to refer to anything else. I wanted to just get that last portion but forgot to edit it out

Good mod, one question though.

When I start the game, everyone loads into their unit. Unfortunately, no commands come up. I cant get anyone to exit the car, or send a unit anywhere, anyone know why.


Edit: Now it works, so I dunno.

It's the LA mod. It happens to me too occasionally
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#143 Firefighter5

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Geschrieben 29 Oktober 2009 - 10:33

It's the LA mod. It happens to me too occasionally

i somtimes get this when im having personelle put on or take off air packs it takes a little bit then it comes back to normal

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#144 ShaneGreen

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Geschrieben 29 Oktober 2009 - 11:15

I know it is a long shot, but how about the script with woods map as well?


Hi whonneb,

It is not a long shot, it is definately not a priority ... but I will probably have a go at it later. :)

Shane,

The mods great, you did a good job. Yes it has a few glitches but I expect that nothing I couldn't fix myself. MY only question is not being to totally familiar with LAFD, why do the Ambulances have 2 FF/Paramedics and no one with a stretcher? Does LA rely on AMR? And how are you suppose to get the AMR people back into the ambo once they transport to the hospital and go back to where their parked?

Again thanks.

Tim

The idea for the two medics is good, It just doesn't work good in thee game. THis is because in real life, once the patient's in the ambulance one medic stays in the back and does treatment and the other one drives the bus. In the game though, both medics stay as the stretcher crew and don't heal the victim.


Hi Tim/firefighter111,

Thanks for you comments. Regarding the 2 paramedics, I find that is more realistic - it is how we do it. If the patient condition is deteriorating when the paramedics get the stretcher, then I will have an extra paramedic from another ambulance or ALS engine or LEV/Hes travel with the patient to keep them stable. That is how it is usually done with seriously injured patients. For those who don't want to spend the extra effort on the detail, I will shortly release the scripts to return the ambulance staffing to 1 paramedic and 1 strether team.
If you wish to re-staff any of the vehicles (police, AMR, etc) except those fire vehicles at Station 2, then you need to alarm Station 1.

this mod fully change the mod. Love It! But one question - how you give the new cars to game (FCV2004-02,03,04,05...,SWAT SUv)? I want to add more CV's but I don't know how.


Hi Danny96,

It is not something that I can easily explain, there are a number of steps to add extra vehicles .... you need to add models, prototypes, unit files, then you need to edit spec files, language files and possibly some scripts as well. There is a tutorial that does explain the process, if I recall correctly.

The Supervisor was changed by someone in an earlier mod and was wandering if you can add that mod with yours. Of course if you get his permission and Hoppahs too. Its just an idea. Maybe you can come up with a new Supervisor.


There has been quite a bit of discussion about adding other submod changes. At this point in time I have no intention of adding any other submods (I am sorry), there a many things to consider before I look at those sorts of changes. Also it will alway depend on the permission of the creator.

Regarding the Supervisors audio/video files, this will definately not be added to this Submod. Some of you may/may not realise that the supervisor changes are made to the original game directory and will effect every mod and the original game. My submod addresses changes to the Los Angeles Mod only and does not alter any original game files.

Take care, and thankyou all for your interest in this submod.

Shane
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#145 saxguitar

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Geschrieben 29 Oktober 2009 - 11:23

it says cannot connect to download, somethign about MySQL???

#146 JediHutch61

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Geschrieben 30 Oktober 2009 - 12:06

I tried changing the script to get what i mentioned above, but I got a scripting error, I have double checked the scripts and don't see the problem, but then again I don't know much about scripting. Help please. I will upload my script if needed.
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#147 Dominic22

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Geschrieben 30 Oktober 2009 - 12:07

it says cannot connect to download, somethign about MySQL???


Your getting that error when trying to download the sub-mod?

#148 saxguitar

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Geschrieben 30 Oktober 2009 - 12:29

yeah it says cannot connect to database

#149 Guest_mrpolice1996_*

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Geschrieben 30 Oktober 2009 - 12:32

yeah it says cannot connect to database

On this topic? - the first post?

Works fine for me

#150 Dominic22

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Geschrieben 30 Oktober 2009 - 12:45

It's working fine for me as well, give me a second and I'll give you a different link.

#151 saxguitar

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Geschrieben 30 Oktober 2009 - 03:45

got a script error any idea what it is??


BTW sick submod !@!@!

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#152 ShaneGreen

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Geschrieben 30 Oktober 2009 - 05:23

got a script error any idea what it is??


BTW sick submod !@!@!


Hi saxguitar,

Did you download the submod when it originally came out or just in the last 2 days ?

If you downloaded the original link, I think there were some problems with the download, but now that it is on Dominics site I think that all is ok.

If you downloaded originally, then perhaps it would be best to redownload.


BTW sick submod !@!@! - let's hope it gets better :loldev:

Take care

Shane
PARAMEDICS " Our day begins, when yours is about to end "

#153 JediHutch61

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Geschrieben 30 Oktober 2009 - 06:40

Hi saxguitar,

Did you download the submod when it originally came out or just in the last 2 days ?

If you downloaded the original link, I think there were some problems with the download, but now that it is on Dominics site I think that all is ok.

If you downloaded originally, then perhaps it would be best to redownload.


BTW sick submod !@!@! - let's hope it gets better :loldev:

Take care

Shane


Does anyone have any ideas on my problem, and shane would you mind if I posted my changed scripts to get some help?
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#154 andrew2007

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Geschrieben 30 Oktober 2009 - 09:29

Shane,

Very nice!

Looking forward to playing it soon
Thanks,
Andrew.


Submod: Even More Additional Units

#155 ShaneGreen

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Geschrieben 30 Oktober 2009 - 10:53

Does anyone have any ideas on my problem, and shane would you mind if I posted my changed scripts to get some help?


Hi JediHutch61,

I am more than happy for you to post the files, hopefully between us we can sort it out for you.

Hi Andrew2007,

Good to hear from you. Hope all is well.

Take care

Shane
PARAMEDICS " Our day begins, when yours is about to end "

#156 Xplorer4x4

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Geschrieben 30 Oktober 2009 - 11:35

The idea for the two medics is good, It just doesn't work good in thee game. THis is because in real life, once the patient's in the ambulance one medic stays in the back and does treatment and the other one drives the bus. In the game though, both medics stay as the stretcher crew and don't heal the victim.

Well if you want to look at it like that, its never fully realistic either way it goes, because of you do a stretcher crew and a Medic then you have 3 people staffing the rig, which is sometimes normal during patient transport, but not always, but I have never heard of an ambulance dispatched with a 3 man crew except for thing like AMR Critical Care Units and rigs that are mainly equipped for hospital to hospital transport.


To those wanting the supervisor mod, download it and add it. It doesnt alter any mods, per say, it alters the original game. It will not require any scripting, or any knowledge except for being bale to copy and replace. Once you install it, it will automatically effect the game, and all submods installed.

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

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#157 Dominic22

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Geschrieben 30 Oktober 2009 - 04:06

I'll download it from my site and see if I get the error.

#158 JediHutch61

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Geschrieben 30 Oktober 2009 - 05:48

Shane would you pm me with you email, it seems that I cannot upload the files as script files, notepad files, or .doc files. Here is what I get, Upload failed. You are not permitted to upload this type of file.
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#159 marko123

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Geschrieben 30 Oktober 2009 - 07:04

got a script error any idea what it is??


BTW sick submod !@!@!

i had that same error!
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#160 danny96

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Geschrieben 30 Oktober 2009 - 09:23

I don't have any problems with this submod. I like it! It's a big change of the mod
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